Quick background on myself. This is my first time coding in PHP. I have a computer information systems degree, learned C++, VB, Cobol and Java in college (about 15 years ago), but have not really used it since. Some stuff is coming back to me as I learn this.
I'm attempting to simulate the opening of randomized packs of cards for a trading card game. The end result would be printing out 4 pages. Each page will list 12 card numbers, and all of the information on the card.
Here's what I was planning on doing:
Step One:
Generate 180 random numbers from different ranges. Each number represents a card in the game.
range 1 = 35-74 (116 numbers)
range 2 = 75-106 (46 numbers)
range 3 = 107-134 (16 numbers, no duplicates)
range 4 = 135-142 (2 numbers, no duplicates)
Step Two:
Take the 180 numbers and break them down into 90 pairs.
Step Three:
From the 90 pairs, break them down to 4 sets of 6 pairs.
Step Four:
From the 4 sets of 6 pairs, list the card information for each number and make 4 printable pages, 1 for each set.
I've gotten as far as creating the 180 random numbers. I'm still working on getting the unique numbers. I've tried creating arrays for the numbers I need, but none of them work. Here's the last working code I have, which will generate the 180 numbers I need, however, range 3 and 4 need to be fixed to not allow duplicates.
The way i currently have this coded, it just displays the numbers on the screen. Should I be storing them in an array? Am I just completely tackling the wrong way?
<?php
// generate 116 common cards
echo "Commons: " . '<br />';
for ($commonfeed = 0; $commonfeed < 116; $commonfeed++) {
echo mt_rand(35, 74). '<br />';
}
// generate 46 uncommon cards
echo "Uncommons: " . '<br />';
for ($uncommonfeed = 0; $uncommonfeed < 46; $uncommonfeed++) {
echo mt_rand(75, 106). '<br />';
}
// generate 16 rare cards
echo "Rares: " . '<br />';
for ($rarefeed = 0; $rarefeed < 16; $rarefeed++) {
echo mt_rand(107, 134). '<br />';
}
// generate 2 super rare cards
echo "Super Rares: " . '<br />';
for ($superrarefeed = 0; $superrarefeed < 2; $superrarefeed++) {
echo mt_rand(135, 142). '<br />';
}
?>
Here's a solution you might try:
$cards = array();
// get cards per range
for($i = 0; $i < 116; $i++) {
// range 1:
$cards[] = mt_rand(35, 74);
// for the fun, let's also do range 2:
if($i < 46) {
$cards[] = mt_rand(75, 106);
}
}
// range 3: (and range 4)
$rare = array();
$superrare = array();
for ($i = 107; $i <= 134; $i++) {
$rare[] = $i;
// range 4:
if ($i <= 114) {
$superrare[] = $i + 28;
}
}
shuffle($rare);
shuffle($superrare); // not the best choice of randomness (check: http://stackoverflow.com/questions/5694319/how-random-is-phps-shuffle-function)
$cards = array_merge($cards, array_slice($rare, 0, 16));
$cards = array_merge($cards, array_slice($superrare, 0, 2));
// shuffle everything one more time since cards have been added randomly
// to the deck
shuffle($cards);
// now when we have everything in $cards - 180 of random cards, we can
// pack them
$pack1 = array_slice($cards, 0, 90);
$pack2 = array_slice($cards, 90, 90);
// always picking first n cards because they are all shuffled
$player1Drafted = array_slice($pack1, 0, 48);
$player2Drafted = array_slice($pack2, 0, 48);
// print it all
print_r(array('Player1' => $player1Drafted,
'Player2' => $player2Drafted));
In the end, I'm not entirely sure i guessed the drafting process OK, but it seemed to me that randomization was the biggest issue and that I solved it OK. Again, if you think that shuffle is not good enough, it can be done differently, but that's another story ;)
Since you are learning to code (again), I will answer using a few pointers instead of just generating some working code.
To start off with the last question: yes, i would be storing everything in an array. This way you can split "processing" code from "output" code.
Are you tackling this the wrong way? Hard to say, depends on all game mechanics and such. But to start easy: yes, it is a good start.
Using array_unique you can make an array unique, which you can use while generating the rare and superrare cards.
Onto the game mechanics: Are you sure you always want to give someone 16 rare cards and 2 super rare cards? What you could do, is create the total "deck of cards" up front, and then select the number of cards you would like:
$number_of_cards = 5;
$deck = [1,1,1,1,2,2,2,2,3,3,4,4,100,101,102];
shuffle($deck); // shuffle the cards
$selected = array_slice($deck, 0, $number_of_cards); // select the amount of cards
You can even just use this using strings instead of integers.
