function uploadFile() {
var fd = new FormData();
var count = document.getElementById('image').files.length;
for (var index = 0; index < count; index ++)
{
var file = document.getElementById('image').files[index];
fd.append('myFile', file);
}
var xhr = new XMLHttpRequest();
xhr.addEventListener("progress", updateProgress, false);
xhr.addEventListener("load", uploadComplete, false);
xhr.addEventListener("error", uploadFailed, false);
xhr.open("POST", "savetofile.php", false);
xhr.send(fd);
}
function updateProgress(evt) {
/* This event is raised when the server send back a response */
$.mobile.showPageLoadingMsg();
}
function uploadComplete(evt) {
/* This event is raised when the server send back a response */
alert(evt.target.responseText);
$.mobile.hidePageLoadingMsg()
}
function uploadFailed(evt) {
alert("There was an error attempting to upload the file.");
}
I am using Jquert mobile framework and in this XMLHttpRequest I am uploading a file to the server and it takes around 5-6 seconds to complete.I have read that to add and remove the page load(spinner) for jquery mobile just add $.mobile.showPageLoadingMsg() [to load] and $.mobile.hidePageLoadingMsg()[to remove]. Have I placed the function in the wrong positions? or did I make some other mistake ?
Found on solution
function uploadFile() {
//ad this code
$.mobile.loading('show', {
theme: "a",
text: "yoo",
textonly: true,
textVisible: true
});
//end
var fd = new FormData();
var count = document.getElementById('image').files.length;
for (var index = 0; index < count; index ++)
{
var file = document.getElementById('image').files[index];
fd.append('myFile', file);
}
Related
I have this code in client side:
fileUpload: function monkey(){
var file = t.gI("photoFile"); //get element by photoFile
var formData = new FormData();
console.log(file.files.length);
formData.append("upload", file.files[0]);
var req = t.gR(); //XMLHTTPRequest
req.open('POST', 'php/fileupload.php', true);
req.setRequestHeader("Content-Type", "multipart/form-data", true);
req.send(formData);
req.onreadystatechange = function () {
if (req.readyState === 4) {
if (req.status == 200 && req.status < 300) {
t.gI("eventBox").innerHTML = req.responseText; //eventbox error handler
adminHandler.eventBox();
}
}
}
},
And this in server side:
<?php
header('Content-Type:multipart/form-data');
echo $_FILES['upload']['tmp_name'];
?>
And I got this error msg:
[15-Jun-2015 12:03:21 UTC] PHP Warning: Missing boundary in multipart/form-data POST data in Unknown on line 0
[15-Jun-2015 12:03:21 UTC] PHP Notice: Undefined index: upload in /home/webprogb/public_html/php/fileupload.php on line 4
What can I do to fix it?
You can use this code for file uploading with ajax in pure javascript. Change this "#fileUploader" according to file field ID.
var AjaxFileUploader = function () {
this._file = null;
var self = this;
this.uploadFile = function (uploadUrl, file) {
var xhr = new XMLHttpRequest();
xhr.onprogress = function (e) {
//error
};
xhr.onload = function (e) {
//error
};
xhr.onerror = function (e) {
//error
};
xhr.open("post", uploadUrl, true);
xhr.setRequestHeader("Content-Type", "multipart/form-data");
xhr.setRequestHeader("X-File-Name", file.name);
xhr.setRequestHeader("X-File-Size", file.size);
xhr.setRequestHeader("X-File-Type", file.type);
xhr.send(file);
};
};
AjaxFileUploader.IsAsyncFileUploadSupported = function () {
return typeof (new XMLHttpRequest().upload) !== 'undefined';
}
if (AjaxFileUploader.IsAsyncFileUploadSupported) {
ajaxFileUploader = new AjaxFileUploader();
$("form").submit(function () {
var uploader = $("#fileUploader")[0];
if (uploader.files.length == 0) {
return;
} else {
ajaxFileUploader.uploadFile(
"/YourUploadUrl",
uploader.files[0]);
}
return false;
});
}
I am trying to use indexedDB to store offline data, and then upload the data when connected. In the following code a loop is used to read the data from indexedDB, and for each record (object) in the table (store), a JSON object is created and posted to a PHP file. However, this indexedDB loop only executes once. Is this because the JSON object was sent to server asynchronously?
