I am encountering a very strange behavior when rotating images with PHP. The original image is being changed during the rotation. As an example, here are the side by side images. It's hard to see, but if you look closely, the white area surrounding the knife is being changed from #FFFFFF to #FDFDFD.
I am using imagerotate with no options specified, however, if I try the same thing with a black background color, I get a rotated image with black "fill", but the white part of the image is still changed from #FFFFFF to #FDFDFD. I am baffled. It's almost like PHP is "rounding" the colors.
original image: http://i.imgur.com/iYwvxAE.jpg
rotated image: http://i.imgur.com/0lXXuO6.jpg
edit:
here's my code
$img = imagecreatefromjpeg($localFile);
$img = imagerotate($img, 45, 0);
imagejpeg($img, '/tmp/a.jpg');
I got it! On the php doc for imagerotate (http://php.net/manual/en/function.imagerotate.php) I noticed
"Note: This function is affected by the interpolation method set by imagesetinterpolation()."
I then tried a few different interpolation algorithms. IMG_BELL seems to maintain white.
<?php
function LoadJpeg($imgname)
{
$im = imagecreatefromjpeg($imgname);
imagesetinterpolation($im, IMG_BELL);
$im = imagerotate($im, 45, 0);
return $im;
}
$img = LoadJpeg('test.jpg');
imagejpeg($img, 'C:\temp\a.jpg', 100);
imagedestroy($img);
Related
I have to remove image background color and make that transparent. I am using below code to make image transparent but that is not working.
function transparent_background($filename, $color)
{
$img = imagecreatefrompng('image.png'); //or whatever loading function you need
$colors = explode(',', $color);
$remove = imagecolorallocate($img, $colors[0], $colors[1], $colors[2]);
imagecolortransparent($img, $remove);
imagepng($img, $_SERVER['DOCUMENT_ROOT'].'/'.$filename);
}
transparent_background('logo_100x100.png', '255,255,255');
Please see screenshot for better understanding that what I am trying to do.
Thanks in advance...
Actual color inside the box (around puma's face) is not 255:255:255 its 252:254:251. at least for most of it.
I set that color as input to your function "transparent_background" and set HTML background color to maroon color, result is
http://www.photojoiner.net/view/?fid=LpEajVuDhXT7yqH6WBBuhJtT0m9I4NnY.jpeg
You can create a loop and try making range of colors transparent. ie from 251:251:251 to 255:255:255. Not sure about the perfomance though.
Just giving you a wiled idea since your screenshot shows a web browser assuming its a web application, you can do the same using HTML5 context, You can select a region on the canvas and edit its imageData on that region. I.e select the white square with puma and set alpha setting of all white (or range of colors) pixels' to 0. More reading on HTML5 canvas pixel manipulation https://dev.opera.com/articles/html5-canvas-basics/#pixelbasedmanipulation
I am creating a poster using PHP and I want to add figures on the poster.
I use the following code to add them:
$src1 = imagecreatefrompng("m2.png");
$widthsrc=0;
$heightsrc=0;
list($widthsrc, $heightsrc, $typesrc, $attrsrc) = getimagesize("m2.png");
$background = imagecolorallocate($src1, 0, 0, 0);
imagecolortransparent($src1, $background);
imagealphablending($src1, false);
imagesavealpha($src1, true);
imagecopyresampled($my_img,$src1,$line2X1+100*$resize,$line2Y1,0,0,1000*$resize,1000*$resize,$widthsrc,$heightsrc);
The problem is that the places that the figures should be transparent, they are black.
I have already looked at the following posts:
imagecreatefrompng-makes-a-black-background-instead-of-transparent
hp-resizing-png-images-generate-black-background
png-has-black-background
But I haven't been able to create a solution that works for me.
Well that was easy XD Converting comment to answer:
Your mistake was in defining the background colour. You should use this:
$background = imagecolorallocatealpha($src,0,0,0,127);
However, it is probably a good idea to be safe, and avoid using a "transparent" colour that already exists on your image. The "traditional" transparent colour from old sprite-based games is magenta, since it is very unlikely that you'll have straight magenta on your image!
$background = imagecolorallocatealpha($src,255,0,255,127);
I have pieced together a PHP class to perform various image related functions using GD functions of PHP.
It works great for all image types. Rotate, flip, resize, crop and to a lesser extent, watermark.
