Declare class property at runtime, in Yii2 - php

I have a class that extends from Yii2's Model and I need to declare a class public property in the constructor, but I'm hitting a problem.
When I call
class Test extends \yii\base\Model {
public function __constructor() {
$test = "test_prop";
$this->{$test} = null; // create $this->test_prop;
}
}
Yii tries to call, from what I understand, the getter method of this property, which of course doesn't exist, so I hit this exception.
Also, when I actually do $this->{$test} = null;, this method gets called.
My question is: Is there a way to declare a class public property in another way? Maybe some Reflexion trick?

You could override getter/setter, e.g. :
class Test extends \yii\base\Model
{
private $_attributes = ['test_prop' => null];
public function __get($name)
{
if (array_key_exists($name, $this->_attributes))
return $this->_attributes[$name];
return parent::__get($name);
}
public function __set($name, $value)
{
if (array_key_exists($name, $this->_attributes))
$this->_attributes[$name] = $value;
else parent::__set($name, $value);
}
}
You could also create a behavior...

Ok, I received help from one of Yii's devs. Here is the answer:
class Test extends Model {
private $dynamicFields;
public function __construct() {
$this->dynamicFields = generate_array_of_dynamic_values();
}
public function __set($name, $value) {
if (in_array($name, $this->dynamicFields)) {
$this->dynamicFields[$name] = $value;
} else {
parent::__set($name, $value);
}
}
public function __get($name) {
if (in_array($name, $this->dynamicFields)) {
return $this->dynamicFields[$name];
} else {
return parent::__get($name);
}
}
}
Note that I'm using in_array instead of array_key_exists because the dynamicFields array is a plain array, not an associative one.
EDIT: This is actually wrong. See my accepted answer.

Try to set variable in init method.
Like this:
public function init() {
$test = "test_prop";
$this->{$test} = null; // create $this->test_prop;
parent::init();
}

Related

Php remove () in a function to make it easier to use

I am creating a little system which will allow users to extend the system with their own classes.
Class Core {
static $confArray;
static $extendArray;
protected static $instance;
public function read($name)
{
return self::$confArray[$name];
}
public function put($name, $value)
{
self::$confArray[$name] = $value;
}
public function extend($function, $handler, $args=null){
self::$extendArray[$function] = new $handler($args);
}
public function __call($method, $args){
return self::$extendArray[$method];
}
public static function getInstance()
{
if (!isset(self::$instance))
{
$object =__CLASS__;
self::$instance= new $object;
}
return self::$instance;
}
}
With That, now a user can come and register a simple extension from such a class:
class WorkersTest{
function isWorking($who){
echo "$who is working";
}
function isNotWorking($who){
echo "$who is not working";
}
}
To call the function (isworking/ isNotWorking), a the programmer needs to register the test class through:
Core::getInstance->extend("worker","WorkersTest");
Then it can now be called through:
Core::getInstance->worker()->isWorking("George");
This is working perfectly. My question is how i can remove the () in the call (dont worry why) and have:
Core::getInstance->worker->isWorking("George");
Is it possible?
You can use the magic __get() method, just like __call():
public function __get($name)
{
return $this->$name();
}
Try overriding the magic __get() method to return what you need:
Class Core {
// (...)
public function __get($name) {
if (isset( self::$extendArray[$function] )) {
return $this->$name();
}
//if there is no function registered under named "$name"
//throwing Exception is by design better, as #scragar suggested
throw new Exception("No function registered under named {$name}");
//return NULL;
}
}

PHP Method Chaining: Calling one method before allowing other methods to be chained

