IoC Container and global variable - php

I see advise from a lot of people teach not to use global variable/singleton/static class and move to use of a iOC container, for example, in PHP larvel framework, it is
App::bind('foo', function($app)
{
return new FooBar;
});
$value = App::make('foo');
instead of
$value = new FooBar;
But to me, the App::bind itself is a static method and cannot be replaced easily.
So, can I say, the iOC (at least in PHP), is just remove the number of hard coded variable and minimized to one, which is the service locator, and it cannot be further reduced, right?

App::bind is not a static method, this is it's signature:
public function bind($abstract, $concrete = null, $shared = false)
(found in /vendor/laravel/framework/src/Illuminate/Container/Container.php)
Laravel uses Facades, which, while they look like they are calling a method statically, actually instantiate an object under the hood and then call an instance method on that object. While Laravel does use some static methods in it's models, the App object itself is actually a facade. You can see a list of the built in facades if you look in /vendor/laravel/framework/src/Illuminate/Support/Facades/.

So, can I say, the iOC (at least in PHP), is just remove the number of hard coded variable and minimized to one, which is the service locator, and it cannot be further reduced, right?
You are seeing this correctly, but you can actually reduce the number of hard coded variable to 0.
The problem here is not App::bind() because it's configuration. Configuration has to be coupled to some kind of system because that's where you set all the details. That's OK here.
But having App::make() all over your codebase is the problem. You want to write reusable code. You don't want your model to be coupled to Laravel for example. The fact of calling the container is called the service locator pattern (because you locate services with the IoC).
This is an anti-pattern, because, as I've said, you are coupling your code to the container.
On the other hand, there is the dependency injection pattern which is better. Dependencies are injected in your classes, but you don't care how. This is just pure PHP, completely decoupled from any container.
I invite you to read stuff on the subject, Laravel can actually be used with full dependency injection (no static calls to Facades). Here is an article on the subject: Using Dependency Injection and IoC in Laravel 4 controllers

Howard, I think the context you might be missing is why people say
global variable/singleton/static class
are "bad". The reasons you don't want global variables in your application is, relying on global state is going to lead to pain. When you're modifying values that other parts of the program also have access to, it's likely two parts of a program are going to access that same variable and unexpected "bad" things will happen. Singletons and static classes are often lumped in with global state, because they're globally available things.
So yes, your statment
is just remove the number of hard coded variable and minimized to one, which is the service locator, and it cannot be further reduced, right
is accurate, but more than that a service container (if services are being created correctly) gives you global access to a thing-to-do-a-job, but is makes it hard/impossible to use that global thing-that-does-a-job to store global application state.

Related

Dependencies - Injection vs new Instances

I'm currently using Laravel and have a pretty good general grasp now on how the dependency injection and service container works now. I see it working very well when programming to interfaces, but what about concrete classes?
I utilize a service layer between my controllers and models. The point of the service objects was so that I could easily reuse their methods elsewhere, like in a different controller. But there are cases where I also need to use a service inside another service.
So I've been using the constructor for the dependency injection inside my services. The issue I kind of see is that sometimes I only need a service (inside one of my other services) for 1 method. So doing it in the constructor makes it rather large. On the other hand, since I've been setting these parameters in the constructor, I can't simply new-up an instance on demand, since it requires those parameters. For example, let's say I have an OrderService class, and for the constructor, I see two ways I can go about it:
public function __construct(FileUploadService $fileUploadService)
{
$this->fileUploadService = $fileUploadService;
}
or
public function __construct()
{
$this->fileUploadService = new FileUploadService;
}
I've mostly been doing it the first way, but have been thinking about the second. If I ever needed this OrderService somewhere else in the app, I can't simply create a new instance since it relies on the FileUploadService, unless I create a new instance of that too. But you can see that it will start to cascade without the dependency injection, because what if the FileUploadService depends on something also? It's just easier to resolve it out of the container.
Maybe there's something I'm missing, because it almost feels like a catch 22 in some ways. I'd like to note that a majority of these classes I'm injecting are concrete classes, so I don't need to swap them out at any particular point.
I've thought about just creating a new instance in the constructors for each service I need, that way I can also new-up the instance without providing parameters. But I like to follow best practices, so I was wondering what other experienced developers thought about this.