Related
Okay, so i don't really know how I go about this.
I'm currently working on a lottery system for a game.
I have a table with virtual items which I want to randomly select by a likely chance.
Table examples:
ID = 1, item_name = Sword, likely_chance = 75
ID = 2, Item_name = 10,000, likely_chance = 20
For id 2, 10,000 represents 10,000 coins.
I want to come up with an algorithm which will select a item with a higher chance of selecting a higher likely chance but also still be able to win a item with a lower likely chance rarely.
If you have items with "likely chances" of C1, C2, C3...Cn, then you can calculate the sum Ctotal.
Then, you can get a random value between 0 and Ctotal, and walk through your array (order is irrelevant) until the sum of "skipped" items exceeds this random value.
For example, in your case, Ctotal = 75 + 20 = 95. Get a random number between 0 and 95, and if it is less than 75 - give a sword; else - give 10000 coins. It will provide a fair winnings distribution according to your likely chances - 78.95% and 21.05%, respectively.
$items = ['Sword', '10000 coins'];
$chances = [70, 25];
$ctotal = array_sum($chances); echo "Total is $ctotal\n";
$rand = rand(0, $ctotal); echo "Rand is $rand\n";
$i = 0;
$currentSum = 0;
while (true)
{
$currentSum += $chances[$i];
if ($currentSum >= $rand)
{
echo "You win: ".$items[$i];
break;
}
$i++;
}
Here is the working Demo. Note that IDEOne remembers the last output and doesn't run this program again every time. The output will appear to be the same, but it is not.
I have a set of items. I need to randomly pick one. The problem is that they each have a weight of 1-10. A weight of 2 means that the item is twice as likely to be picked than a weight of 1. A weight of 3 is three times as likely.
I currently fill an array with each item. If the weight is 3, I put three copies of the item in the array. Then, I pick a random item.
My method is fast, but uses a lot of memory. I am trying to think of a faster method, but nothing comes to mind. Anyone have a trick for this problem?
EDIT: My Code...
Apparently, I wasn't clear. I do not want to use (or improve) my code. This is what I did.
//Given an array $a where $a[0] is an item name and $a[1] is the weight from 1 to 100.
$b = array();
foreach($a as $t)
$b = array_merge($b, array_fill(0,$t[1],$t));
$item = $b[array_rand($b)];
This required me to check every item in $a and uses max_weight/2*size of $a memory for the array. I wanted a COMPLETELY DIFFERENT algorithm.
Further, I asked this question in the middle of the night using a phone. Typing code on a phone is nearly impossible because those silly virtual keyboards simply suck. It auto-corrects everything, ruining any code I type.
An yet further, I woke up this morning with an entirely new algorithm that uses virtual no extra memory at all and does not require checking every item in the array. I posted it as an answer below.
This ones your huckleberry.
$arr = array(
array("val" => "one", "weight" => 1),
array("val" => "two", "weight" => 2),
array("val" => "three", "weight" => 3),
array("val" => "four", "weight" => 4)
);
$weight_sum = 0;
foreach($arr as $val)
{
$weight_sum += $val['weight'];
}
$r = rand(1, $weight_sum);
print "random value is $r\n";
for($i = 0; $i < count($arr); $i++)
{
if($r <= $arr[$i]['weight'])
{
print "$r <= {$arr[$i]['weight']}, this is our match\n";
print $arr[$i]['val'] . "\n";
break;
}
else
{
print "$r > {$arr[$i]['weight']}, subtracting weight\n";
$r -= $arr[$i]['weight'];
print "new \$r is $r\n";
}
}
No need to generate arrays containing an item for every weight, no need to fill an array with n elements for a weight of n. Just generate a random number between 1 and total weight, then loop through the array until you find a weight less than your random number. If it isn't less than the number, subtract that weight from the random and continue.