Consider the following class
class myClass {
private $model;
public function update($input) {
return $this->model->update($input);
}
public function find($id) {
$this->model = ORMfind($id);
}
}
How do I prevent
$myClass = new myClass;
$myClass->update($input);
The problem isn't HOW to use the above code but how to make update() a method only callable after find().
EDIT: I changed what my method does so it was more clearly understood that I need to do one method (find()) before another (update())
You could add a flag to your code like so:
class myClass {
private $model;
private $canUpdate = 0;
public function update($input) {
if ($canUpdate === 0) return; // or throw an exception here
return $this->model->update($input);
}
public function find($id) {
$this->model = ORMfind($id);
$canUpdate = 1;
}
}
Setting the flag $canUpdate will caution the update() method to react accordingly. If update() is called, you can throw an exception or exit out of the method if the flag is still 0.
To prevent from returning null value by get :
public function get() {
if (isset($this->value)) return $this->value;
else echo "please give me a value ";
}
You can also create a construct:
function __construct($val){
$this->value=$val;
}
and then give a value to your $value without using set() method:
$myClass=new myClass(10);
Outputting text, returning void, I think all of this is wrong. When you do not expect something to happen, you should throw an exception:
class MyClass {
private $canUpdate = false;
public function find($id) {
// some code...
$this->canUpdate = true;
}
public function canUpdate() {
return $this->canUpdate;
}
private function testCanUpdate() {
if (!$this->canUpdate()) {
throw new Exception('You cannot update');
}
}
public function update($inpjut) {
$this->testCanUpdate();
// ... some code
}
}
Now you can do:
$obj = new MyClass();
try {
$obj->update($input);
} catch (Exception $e) {
$obj->find($id);
$obj->update($input);
}
The proper way to make sure ->update() can only be called when the model has been initialized is to turn it into a dependency:
class myClass
{
private $model;
public function __construct($id)
{
$this->model = ORMfind($id);
}
public function update($input) {
return $this->model->update($input);
}
}
$x = new myClass('123');
Alternatively, if you have multiple find operations, you could introduce them as static constructor methods:
class myClass
{
private $model;
private function __construct($model)
{
$this->model = $model;
}
public function update($input) {
return $this->model->update($input);
}
public static function find($id)
{
return new self(ORMfind($id));
}
}
$x = myClass::find('123');
Update
Tackling your immediate problem can be done by a simple check:
public function update($input) {
return $this->model ? $this->model->update($input) : null;
}

How do I get a properly instantiated object using MySQLi

There is a bug that says that if you use fetch_object('classname') it will call the _set method before the _construct. So how do you get the object instantiated before it calls the __set method.
this Bug/Feature is an interesting PHP Flaw. It is handy in cases like this:
class MyModel {
public $id;
public $column2;
public $column3;
public function __construct() {
//work with prefilled properties from database here
}
}
$model = $mysqli->query()->fetch_object('MyModel');
and it even works in this case:
class MyModel {
public $data;
public function __construct() {
//work with $this->data here
}
public function __set($name, $value) {
$this->data[$name] = $value;
}
}
$model = $mysqli->query()->fetch_object('MyModel');
but it bites you in cases like this:
class MyModel {
public $data;
public function __construct($someOtherService) {
$this->service = $someOtherService;
}
public function __set($name, $value) {
$this->service->workWith($name, $value);
$this->data[$name] = $value;
}
}
$model = $mysqli->query()->fetch_object('MyModel');

Creating a static array without changing thousands of lines of code

We have a class that holds a public array called $saved that contains lots of data required to share between methods (example below)...
class Common {
public $saved = array();
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUserID() {
return $this->saved['user_data']['id'];
}
}
There are literally thousands of lines of code that work like this.
The problem is that new instance of classes that extend Common are being made within some methods so when they access $saved it does not hold the same data.
The solution is to make $saved a static variable, however I can't change all of the references to $this->saved so I want to try and keep the code identical but make it act static.
Here is my attempt to make $this->saved calls static...
class PropertyTest {
private $data = array();
public function __set($name, $value) {
$this->data[$name] = $value;
}
public function __get($name) {
if (array_key_exists($name, $this->data)) {
return $this->data[$name];
}
return null;
}
public function __isset($name) {
return isset($this->data[$name]);
}
public function __unset($name) {
unset($this->data[$name]);
}
}
class Common {
public $saved;
private static $_instance;
public function __construct() {
$this->saved = self::getInstance();
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new PropertyTest();
self::$_instance->foo = array();
}
return self::$_instance->foo;
}
}
This doesn't quite work when setting a variable it doesn't seem to stay static (test case below)...
class Template extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data'] = array('name' => 'bob');
$user = new User();
}
}
class User extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data']['name'] .= " rocks!";
$this->saved['user_data']['id'] = array(400, 10, 20);
}
}
$tpl = new Template();
print_r($tpl->saved['user_data']);
$this->saved is empty when User gets initialized and doesn't seem to be the same variable, the final print_r only shows an array of name => bob.
Any ideas?
First of all, I have to say that, IMO, it is not that good to use an instance's property as a class's property ($saved is not declared as static but its value is shared with all instance).
Here is a working version http://codepad.org/8hj1MOCT, and here is the commented code. Basically, the trick is located in using both ArrayAccess interface and the singleton pattern.
class Accumulator implements ArrayAccess {
private $container = array();
private static $instance = null;
private function __construct() {
}
public function getInstance() {
if( self::$instance === null ) {
self::$instance = new self();
}
return self::$instance;
}
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
}
class Common {
public $saved = null;
public function __construct() {
// initialize the "saved" object's property with the singleton
// that variable can be used with the array syntax thanks to the ArrayAccess interface
// so you won't have to modify your actual code
// but also, since it's an object, this local "$this->saved" is a reference to the singleton object
// so any change made to "$this->saved" is in reality made into the Accumulator::$instance variable
$this->saved = Accumulator::getInstance();
}
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUser() {
return $this->saved['user_data'];
}
}
class Template extends Common {
// you can redeclare the variable or not. Since the property is inherited, IMO you should not redeclare it, but it works in both cases
// public $saved = null;
public function __construct() {
// maybe we can move this initialization in a method in the parent class and call that method here
$this->saved = Accumulator::getInstance();
}
}
I think there are a number of issues with this implementation that could well come back to bite you. However, in your current implementation your contructing a new instance (albeit through a static call) every time.
Instead use getInstance() as your singleton hook, and make your __construct private, as you'll only be accessing it from with the context of the Common class.
Like so:
class Common {
public $saved;
private static $_instance;
private function __construct() {
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new self();
... any other modifications you want to make ....
}
return self::$_instance;
}
}
And don't ever run parent::_construct(), instead always use the getInstance() method.
You might also want to ditch the idea of extending this singleton class. This is really a bad antipattern and could cost you a number of issues in the long run. Instead just maintain a Common class that other classes can read / write to. As its a singleton you don't need to worry about injection.
I seem to have solved the problem, by making $this->saved a reference to a static variable it works...
class Common {
private static $savedData = array();
public $saved;
public function __construct() {
$this->saved =& self::$savedData;
}
}