All but the latter work perfectly. For example after a few changes, rotated PNG images retained their transparency whereas before they were losing that and the background turning black. Common problem, it appears. But all working now.
Where I'm still getting stuck is watermarking a PNG image with another PNG image. It appears to work fine with JPG and other images. This is the code (simplified):
public function writeWatermarkSimple()
{
$watermarkFile = 'watermark.png';
$watermarkImage = imagecreatefrompng($watermarkFile);
imagealphablending($watermarkImage, false);
imagesavealpha($watermarkImage, true);
$imageFile = 'image.png';
$baseImage = imagecreatefrompng($imageFile);
imagealphablending($baseImage, false);
imagesavealpha($baseImage, true);
$marginH = imagesx($baseImage) - imagesx($watermarkImage);
$marginV = imagesy($baseImage) - imagesy($watermarkImage);
$cut = imagecreatetruecolor(imagesx($watermarkImage), imagesy($watermarkImage));
imagecopy($cut, $baseImage, 0, 0, $marginH, $marginV, imagesx($watermarkImage), imagesy($watermarkImage));
imagecopy($cut, $watermarkImage, 0, 0, 0, 0, imagesx($watermarkImage), imagesy($watermarkImage));
imagecopymerge($baseImage, $cut, $marginH, $marginV, 0, 0, imagesx($watermarkImage), imagesy($watermarkImage), 80);
if (!imagepng($baseImage, 'watermarked_image.png'))
{
return false;
}
return true;
}
This has been pieced together with various guides and advice people have given based on a similar issue. Again, working perfectly with JPG images and PNG watermarks, but not PNG & PNG.
Some example images:
http://i.imgur.com/hHRWinj.png - This is the watermark I'm using.
http://i.imgur.com/6sy8Ncs.png - This is the image I'm applying the watermark to.
http://i.imgur.com/ghovYLm.png - This is the end result.
The bit I find interesting is that any part of the watermark that is overlaid on a non-transparent portion of the image is working fine. Just the rest of it has the black background.
This leads me to believe I'm close, and I hope that the expertise of you fine people may lead me to the solution.
Thanks ever so for reading.
So, I'm not giving up on finding the correct answer to do this using GD. However, I was overjoyed to find that what needed up to 30 lines of code with GD can be achieved using much less with ImageMagick:
$image = new Imagick();
$image->readimage($this->_image);
$watermark = new Imagick();
$watermark->readimage($this->_watermark->_getImage());
$watermark->evaluateImage(Imagick::EVALUATE_DIVIDE, 2, Imagick::CHANNEL_ALPHA);
$image->compositeImage($watermark, imagick::COMPOSITE_OVER, $marginH, $marginV);
So this is before (with GD):
http://i.imgur.com/AlS0TcO.png
And after (with ImageMagick and the code above):
http://i.imgur.com/zBxlC3R.png
If anyone has an answer that is purely GD then I'd be immensely grateful.
Ran into some similar issues recently and while this may not exactly solve your problem, these were some useful discoveries that I made.
In my case, I have an original .jpg image and a watermark .png image. The watermark image has a fully transparent background. I wanted to specify the opacity in my script and have it change the watermark opacity before placing it on top of the origina image. Most posts out there regarding PHP watermarking assume that the original watermark .png file already has the solid watermark portion set to the correct opacity rather than changing it via the script.
gd didn't like a 24 bit .png and caused some goofy issues. Switching to 8 bit resolved that with gd. On the other hand, imagick works very well with a 24 bit .png and the final result seems to be better.
For me, using gd worked just fine if I was opening the original watermark .png and using imagecopymerge() to set the watermark transparency. If however I tried to scale the original watermark .png (which has transparent background) first, then I would get similar results as you with black or white background portion of where watermark image is. See How do I resize pngs with transparency in PHP? for a partial solution by filling the new wm image with transparent rectangle first. For me this still produced an opaque white background on the final result no matter what I tried.
I switched to imagick and was using setImageOpacity() to change the transparency of my watermark .png before applying it on top of my original image and I was still getting the same effect with a black background. Finally read in the PHP doc for setImageOpacity() that if the original .png has any transparent pixels and you try to lower the opacity, those pixels become opaque (black) with the new transparency applied. Instead, need to use the evaluateImage() function. This will instead evaluate each pixel's alpha channel only and divide by the specifid number.