Should PDO Instance be static or not [duplicate]

In my example I'm using the PHP framework Yii2 but I think this applies to most OO languages.
I have an ActiveRecord base class which most of my business objects extend from e.g. Project.
At the moment if I want a Project instance I call
Project::findOne(['id' => $id]);
findOne is a static method of ActiveRecord (which is part of the Yii2 framework). So this is bad form because I can't easily mock/stub the return of this call when writing unit tests.
But what's the best way to get around this?
I could create a class CActiveRecord that inherits from ActiveRecord and wrap the static call in a non-static call and use that everywhere - but then I would have to instantiate a throw-away Project object in order to get the actual instance. What if the Project object needed some heavy config to be instantiated - I would be passing random nonsense into the constructor just to get an instance.
Summary:
Simply changing statics to non-statics seems wrong - shouldn't I also move the functions somewhere else? If so, where?
The issue with static calls is the hard coupling to a specific other piece of code. Just wrapping that in a "dynamic" call doesn't make this any better:
$c = new CProject;
$c->findOne(); // Calls Project::findOne()
That's pretty darn pointless. The issue is not the syntax of -> vs. ::, the issue is that this particular code references a specific other class and that you cannot easily exchange this class for something else. You're building rigid, hardcoded dependencies between your classes/objects, which makes it hard to take them apart, which makes your code hard to test, and which makes it harder to adapt code to different situations.
The alternative is dependency injection:
function foo(Project $project) {
$p = $project->findOne();
}
This function is not coupled to any one specific Project class, but to a class which simply offers an interface akin to Project. In fact, Project could even be simply an interface. Which specific class and method is getting called here then is decided somewhere completely different, like your dependency injection container; or simply the caller of this code.
This makes it a lot easier to take this code apart and put it back together in different ways, as necessary for the situation at hand. That's not to say it can't work and that you should never use static calls at all, but you really need to be aware of what cross-dependencies you're establishing with every hardcoded class name, and whether that may or may not cause a problem down the line. For even moderately complex and/or growing software projects, it will almost certainly cause friction in some form or another eventually.
See How Not To Kill Your Testability Using Statics for a longer in-depth article.

Why use Zend_Registry instead of the Singelton pattern?

Why should I use Zend_Registry instead of the Singleton pattern?
My coworker and me recently had a discussion about this. His point was that we should use Zend_Registry for all consistent objects, but I wanted to use the singleton pattern, since Zend_Registry just does the same, but wrapped.
I have a problem with code like this:
$list = Zend_Registry::get('database')->getList($sql);
Since theres a chance that database isn't in Zend_Registry. In cases of lazy loading, I would have to make my own registry with information about specific objects in my system. Like if the database takes specific parameters on loadtime, then it would have to know this.
I would instead use getInstance and then all the code would reside in the same object. Does that make sense?
Even though you phrased your question as an either/or, might I suggest a third alternative?
I try to avoid both singletons and Zend_Registry wherever possible, since they function, in effect, as globals. When a segment of code can reach into the global ether - via a call to a singleton or a global registry - to get something it needs, it creates a hidden - or at least, a non-explicit - dependency that makes things harder to debug and unit-test.
In contrast, I try to follow dependency injection advice, paraphrased as: "Give a component what it needs. Don't make it find what it needs."
I find that for most entities for which I might feel I need a registry/singleton - db connections, loggers, etc - I can create them at Bootstrap, store them in the Bootstrap registry and inject them into my controllers, usually during init() using $this->getInvokeArg('bootstrap')->getResource('myResource'). Only controllers reach back into the Bootstrap. Then, any models or services that need these dependencies get them passed-in explicitly by the controller, either via constructor or by setter injection.
A hybrid approach to which I do sometimes fall back is to design my service/model classes with getters/setters for these dependencies - getDbAdapter() and setDbAdapter(); getLogger() and setLogger(), etc. The getter lazy-loads from the global registry - whether some singleton or by Zend_Registry, throwing exceptions when they are not where I expect them to be. In that sense, it is similar to what you are suggesting. It does violate the purist dependency injection philosophy. But at least the presence of the getter/setter methods explicitly demonstrates that there is a dependency and allows me to mock it out or to provide non-default implementations.
It does for simple blog or something. Otherwise you're stuck with only one DB instance. And that's NOT what you want in the long run. You may want to connect to other server (to log errors to central db, to import products from someone, ...) or connect as different user (for security reasons - you don't want your API to have access to admin_users table, but you still need to connect to it to check if user is valid in the first place).
You can do one-purpose registers (My_Db_Admin, My_Db_ReadOnly, ...) but that does not make much sense to me. Using registry you're not stuck with one instance. You can create one outside registry and work with it for a while and then trash it ;)