workaround for multiple inheritances in PHP?

In a lot of my PHP classes, I have this code:
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
The point is so that outside code can know if an object has an error state, what the string of the error is, etc. But to have this exact code in a bunch of different classes is repetitious!
I'd love to have a dual-extension where I could do
class childClass extends parentClass, error {
...
}
And have those properties and methods inborn, But PHP doesn't support multiple inheritances. What I'm thinking about doing is creating an error class that exists inside each class. If I make it public, I can call it directly through the object
if ( $myObject->error->isError() ) {...}
but wouldn't that also make its error status settable from outside the containing class,
$myObject->error->setError("I shouldn't be doing this here");
which I would rather avoid?
Or I could write 'gateway' functions in the containing class, which do the appropriate calls on the error object, and prevent setting the error status from outside,
class childClass extends parentClass {
private $error;
public function __construct(...) {
...
$error = & new error();
...
}
public function isError() {...}
public function getError() {...}
public function getErrorCode() {...}
private function setError() {...}
...
}
but that leads to (some of) the code duplication that I'm trying to avoid.
What's the optimal solution here? I'm trying to have functionality for error statuses for a number of objects, so that the outside world can see their error state, with minimal repetition.
Use composition instead of inheritance.
class Errors {
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
}
And now use a private instance variable to refer to it:
class childClass extends parentClass {
private $errors = new Errors();
...
}
The private visibility prevents you from referencing $errors outside of the class.
There's also no need to create isError(), getError(), etc. inside childClass (and therefore no need to worry about code duplication). Simply call $this->errors->isError(), $this->errors->getError(), etc. If you still wanted to require those methods to be implemented though, as suggested below, you could specify an interface.
You could also abuse the __call magic method to do the same thing:
public function __call($name, array $arguments) {
$name = strtolower($name);
if (isset($this->methods[$name])) {
array_unshift($arguments, $this);
return call_user_func_array($this->methods[$name], $arguments);
}
throw new BadMethodCallException('Method does not exist');
}
Note that I said abuse... Ideally, I'd think of a different architecture rather than having all these "common methods" everywhere. Why not use an exception instead of checking $foo->isError? If that's not appropriate, why not decorate a class?
class Errors
protected $object = null;
public function __construct($object) {
$this->object = $object;
}
public function __call($method, array $arguments) {
$callback = array($this->object, $method);
if (is_callable($callback)) {
return call_user_func_array($callback, $arguments);
}
throw new BadMethodCallException('Method does not exist');
}
public function __get($name) { return $this->object->$name; }
public function __set($name, $value) { $this->object->$name = $value; }
// Your methods here
public function isInstance($name) { return $this->object instanceof $name; }
}
Then just "wrap" your existing object in that class:
$obj = new Errors($obj);
$obj->foo();
As of PHP 5.4, you can use Traits.
For example you could make Trait called ErrorTrait like this:
trait ErrorTrait {
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
}
Then you would define your child class like this:
class childClass extends parentClass {
use ErrorTrait;
...
}
Traits work basically like copy/paste so all of the code in the trait would be available within the class (without the code duplication).

Categories