Sample output:
# php wr.php
random value is 8
8 > 1, subtracting weight
new $r is 7
7 > 2, subtracting weight
new $r is 5
5 > 3, subtracting weight
new $r is 2
2 <= 4, this is our match
four
This should also support fractional weights.
modified version to use array keyed by weight, rather than by item
$arr2 = array(
);
for($i = 0; $i <= 500000; $i++)
{
$weight = rand(1, 10);
$num = rand(1, 1000);
$arr2[$weight][] = $num;
}
$start = microtime(true);
$weight_sum = 0;
foreach($arr2 as $weight => $vals) {
$weight_sum += $weight * count($vals);
}
print "weighted sum is $weight_sum\n";
$r = rand(1, $weight_sum);
print "random value is $r\n";
$found = false;
$elem = null;
foreach($arr2 as $weight => $vals)
{
if($found) break;
for($j = 0; $j < count($vals); $j ++)
{
if($r < $weight)
{
$elem = $vals[$j];
$found = true;
break;
}
else
{
$r -= $weight;
}
}
}
$end = microtime(true);
print "random element is: $elem\n";
print "total time is " . ($end - $start) . "\n";
With sample output:
# php wr2.php
weighted sum is 2751550
random value is 345713
random element is: 681
total time is 0.017189025878906
measurement is hardly scientific - and fluctuates depending on where in the array the element falls (obviously) but it seems fast enough for huge datasets.
This way requires two random calculations but they should be faster and require about 1/4 of the memory but with some reduced accuracy if weights have disproportionate counts. (See Update for increased accuracy at the cost of some memory and processing)
Store a multidimensional array where each item is stored in the an array based on its weight:
$array[$weight][] = $item;
// example: Item with a weight of 5 would be $array[5][] = 'Item'
Generate a new array with the weights (1-10) appearing n times for n weight:
foreach($array as $n=>$null) {
for ($i=1;$i<=$n;$i++) {
$weights[] = $n;
}
}
The above array would be something like: [ 1, 2, 2, 3, 3, 3, 4, 4, 4, 4 ... ]
First calculation: Get a random weight from the weighted array we just created
$weight = $weights[mt_rand(0, count($weights)-1)];
Second calculation: Get a random key from that weight array
$value = $array[$weight][mt_rand(0, count($array[$weight])-1)];
Why this works: You solve the weighted issue by using the weighted array of integers we created. Then you select randomly from that weighted group.
Update: Because of the possibility of disproportionate counts of items per weight, you could add another loop and array for the counts to increase accuracy.
foreach($array as $n=>$null) {
$counts[$n] = count($array[$n]);
}
foreach($array as $n=>$null) {
// Calculate proportionate weight (number of items in this weight opposed to minimum counted weight)
$proportion = $n * ($counts[$n] / min($counts));
for ($i=1; $i<=$proportion; $i++) {
$weights[] = $n;
}
}
What this does is if you have 2000 10's and 100 1's, it'll add 200 10's (20 * 10, 20 because it has 20x the count, and 10 because it is weighted 10) instead of 10 10's to make it proportionate to how many are in there opposed the minimum weight count. So to be accurate, instead of adding one for EVERY possible key, you are just being proportionate based on the MINIMUM count of weights.
I greatly appreciate the answers above. Please consider this answer, which does not require checking every item in the original array.
// Given $a as an array of items
// where $a[0] is the item name and $a[1] is the item weight.
// It is known that weights are integers from 1 to 100.
for($i=0; $i<sizeof($a); $i++) // Safeguard described below
{
$item = $a[array_rand($a)];
if(rand(1,100)<=$item[1]) break;
}
This algorithm only requires storage for two variables ($i and $item) as $a was already created before the algorithm kicked in. It does not require a massive array of duplicate items or an array of intervals.
In a best-case scenario, this algorithm will touch one item in the original array and be done. In a worst-case scenario, it will touch n items in an array of n items (not necessarily every item in the array as some may be touched more than once).
If there was no safeguard, this could run forever. The safeguard is there to stop the algorithm if it simply never picks an item. When the safeguard is triggered, the last item touched is the one selected. However, in millions of tests using random data sets of 100,000 items with random weights of 1 to 10 (changing rand(1,100) to rand(1,10) in my code), the safeguard was never hit.
I made histograms comparing the frequency of items selected among my original algorithm, the ones from answers above, and the one in this answer. The differences in frequencies are trivial - easy to attribute to variances in the random numbers.
EDIT... It is apparent to me that my algorithm may be combined with the algorithm pala_ posted, removing the need for a safeguard.