I assume the black / white background issue with gd is likely due to similar ways that it treats alpha channels when scaling / combining as compared to imagick and if you want to do it all in gd you just need to find some similar way to evaluate and manipulate the alpha channel per-pixel because the "easy" ways seem to take an already transparent background and make it opaque.
So, the solution:
Assuming you want to apply your watermark at an opacity of 45% and you're using imagick, then instead of this:
$watermark->setImageOpacity(.45);
do this
$watermark->evaluateImage(Imagick::EVALUATE_DIVIDE, (1/.45), Imagick::CHANNEL_ALPHA);
You need to divide 1 by your opacity to get the demoninator by which the function will divide the alpha channel value for each pixel. In this case, 1/.45 = 2.2222, so then the function will divide the alpha channel of each pixel by 2.2222. This means a solid pixel (alpha of 1) would result in 1/2.2222 or .45 alpha or transparency when finished. Any pixels that were already transparent (alpha 0) would stay transparent because 0 divided by anything is always what? Zero!
After you change the watermark transparency then you can use compositeImage() to merge the watermark onto the original image.
$im = ImageCreateFromString(file_get_contents($source_file));
ImageFilter($im, IMG_FILTER_GRAYSCALE);
any idea what i could do, to properly grayscale gifs and pngs with transperancy? This snippet actually works good, it transforms jpgs and pngs to grayscale. However gifs are a little bit "buggy" - they don't always work, it depends on the image. Sometimes there are a few pale colors left in them. Moreover this snippet doesn't work with alpha-channels. If i convert a gif or a png with transparancy the transparent parts always get blackened.
Of course im querying the image-type and after "grayscaling" it, i'll set the proper type again.
Have you any ideas?
This code should preserve the alpha, but it's slower than imagefilter:
$im = ImageCreateFromString(file_get_contents($source_file));
$width=imagesx();
$height=imagesy();
for($x=0;$x<$width;$x++)
for($y=0;$y<$height;$y++)
{
$rgb=imagecolorsforindex($im,imagecolorat($im,$x,$y));
$average=ceil(($rgb["red"]+$rgb["green"]+$rgb["blue"])/3);
imagesetpixel($im,$x,$y,imagecolorallocatealpha($im,$average,$average,$average,$rgb['alpha']));
}
If you still have problems try to write this after the image creation (before the $width=..):
imagesavealpha($im,true);
For pngs a simple call to imagesavealpha() solves the problem of black pixels on the alpha channel, complete code:
$im = ImageCreateFromString(file_get_contents($source))
imagefilter($im, IMG_FILTER_GRAYSCALE);
imagesavealpha($im,true);
imagepng( $im, $output );
HEllo,
I am trying to rotate a circular image around the center and then cut off the sides. I see the imagerotate function, but it does not seem to rotate about centre.
Anyone have any suggestions?
Thank you.
Update: Since it is a circle, I want to cut off the edges and keep my circle in the same dimensions.
The documentation says that it does rotate around the center.
Unfortunately it also says that it will scale the image so that it still fits. That means that whatever you do this function will change the size of your internal circular image.
You could (relatively easily) calculate how much scaling down will happen and then prescale the image up appropriately beforehand.
If you have the PHP "ImageMagick" functions available you can use those instead - they apparently don't scale the image.
I faced successfully that problem with the following code
$width_before = imagesx($img1);
$height_before = imagesy($img1);
$img1 = imagerotate($img1, $angle, $mycolor);
//but imagerotate scales, so we clip to the original size
$img2 = #imagecreatetruecolor($width_before, $height_before);
$new_width = imagesx($img1); // whese dimensions are
$new_height = imagesy($img1);// the scaled ones (by imagerotate)
imagecopyresampled(
$img2, $img1,
0, 0,
($new_width-$width_before)/2,
($new_height-$height_before)/2,
$width_before,
$height_before,
$width_before,
$height_before
);
$img1 = $img2;
// now img1 is center rotated and maintains original size
Hope it helps.
Bye
According to the PHP manual imagerotate() page:
The center of rotation is the center
of the image, and the rotated image is
scaled down so that the whole rotated
image fits in the destination image -
the edges are not clipped.
Perhaps the visible center of the image is not the actual center?