var trans = LocalDB.indexedDB.db.transaction(storename,
IDBTransaction.READ_WRITE);
var store = trans.objectStore(storename);
var keyRange = IDBKeyRange.lowerBound(0);
var cursorRequest = store.openCursor(keyRange);
cursorRequest.onsuccess = function (e) {
var result = e.target.result;
var obj = new Object;
obj.name = result.value.Name;
obj.Date = result.value.Date;
if (window.XMLHttpRequest)
xmlhttp = new XMLHttpRequest();
else
xmlhttp = new ActiveXObject("Microsoft.XMLHTTP");
xmlhttp.onreadystatechange = function () {
if (xmlhttp.readyState == 4 && xmlhttp.status == 200)
{
alert(xmlhttp.responseText);//problem: only shown once
result.continue();
}
};
xmlhttp.open("POST", "upload.php");
xmlhttp.setRequestHeader("Content-type", "application/json", true);
xmlhttp.send(JSON.stringify(obj));
};
cursorRequest.onerror = function (e) { alert("Error uploading"); };
If you check your Console for errors, you'll probably see an:
Uncaught Error: TransactionInactiveError
This does seem to be due to the Ajax request delaying the result.continue(). In the meantime, the transaction apparently becomes inactive and can no longer be used by the cursor.
You'll want to move the result.continue() out of the onreadystatechange:
// ...
xmlhttp.send(JSON.stringify(obj));
result.continue();
You could also opt for Sjax (synchronous). But, that's not generally recommended.
Also, note that the onsuccess callback will be called an additional time with a null result to signify the cursor has completed, so you'll want to test for this:
cursorRequest.onsuccess = function (e) {
var result = e.target.result;
if (!result) {
console.log('Done');
return; // exit callback
}
// ...
};
You could also use this to send the entire collection in an Array with a single Ajax request:
var storedCollection = [];
cursorResult.onsuccess = function (e) {
var result = e.target.result;
if (result) {
storedCollection.push(result.value);
result.continue();
return; // exit callback
}
// else: the cursor is "done"
var xmlhttp = new XMLHttpRequest();
// ...
xml.send(JSON.stringify(storedCollection));
};
Example: http://jsfiddle.net/CZBrd/ (check Console)
I'm using Code Igniter and the Googlemaps library. This library generates a lot of Javascript code dynamically, including the contents of the InfoWindows for each new marker, but I'd like to keep that in a separate template file, like a regular View.
I have this Javascript code (from Googlemaps' library):
var lat = marker.getPosition().lat();
var long = marker.getPosition().lng();
var windowContent = "";
if( _new ) {
var newIW = new google.maps.InfoWindow( { content: windowContent } );
What I want to do is to load windowContent from a template file. I have already succeeded in dynamically generating a form for this variable and using lat and long variables defined just above, but how can I achieve this in Code Igniter? I can't use load->view because I'm not in a Controller's context. And I cannot use include() or readfile() either because of CI's security constraints.
Any hints?
Using pure javascript, get the lat and long, make a url with the lat and long in the query string, and use xhr to do the ajax call.
var lat = marker.getPosition().lat();
var long = marker.getPosition().lng();
var xhr;
var url = "http://myurl.to/script.php?lat="+lat+"&lng="+long;
if(typeof XMLHttpRequest !== 'undefined')
xhr = new XMLHttpRequest();
else {
//Get IE XHR object
var versions = ["MSXML2.XmlHttp.5.0",
"MSXML2.XmlHttp.4.0",
"MSXML2.XmlHttp.3.0",
"MSXML2.XmlHttp.2.0",
"Microsoft.XmlHttp"];
for(var i = 0, len = versions.length; i < len; i++) {
try {
xhr = new ActiveXObject(versions[i]);
break;
}
catch(e){}
}
}
xhr.onreadystatechange = function(){
//This function is called every so often with status updates
//It is complete when status is 200 and readystate is 4
if(xhr.status == 200 && xhr.readyState === 4) {
//Returned data from the script is in xhr.responseText
var windowContent = xhr.responseText;
//Create the info window
var newIW = new google.maps.InfoWindow( { content: windowContent } );
//Pass newIW to whatever other function to use it somewhere
}
};
xhr.open('GET', url, true);
xhr.send();
if using a library like jQuery it would be like
var lat = marker.getPosition().lat();
var long = marker.getPosition().lng();
var url = "http://myurl.to/script.php";
jQuery.ajax({
"url":url,
"data":{ //Get and Post data variables get put here
"lat":lat,
"lng":long
},
"dataType":"html", //The type of document you are getting, assuming html
//Could be json xml etc
"success":function(data) { //This is the callback when ajax is done and successful
//Returned data from the script is in data
var windowContent = data;
//Create the info window
var newIW = new google.maps.InfoWindow( { content: windowContent } );
//Pass newIW to whatever other function to use it somewhere
}
});
I have a file input declared as follows:
<input id = "front_photo" type = "file" name = "front_photo" onchange = "send_photo()" />
The function it calls is declared as follows:
function send_photo ()
{
var fileInput = document.getElementById('front_photo');
var file = fileInput.files[0];
var formData = new FormData();
formData.append('front_photo', file);
console.log("in");
var ajaxHandler = new XMLHttpRequest();
ajaxHandler.onreadystatechange = function ()
{
if(ajaxHandler.readyState == 4)
{
var picture_box = document.getElementById("polaroids_holder");
var adder = document.getElementById("add_polaroid");
var new_pic = document.createElement("div");
new_pic.className = "polaroid";
new_pic.style.backgroundImage = "url('/assets/img/temp_front/"+ajaxHandler.responseText+"')";
picture_box.insertBefore(new_pic, adder);
send_photo();
}
}
ajaxHandler.open('POST', 'upload_polaroid', true);
ajaxHandler.send(formData);
}
Selecting a file to upload once causes it to go into an endless loops. The "in" I have there at the top is piling up in the console log, so I'm sure it's the function itself being called repeatedly and not a server side redirect. Also, the images are being created on the server. Here's the PHP for that:
function upload_polaroid ()
{
if(isset($_FILES['front_photo']))
{
$format = explode(".", $_FILES["front_photo"]["name"]);
$format = $format[1];
$filename = md5(mt_rand().microtime(true)).".".$format;
$allowedTypes = array("image/tiff", "image/gif", "image/jpeg", "image/png", "image/x-bmp", "image/x-ms-bmp", ".bmp", ".dib", "image/vnd.microsoft.icon", "image/x-xbitmap", "image/x-xbm", ".xbm", ".cur");
if(in_array($_FILES["front_photo"]["type"], $allowedTypes))
{
if(file_exists(getcwd()."/assets/img/temp_front/".$filename))
{
chmod(getcwd()."/assets/img/temp_front/".$filename,0755);
unlink(getcwd()."/assets/img/temp_front/".$filename);
}
move_uploaded_file($_FILES["front_photo"]["tmp_name"], getcwd()."/assets/img/temp_front/".$filename);
$image_path = "/assets/img/temp_front/".$filename;
echo $image_path;
}
else
{
echo "File is not of a valid image type."; die;
}
}
else
die; //var_dump($_FILES);
}
What could be going wrong here?
When the ajax request is successful the code calls send_photo(); which fires another ajax request and calls the send_photo(); method again when successful. This is causing the code to be recursive.
function send_photo ()
{
var fileInput = document.getElementById('front_photo');
var file = fileInput.files[0];
var formData = new FormData();
formData.append('front_photo', file);
console.log("in");
var ajaxHandler = new XMLHttpRequest();
ajaxHandler.onreadystatechange = function ()
{
if(ajaxHandler.readyState == 4)
{
var picture_box = document.getElementById("polaroids_holder");
var adder = document.getElementById("add_polaroid");
var new_pic = document.createElement("div");
new_pic.className = "polaroid";
new_pic.style.backgroundImage = "url('/assets/img/temp_front/"+ajaxHandler.responseText+"')";
picture_box.insertBefore(new_pic, adder);
/***********************************************/
send_photo(); //this is making the code recursive
}
}
ajaxHandler.open('POST', 'upload_polaroid', true);
ajaxHandler.send(formData);
}
You're calling the send_photo function right from the ajax callback, after you've shown the success via inserting new_pic in the document. That way, it will forever upload the selected file again and again.
I have a database where i'm using php to randomize the information by ID and send it out via xml. My issue is that I only want to grab the xml once and store it for use in at least 2 functions... one function that runs onload to grab the first line of xml, another that will run every time a button is pressed to access the next line of xml until the end. My 2 functions are loadfirst() and loadnext(). loadfirst() works perfectly, but I'm not sure how to pass the xml data to loadnext(). Right now I'm just using loadfirst() on pageload and loadfirst() on button press, but i end up creating new xml from the database each time which causes randomization issues and is incredibly inefficient. Any help would be appreciated.
var places;
var i = 0;
function loadXML(){
downloadUrl("places.php", function(data){
places = data.responseXML;
getFeatured(i);
});
}
function getFeatured(index){
var id = places[index].getAttribute("id");
var name = places[index].getAttribute("name");
var location = places[index].getAttribute("location");
var imgpath = places[index].getAttribute("imgpath");
var tags = places[index].getAttribute("tags");
}
function getPrev() {
i--;
getFeatured(i);
}
function getNext() {
i++;
getFeatured(i);
}
function downloadUrl(url, callback) {
var request = window.ActiveXObject ?
new ActiveXObject('Microsoft.XMLHTTP') :
new XMLHttpRequest;
request.onreadystatechange = function() {
if (request.readyState == 4) {
request.onreadystatechange = doNothing;
callback(request, request.status);
}
};
request.open('GET', url, true);
request.send(null);
}
function doNothing() {}
loadnext() will be very similar to loadfirst(), I'm just running into issues with passing the xml data so that i can use it without having to access the database again. Thanks.