In pala_'s algorithm, a list is required, which I call an interval list. To simplify, you begin with a random_weight that is rather high. You step down the list of items and subtract the weight of each one until your random_weight falls to zero (or less). Then, the item you ended on is your item to return. There are variations on this interval algorithm that I've tested and pala_'s is a very good one. But, I wanted to avoid making a list. I wanted to use only the given weighted list and never touch all the items. The following algorithm merges my use of random jumping with pala_'s interval list. Instead of a list, I randomly jump around the list. I am guaranteed to get to zero eventually, so no safeguard is needed.
// Given $a as the weighted array (described above)
$weight = rand(1,100); // The bigger this is, the slower the algorithm runs.
while($weight>0)
{
$item = $a[array_rand($a)];
$weight-= $item[1];
}
// $item is the random item you want.
I wish I could select both pala_ and this answer as the correct answers.
I'm not sure if this is "faster", but I think it may be more "balance"d between memory usage and speed.
The thought is to transform your current implementation (500000 items array) into an equal-length array (100000 items), with the lowest "origin" position as key, and origin index as value:
<?php
$set=[["a",3],["b",5]];
$current_implementation=["a","a","a","b","b","b","b","b"];
// 0=>0 means the lowest "position" 0
// points to 0 in the set;
// 3=>1 means the lowest "position" 3
// points to 1 in the set;
$my_implementation=[0=>0,3=>1];
And then randomly picks a number between 0 and highest "origin" position:
// 3 is the lowest position of the last element ("b")
// and 5 the weight of that last element
$my_implemention_pick=mt_rand(0,3+5-1);
Full code:
<?php
function randomPickByWeight(array $set)
{
$low=0;
$high=0;
$candidates=[];
foreach($set as $key=>$item)
{
$candidates[$high]=$key;
$high+=$item["weight"];
}
$pick=mt_rand($low,$high-1);
while(!array_key_exists($pick,$candidates))
{
$pick--;
}
return $set[$candidates[$pick]];
}
$cache=[];
for($i=0;$i<100000;$i++)
{
$cache[]=["item"=>"item {$i}","weight"=>mt_rand(1,10)];
}
$time=time();
for($i=0;$i<100;$i++)
{
print_r(randomPickByWeight($cache));
}
$time=time()-$time;
var_dump($time);
3v4l.org demo
3v4l.org have some time limitation on codes, so the demo didn't finished. On my laptop the above demo finished in 10 seconds (i7-4700 HQ)
ere is my offer in case I've understand you right. I offer you take a look and if there are some question I'll explain.
Some words in advance:
My sample is with only 3 stages of weight - to be clear
- With outer while I'm simulating your main loop - I count only to 100.
- The array must to be init with one set of initial numbers as shown in my sample.
- In every pass of main loop I get only one random value and I'm keeping the weight at all.
<?php
$array=array(
0=>array('item' => 'A', 'weight' => 1),
1=>array('item' => 'B', 'weight' => 2),
2=>array('item' => 'C', 'weight' => 3),
);
$etalon_weights=array(1,2,3);
$current_weights=array(0,0,0);
$ii=0;
while($ii<100){ // Simulates your main loop
// Randomisation cycle
if($current_weights==$etalon_weights){
$current_weights=array(0,0,0);
}
$ft=true;
while($ft){
$curindex=rand(0,(count($array)-1));
$cur=$array[$curindex];
if($current_weights[$cur['weight']-1]<$etalon_weights[$cur['weight']-1]){
echo $cur['item'];
$array[]=$cur;
$current_weights[$cur['weight']-1]++;
$ft=false;
}
}
$ii++;
}
?>
I'll use this input array for my explanation:
$values_and_weights=array(
"one"=>1,
"two"=>8,
"three"=>10,
"four"=>4,
"five"=>3,
"six"=>10
);
The simple version isn't going to work for you because your array is so large. It requires no array modification but may need to iterate the entire array, and that's a deal breaker.
/*$pick=mt_rand(1,array_sum($values_and_weights));
$x=0;
foreach($values_and_weights as $val=>$wgt){
if(($x+=$wgt)>=$pick){
echo "$val";
break;
}
}*/
For your case, re-structuring the array will offer great benefits.
The cost in memory for generating a new array will be increasingly justified as:
array size increases and
number of selections increases.
The new array requires the replacement of "weight" with a "limit" for each value by adding the previous element's weight to the current element's weight.
Then flip the array so that the limits are the array keys and the values are the array values.
The selection logic is: the selected value will have the lowest limit that is >= $pick.