Singleton class and using inheritance

I have am working on a web application that makes use of helper classes. These classes hold functions to various operation such as form handling.
Sometimes I need these classes at more than one spot in my application, The way I do it now is to make a new Object. I can't pass the variable, this will be too much work.
I was wondering of using singleton classes for this. This way I am sure only one instance is running at a time.
My question however is when I use this pattern, should I make a singleton class for all the objects, this would b a lot of code replication.
Could I instead make a super class of superHelper, which is a singleton class, and then let every helper extend it.
Would this sort of set up work, or is there another alternative?
And if it works, does someone have any suggestions on how to code such a superHelper class.
Thank you guys
I can't pass the variable, this will be too much work.
Are you sure though? People tend to overestimate the effort of passing around dependencies. If you do it in the constructor, it's usually fairly simple to do.
That said, you can put shared functionality in the global scope, in different ways in php. The simplest is to use a global function. Eg. a function that doesn't belong to any class. Another option is to use a static class method. These two a very similar; except for their syntax, they essentially have the same properties. A slightly looser coupled solution is to put the functionality as a method on an (abstract) base class, that your concrete class extends from. This shares the functionality between all child classes.
Common for the above-mentioned solutions is that they have a compile time coupling. You can't change the dependency at run time, which makes your application rather rigid. Their main benefit is the low level of complexity they carry.
If you want a looser coupled application, you can try to replace the hard dependency with a variable, to give a level of indirection. The simples is to create an object and make this shared globally throughout the application. There are a number of ways to do this in PHP, such as a singleton or simply a variable in the global scope (You can access this with the global keyword, or through the $GLOBALS array).
While global variables offer a level of indirection, they also tend to introduce a lot of complexity, since they make it very hard to figure out which parts of the application that depends on each other. For this reason, they are often avoided by experienced programmers. This is especially true if the variable has state; The problem is less prevalent if the shared object is stateless.
The only way to avoid the perils of global variables, is to use local variables instead. Eg. To pass the dependencies around. This can be a bit of a hassle, but in my experience it's often not as big a problem as it's made out to be. At least, the benefits often outweigh the problems. That said, there are techniques to easy the pain; Notably dependency injection containers, which are automatic factories that take care of all the wiring for you. They come with their own level of complexity though, but for larger applications they can certainly be a good solution.
Look into the factory pattern and dependency injection.
http://www.potstuck.com/2009/01/08/php-dependency-injection/
You can't extend a singleton class. Remember in singleton class we make the constructor private so if a constructor is private than how could you extend this class? We all know what we create an object of a class we call its constructor and in child class constructor it implicitly called the parent constructor. So in this scenario a private constructor can't be called in the child class.
While sometimes necessary, singletons are evil (because they're global state). Try to avoid them if you can help it.
EDIT: If you can't avoid singletons, at least parameterise the reference to that state. In other words, in a class, pass in the singleton to its constructor or those methods that use the singleton.
Simply making references all over your codebase to your singleton will compromise your ability to test classes in isolation.
If your singleton's stateful, your tests will suddenly become stateful, and your tests can start "cascade failing" because their preconditions become corrupted by earlier tests failing.

OOPHP suitable alternative to singleton pattern?

I'm currently working on an oophp application. I have a site class which will contain all of the configuration settings for the app. Originally, I was going to use the singleton pattern to allow each object to reference a single instance of the site object, however mainly due to testing issues involved in this pattern, I've decided to try a different approach.
I would like to make the site class the main parent class in my app and call it's constructor from within the constructors of the child classes, in order to make all the properties available whenever needed.
When run for the first time, the class will only contain the db details for the app. To get the remaining values a query must be performed using the db details.  However, any subsequent instances will be clones of the original (with all values). I may also set a Boolean flag to perform the query again a completely new instance is required.
Would this be a viable alternative to the singleton and would it solve the testing issues it causes? This is all theory atm, I haven't started to code anything yet,
Any thoughts or advice greatly appreciated.
Thanks.
I think a better way is to have an 'configuration' object that will get passed to the constructors of all your other classes. So, almost something like a singleton, except it's explicitly created and passed only to classes that need it. This approach is usually called dependency injection.
After trying many different techniques, what I have found functional and reliable is this method:
Use a bootstrap, or initialization file. It is located in the ROOT of the site with the proper permission and safe-guards against direct access.
All pages in the site first include this file. Within it, I create all my global objects (settings, user), and reference them from there.
For example:
// OBJECT CREATION
$Config = new Configuration();
$User = new User();
Then within classes that require these objects:
public function __construct($id = NULL) {
global $Config; // DEPENDENCY INJECTION SOUNDS LIKE AN ADDICTION!
if($Config->allow_something) {
$this->can_do_something = true;
}
if(NULL !== $id) {
$this->load_record($id);
}
}
Notice that I just access these global objects from within the class, and how I don't have to include the object variables as the first constructor parameter each and every time. That gets old.
Also, having a static Database class has been very helpful. There are no objects I have to worry about passing, I can just call $row = DB::select_row($sql_statement);; check out the PhpConsole class.
UPDATE
Thanks for the upvote, whoever did that. It has called attention to the fact that my answer is not something I am proud of. While it might help the OP accomplish what they wanted, it is NOT a good practice.
Passing objects to new object constructors is a good practice (dependency injection), and while "inconvenient," as with other things in life, the extra effort is worth it.
The only redeeming part of my answer is use of the facade pattern (eg. DB::select_row()). This is not necessarily a singleton (something the OP wanted to avoid), and gives you an opportunity to present a slimmed down interface.
Laravel is a modern PHP framework that uses dependency injection and facades, among other proven design patterns. I suggest that any novice developer review these and other such design practices thoroughly.

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