Set your xml and i in public scope. Then all you have to do is increment/decrement i and re-read data from XML. Something like this:
var xml;
var xml_idx = 0; // replaces your i counter
function loadXML() {
downloadUrl ("places.php", function(data) {
xml = data.responseXML;
)};
}
function loadItem(index) {
var id = xml[index].getAttribute("id");
var name = xml[index].getAttribute("name");
var location = xml[index].getAttribute("location");
var imgpath = xml[index].getAttribute("imgpath");
var tags = xml[index].getAttribute("tags");
// do something with this data
}
function loadCurrentItem() {
loadItem(xml_idx);
}
function loadNextItem() {
xml_idx++;
loadItem(xml_idx);
}
function loadPreviousItem() {
xml_idx--;
loadItem(xml_idx);
}
// usage
loadXML(); // do this first to populate xml variable
loadItem(xml_idx); // loads first item (i=0)
loadCurrentItem(); // loads i=0
loadNextItem(); // loads i=1
loadNextItem(); // loads i=2
loadPreviousItem(); // loads i=1
If you really want to get fancy (and keep the global namespace cleaner), you could easily make this into a class.
Use global variables (items - items array, iterator - counter) to store data available for all functions.
Try something like this:
items = false;
iterator = 0;
function loadfirst(){
downloadUrl ("places.php", function(data) {
var i = 0;
var xml = data.responseXML;
var places = xml.documentElement.getElementsByTagName("place");
var id = places[i].getAttribute("id");
var name = places[i].getAttribute("name");
var location = places[i].getAttribute("location");
var imgpath = places[i].getAttribute("imgpath");
var tags = places[i].getAttribute("tags");
items = places;
iterator++;
)};
}
function loadnext(){
var i = iterator;
var id = items[i].getAttribute("id");
var name = items[i].getAttribute("name");
var location = items[i].getAttribute("location");
var imgpath = items[i].getAttribute("imgpath");
var tags = items[i].getAttribute("tags");
iterator++;
}
You should wrap all this into a single object to control scope and data state. (Untested code below, which should just illustrate a possible pattern and interface to use.)
function PlacesScroller(url, callback) {
this.url = url;
this.data = null;
this._index = null;
this.length = 0;
var self = this;
downloadURL(this.url, function(result, status) {
if (Math.floor(status/100)===2) {
self.setData(result);
}
if (callback) {
callback(self, result);
}
});
}
PlacesScroller.prototype.setData(xmldom) {
this._index = 0;
// this may require changing; it depends on your xml structure
this.data = [];
var places = xmldom.getElementsByTagName('place');
for (var i=0; i<places.length; i++) {
this.data.push({
id : places[i].getAttribute('id'),
name : places[i].getAttribute('name')
// etc
});
}
}
PlacesScroller.prototype.getPlaceByIndex = function(index) {
if (this.data) {
return this.data[index];
} else {
return null;
}
}
PlacesScroller.prototype.getCurrentFeature = function() {
return this.getPlaceByIndex(this._index);
}
PlacesScroller.prototype.addToIndex(i) {
// This sets the index forward or back
// being careful not to fall off the end of the data
// You can change this to (e.g.) cycle instead
if (this.data===null) {
return null;
}
var newi = i+this._index;
newi = Math.min(newi, this.data.length);
newi = Math.max(0, newi);
this._index = newi;
return this._index;
}
PlacesScroller.prototype.getNextFeature = function() {
this.addToIndex(1);
return this.getCurrentFeature();
}
PlacesScroller.prototype.getPreviousFeature = function() {
this.addToIndex(-1);
return this.getCurrentFeature();
}
Then initialize it and use it like so:
var scroller = new PlacesScroller('places.php', function(scrollerobject, xmlresult){
// put any initialization code for your HTML here, so it can build after
// the scrollerobject gets its data.
// You can also register event handlers here
myNextButton.onclick = function(e){
var placedata = scrollerobject.getNextFeature();
myPictureDisplayingThing.update(placedata);
}
// etc
});