// Declare new array using array_walk one-liner:
array_walk($values_and_weights,function($v,$k)use(&$limits_and_values,&$x){$limits_and_values[$x+=$v]=$k;});
//Alternative declaration method - 4-liner, foreach() loop:
/*$x=0;
foreach($values_and_weights as $val=>$wgt){
$limits_and_values[$x+=$wgt]=$val;
}*/
var_export($limits_and_values);
$limits_and_values looks like this:
array (
1 => 'one',
9 => 'two',
19 => 'three',
23 => 'four',
26 => 'five',
36 => 'six',
)
Now to generate the random $pick and select the value:
// $x (from walk/loop) is the same as writing: end($limits_and_values); $x=key($limits_and_values);
$pick=mt_rand(1,$x); // pull random integer between 1 and highest limit/key
while(!isset($limits_and_values[$pick])){++$pick;} // smallest possible loop to find key
echo $limits_and_values[$pick]; // this is your random (weighted) value
This approach is brilliant because isset() is very fast and the maximum number of isset() calls in the while loop can only be as many as the largest weight (not to be confused with limit) in the array.
FOR YOUR CASE, THIS APPROACH WILL FIND THE VALUE IN 10 ITERATIONS OR LESS!
Here is my Demo that will accept a weighted array (like $values_and_weights), then in just four lines:
Restructure the array,
Generate a random number,
Find the correct value, and
Display it.
I'm generating a 6 digit code from the following characters. These will be used to stamp on stickers.
They will be generated in batches of 10k or less (before printing) and I don't envisage there will ever be more than 1-2 million total (probably much less).
After I generate the batches of codes, I'll check the MySQL database of existing codes to ensure there are no duplicates.
// exclude problem chars: B8G6I1l0OQDS5Z2
$characters = 'ACEFHJKMNPRTUVWXY4937';
$string = '';
for ($i = 0; $i < 6; $i++) {
$string .= $characters[rand(0, strlen($characters) - 1)];
}
return $string;
Is this a solid approach to generating the code?
How many possible permutations would there be? (6 Digit code from pool of 21 characters). Sorry math isn't my strong point
21^6 = 85766121 possibilities.
Using a DB and storing used values is bad. If you want to fake randomness you can use the following:
Reduce to 19 possible numbers and make use of the fact that groups of order p^k where p is an odd prime are always cyclic.
Take the group of order 7^19, using a generator co-prime to 7^19 (I'll pick 13^11, you can choose anything not divisible by 7).
Then the following works:
$previous = 0;
function generator($previous)
{
$generator = pow(13,11);
$modulus = pow(7,19); //int might be too small
$possibleChars = "ACEFHJKMNPRTUVWXY49";
$previous = ($previous + $generator) % $modulus;
$output='';
$temp = $previous;
for($i = 0; $i < 6; $i++) {
$output += $possibleChars[$temp % 19];
$temp = $temp / 19;
}
return $output;
}
It will cycle through all possible values and look a little random unless they go digging. An even safer alternative would be multiplicative groups but I forget my math already :(
There is a lot of possible combination with or without repetition so your logic would be sufficient
Collision would be frequent because you are using rand see str_shuffle and randomness.
Change rand to mt_rand
Use fast storage like memcached or redis not MySQL when checking
Total Possibility
21 ^ 6 = 85,766,121
85,766,121 should be ok , To add database to this generation try:
Example
$prifix = "stamp.";
$cache = new Memcache();
$cache->addserver("127.0.0.1");
$stamp = myRand(6);
while($cache->get($prifix . $stamp)) {
$stamp = myRand(6);
}
echo $stamp;
Function Used
function myRand($no, $str = "", $chr = 'ACEFHJKMNPRTUVWXY4937') {
$length = strlen($chr);
while($no --) {
$str .= $chr{mt_rand(0, $length- 1)};
}
return $str;
}
as Baba said generating a string on the fly will result in tons of collisions. the closer you will go to 80 millions already generated ones the harder it will became to get an available string
another solution could be to generate all possible combinations once, and store each of them in the database already, with some boolean column field that marks if a row/token is already used or not
then to get one of them
SELECT * FROM tokens WHERE tokenIsUsed = 0 ORDER BY RAND() LIMIT 0,1
and then mark it as already used
UPDATE tokens SET tokenIsUsed = 1 WHERE token = ...
You would have 21 ^ 6 codes = 85 766 121 ~ 85.8 million codes!
To generate them all (which would take some time), look at the selected answer to this question: algorithm that will take numbers or words and find all possible combinations.
I had the same problem, and I found very impressive open source solution:
http://www.hashids.org/php/
You can take and use it, also it's worth it to look in it's source code to understand what's happening under the hood.
Or... you can encode username+datetime in md5 and save to database, this for sure will generate an unique code ;)
In a browser game we have items that occur based on their probabilities.
P(i1) = 0.8
P(i2) = 0.45
P(i3) = 0.33
P(i4) = 0.01
How do we implement a function in php that returns a random item based on its probability chance?
edit
The items have a property called rarity which varies from 1 to 100 and represents the probability to occcur. The item that occurs is chosen from a set of all items of a certain type. (e.x the given example above represents all artifacts tier 1)
I don't know if its the best solution but when I had to solve this a while back this is what I found:
Function taken from this blog post:
// Given an array of values, and weights for those values (any positive int)
// it will select a value randomly as often as the given weight allows.
// for example:
// values(A, B, C, D)
// weights(30, 50, 100, 25)
// Given these values C should come out twice as often as B, and 4 times as often as D.
function weighted_random($values, $weights){
$count = count($values);
$i = 0;
$n = 0;
$num = mt_rand(0, array_sum($weights));
while($i < $count){
$n += $weights[$i];
if($n >= $num){
break;
}
$i++;
}
return $values[$i];
}
Example call:
$values = array('A','B','C');
$weights = array(1,50,100);
$weighted_value = weighted_random($values, $weights);
It's somewhat unwieldy as obviously the values and weights need to be supplied separately but this could probably be refactored to suit your needs.
Tried to understand how Bulk's function works, and here is how I understand based on Benjamin Kloster answer:
https://softwareengineering.stackexchange.com/questions/150616/return-random-list-item-by-its-weight
Generate a random number n in the range of 0 to sum(weights), in this case $num so lets say from this: weights(30, 50, 100, 25).
Sum is 205.
Now $num has to be 0-30 to get A,
30-80 to get B
80-180 to get C
and 180-205 to get D
While loop finds in which interval the $num falls.
I am trying to create a little php script that can make my life a bit easier.
Basically, I am going to have 21 text fields on a page where I am going to input 20 different numbers. In the last field I will enter a number let's call it the TOTAL AMOUNT. All I want the script to do is to point out which numbers from the 20 fields added up will come up to TOTAL AMOUNT.
Example:
field1 = 25.23
field2 = 34.45
field3 = 56.67
field4 = 63.54
field5 = 87.54
....
field20 = 4.2
Total Amount = 81.90
Output: field1 + fields3 = 81.90
Some of the fields might have 0 as value because sometimes I only need to enter 5-15 fields and the maximum will be 20.
If someone can help me out with the php code for this, will be greatly appreciated.
If you look at oezis algorithm one drawback is immediately clear: It spends very much time summing up numbers which are already known not to work. (For example if 1 + 2 is already too big, it doesn't make any sense to try 1 + 2 + 3, 1 + 2 + 3 + 4, 1 + 2 + 3 + 4 + 5, ..., too.)
Thus I have written an improved version. It does not use bit magic, it makes everything manual. A drawback is, that it requires the input values to be sorted (use rsort). But that shouldn't be a big problem ;)
function array_sum_parts($vals, $sum){
$solutions = array();
$pos = array(0 => count($vals) - 1);
$lastPosIndex = 0;
$currentPos = $pos[0];
$currentSum = 0;
while (true) {
$currentSum += $vals[$currentPos];
if ($currentSum < $sum && $currentPos != 0) {
$pos[++$lastPosIndex] = --$currentPos;
} else {
if ($currentSum == $sum) {
$solutions[] = array_slice($pos, 0, $lastPosIndex + 1);
}
if ($lastPosIndex == 0) {
break;
}
$currentSum -= $vals[$currentPos] + $vals[1 + $currentPos = --$pos[--$lastPosIndex]];
}
}
return $solutions;
}
A modified version of oezis testing program (see end) outputs:
possibilities: 540
took: 3.0897309780121
So it took only 3.1 seconds to execute, whereas oezis code executed 65 seconds on my machine (yes, my machine is very slow). That's more than 20 times faster!
Furthermore you may notice, that my code found 540 instead of 338 possibilities. This is because I adjusted the testing program to use integers instead of floats. Direct floating point comparison is rarely the right thing to do, this is a great example why: You sometimes get 59.959999999999 instead of 59.96 and thus the match will not be counted. So, if I run oezis code with integers it finds 540 possibilities, too ;)
Testing program:
// Inputs
$n = array();
$n[0] = 6.56;
$n[1] = 8.99;
$n[2] = 1.45;
$n[3] = 4.83;
$n[4] = 8.16;
$n[5] = 2.53;
$n[6] = 0.28;
$n[7] = 9.37;
$n[8] = 0.34;
$n[9] = 5.82;
$n[10] = 8.24;
$n[11] = 4.35;
$n[12] = 9.67;
$n[13] = 1.69;
$n[14] = 5.64;
$n[15] = 0.27;
$n[16] = 2.73;
$n[17] = 1.63;
$n[18] = 4.07;
$n[19] = 9.04;
$n[20] = 6.32;
// Convert to Integers
foreach ($n as &$num) {
$num *= 100;
}
$sum = 57.96 * 100;
// Sort from High to Low
rsort($n);
// Measure time
$start = microtime(true);
echo 'possibilities: ', count($result = array_sum_parts($n, $sum)), '<br />';
echo 'took: ', microtime(true) - $start;
// Check that the result is correct
foreach ($result as $element) {
$s = 0;
foreach ($element as $i) {
$s += $n[$i];
}
if ($s != $sum) echo '<br />FAIL!';
}
var_dump($result);
sorry for adding a new answer, but this is a complete new solution to solve all problems of life, universe and everything...:
function array_sum_parts($n,$t,$all=false){
$count_n = count($n); // how much fields are in that array?
$count = pow(2,$count_n); // we need to do 2^fields calculations to test all possibilities
# now i want to look at every number from 1 to $count, where the number is representing
# the array and add up all array-elements which are at positions where my actual number
# has a 1-bit
# EXAMPLE:
# $i = 1 in binary mode 1 = 01 i'll use ony the first array-element
# $i = 10 in binary mode 10 = 1010 ill use the secont and the fourth array-element
# and so on... the number of 1-bits is the amount of numbers used in that try
for($i=1;$i<=$count;$i++){ // start calculating all possibilities
$total=0; // sum of this try
$anzahl=0; // counter for 1-bits in this try
$k = $i; // store $i to another variable which can be changed during the loop
for($j=0;$j<$count_n;$j++){ // loop trough array-elemnts
$total+=($k%2)*$n[$j]; // add up if the corresponding bit of $i is 1
$anzahl+=($k%2); // add up the number of 1-bits
$k=$k>>1; //bit-shift to the left for looking at the next bit in the next loop
}
if($total==$t){
$loesung[$i] = $anzahl; // if sum of this try is the sum we are looking for, save this to an array (whith the number of 1-bits for sorting)
if(!$all){
break; // if we're not looking for all solutions, make a break because the first one was found
}
}
}
asort($loesung); // sort all solutions by the amount of numbers used
// formating the solutions to getting back the original array-keys (which shoud be the return-value)
foreach($loesung as $val=>$anzahl){
$bit = strrev(decbin($val));
$total=0;
$ret_this = array();
for($j=0;$j<=strlen($bit);$j++){
if($bit[$j]=='1'){
$ret_this[] = $j;
}
}
$ret[]=$ret_this;
}
return $ret;
}
// Inputs
$n[0]=6.56;
$n[1]=8.99;
$n[2]=1.45;
$n[3]=4.83;
$n[4]=8.16;
$n[5]=2.53;
$n[6]=0.28;
$n[7]=9.37;
$n[8]=0.34;
$n[9]=5.82;
$n[10]=8.24;
$n[11]=4.35;
$n[12]=9.67;
$n[13]=1.69;
$n[14]=5.64;
$n[15]=0.27;
$n[16]=2.73;
$n[17]=1.63;
$n[18]=4.07;
$n[19]=9.04;
$n[20]=6.32;
// Output
$t=57.96;
var_dump(array_sum_parts($n,$t)); //returns one possible solution (fuc*** fast)
var_dump(array_sum_parts($n,$t,true)); // returns all possible solution (relatively fast when you think of all the needet calculations)
if you don't use the third parameter, it returns the best (whith the least amount numbers used) solution as array (whith keys of the input-array) - if you set the third parameter to true, ALL solutions are returned (for testing, i used the same numbers as zaf in his post - there are 338 solutions in this case, found in ~10sec on my machine).
EDIT:
if you get all, you get the results ordered by which is "best" - whithout this, you only get the first found solution (which isn't necessarily the best).
EDIT2:
to forfil the desire of some explanation, i commented the essential parts of the code . if anyone needs more explanation, please ask
1. Check and eliminate fields values more than 21st field
2. Check highest of the remaining, Add smallest,
3. if its greater than 21st eliminate highest (iterate this process)
4. If lower: Highest + second Lowest, if equal show result.
5. if higher go to step 7
6. if lower go to step 4
7. if its lower than add second lowest, go to step 3.
8. if its equal show result
This is efficient and will take less execution time.
Following method will give you an answer... almost all of the time. Increase the iterations variable to your taste.
<?php
// Inputs
$n[1]=8.99;
$n[2]=1.45;
$n[3]=4.83;
$n[4]=8.16;
$n[5]=2.53;
$n[6]=0.28;
$n[7]=9.37;
$n[8]=0.34;
$n[9]=5.82;
$n[10]=8.24;
$n[11]=4.35;
$n[12]=9.67;
$n[13]=1.69;
$n[14]=5.64;
$n[15]=0.27;
$n[16]=2.73;
$n[17]=1.63;
$n[18]=4.07;
$n[19]=9.04;
$n[20]=6.32;
// Output
$t=57.96;
// Let's try to do this a million times randomly
// Relax, thats less than a blink
$iterations=1000000;
while($iterations-->0){
$z=array_rand($n, mt_rand(2,20));
$total=0;
foreach($z as $x) $total+=$n[$x];
if($total==$t)break;
}
// If we did less than a million times we have an answer
if($iterations>0){
$total=0;
foreach($z as $x){
$total+=$n[$x];
print("[$x] + ". $n[$x] . " = $total<br/>");
}
}
?>
One solution:
[1] + 8.99 = 8.99
[4] + 8.16 = 17.15
[5] + 2.53 = 19.68
[6] + 0.28 = 19.96
[8] + 0.34 = 20.3
[10] + 8.24 = 28.54
[11] + 4.35 = 32.89
[13] + 1.69 = 34.58
[14] + 5.64 = 40.22
[15] + 0.27 = 40.49
[16] + 2.73 = 43.22
[17] + 1.63 = 44.85
[18] + 4.07 = 48.92
[19] + 9.04 = 57.96
A probably inefficient but simple solution with backtracking
function subset_sums($a, $val, $i = 0) {
$r = array();
while($i < count($a)) {
$v = $a[$i];
if($v == $val)
$r[] = $v;
if($v < $val)
foreach(subset_sums($a, $val - $v, $i + 1) as $s)
$r[] = "$v $s";
$i++;
}
return $r;
}
example
$ns = array(1, 2, 6, 7, 11, 5, 8, 9, 3);
print_r(subset_sums($ns, 11));
result
Array
(
[0] => 1 2 5 3
[1] => 1 2 8
[2] => 1 7 3
[3] => 2 6 3
[4] => 2 9
[5] => 6 5
[6] => 11
[7] => 8 3
)
i don't think the answer isn't as easy as nik mentioned. let's ay you have the following numbers:
1 2 3 6 8
looking for an amount of 10
niks solution would do this (if i understand it right):
1*8 = 9 = too low
adding next lowest (2) = 11 = too high
now he would delete the high number and start again taking the new highest
1*6 = 7 = too low
adding next lowest (2) = 9 = too low
adding next lowest (3) = 12 = too high
... and so on, where the perfect answer would simply
be 8+2 = 10... i think the only solution is trying every possible combination of
numbers and stop if the amaunt you are looking for is found (or realy calculate all, if there are different solutions and save which one has used least numbers).
EDIT: realy calculating all possible combiations of 21 numbers will end up in realy, realy, realy much calculations - so there must be any "intelligent" solution for adding numbers in a special order (lik that one in niks post - with some improvements, maybe that will bring us to a reliable solution)
Without knowing if this is a homework assignment or not, I can give you some pseudo code as a hint for a possible solution, note the solution is not very efficient, more of a demonstration.
Hint:
Compare each field value to all field value and at each iteration check if their sum is equal to TOTAL_AMOUNT.
Pseudo code:
for i through field 1-20
for j through field 1-20
if value of i + value of j == total_amount
return i and j
Update:
What you seem to be having is the Subset sum problem, given within the Wiki link is pseudo code for the algorithm which might help point you in the right direction.