Object Oriented PHP how does function __destruct come into play? - php

In PHP, when defining classes; there's often a __construct (constructor) and a __destruct (destructor) implemented into an object when it is created and 'destroyed'.
In PHP, an object is 'destroyed' when it stops being used
Now, how is that helpful? How is it used exactly and in which cases will it become handy in a programming language such as PHP?

"When an object is no longer needed it has to be deleted. Objects created within functions as local variables. (...) Whenever an object is deleted its destructor member function is called. Its understandable why constructors are so important, objects must be properly initialised before they can be used, but is it really necessary to have a special member function that gets called when the object is about to disappear?
In many cases the answer is no, we could leave the compiler to invent a default no-op one. However suppose your object contained a list of detector hits from which it was built. Without going into detail, its likely that this would be some kind of dynamic object owned by the object and accessed via a pointer. Now when it comes time to delete the object, we want this list to be deleted, but probably not the hits that it points to! The compiler cannot possibly know, when it comes across a pointer in an object whether it points to something owned by the object and to be deleted as well, or simply something related to, but independent of, the object.
So the rule is If an object, during its lifetime, creates other dynamic objects, it must have a destructor that deletes them afterwards. Failure to tidy up like this can leave to orphan objects that just clog up the memory, something that is called a memory leak. Even when a default is acceptable, its a good idea to define a destructor..."
See more: OO Concept: Constructors & Destructors

Related

Class-to-class passing of data, optimization

I have written a file-handler-class, that works like this:
__construct opens and ex-locks a file, reads its json-content and parses that as an PHP-array, keeping this as a property of the class.
The file is still locked, in order to avoid race-conditions.
Other 'worker-classes' make changes in this Array, in/from other scopes.
__destruct encodes the finished Array, writes it to file, and unlocks the file.
Everything works fine ...
QUESTION:
Is it sensible to keep the Array as a property of the original class, or is it better to pass the Array to the worker-classes, and let them return it at the end?
Perhaps there is a way to keep the Array locally, and pass it to worker-classes by reference, instead of as raw data?
I mean ... this is a question of not having duplicates, waisting memory. A question of speed, not passing things unnecessarily. And a question of best practices, keeping things easy to understand.
Actually, by passing the array to another function, having that function modify the array, and then return it to some other caller that may or may not also conduct modifications on it, you are in fact copying that array multiple times (since this invokes copy-on-write semantics in PHP) and by definition wasting memory.
Whereas by keeping it as a property of the object instance, you would not be invoking any copy-on-write semantics, even if the caller is not the same instance. Since passing an object instance won't copy the array, nor will its modification from said instance.
Not to mention you just make it easier to retain state within that object (assuming you care about validation).

Are DAO objects better than static DAO classes in PHP?

I understand the reasons for not using statics in Java.
However, I'm currently developing OO code in PHP. I use DAOs with the goal of keeping my queries in one place so I can easily find them. I also instantiate some DAOs so I can incorporate pagination in some (relevant) queries. In many cases, it's not necessary and so I tend to just create static methods (even though technically I don't think I can call that a DAO) in the form:
$info = schemeDAO::someFunction($variable);
I may need only that single method during a page refresh (i.e. a specific value in a header file).
I may need to instantiate the same DAO a hundred times as objects are created and destroyed.
$dao = new myDao();
$info = $dao->someFunction($variable);
Either way, it seems to me, in PHP at least, wouldn't it be more performance efficient to simply load a static and keep it in memory?
While the static access is acceptable (to an extent), with the dynamic approach you can pass the object transitively to the 3rd side object via dependency, (otherwise also the transitive call the transition of dependency would have to be initiated from the original class), which needs not to be pushed some data, but rather the dependency decides and pulls the data/method it needs be it multiple times in a single method. Otherwise way it can only return, while instance can be called, not-separated wrapper method logic from data. Instance inline code seems to be shorter, and when you remove an instance, all their calls complain at that moment, whereas static class continues to preserve unnoticed in the code as they don't need the instantiation prerequisite.
Static classes preserve their state in between various objects, and methods contexts and thus are not automatically "reset" as it is with the 'new construct'. Instances encourage more transparent pure functions approach - passing parameters. When you pass an object, you don't separate the service logic from it's data structure, when you pass only the array data structure, the execution logic is lost in transit or separated into another place and must be eventually called intransparently statically when not-passed - pure functions concept.
I would use comparison with Einsteins vs Newton's equations. In some cases, they look totally the same. But to be pretty content I would use more versatile instances or service locator singletons, vs static classes. On the other side, the less "versatile" static classes might be initially easier to implement, especially if you don't plan on rocket with them as far as to the space orbit as you might get with instances. Similarly as with private attributes you signal they are not passed anywhere, pure functions, though it might less often signalize also the bad, being called from anywhere.

What should be an instance of a class in php?

In PHP 5.2.x, mySQL 5.x
Im having a bit of an issue wrapping my head around what should and should not be an instance of a class in php because they are not persistent once the page is rendered.
Say I have a list of comments. To me, it would make sense that every comment be its own object because I can call actions on them, and they hold properties. If I was doing this in another language (one that has persistent state and can be interacted with), I would do it that way.
But it seems wasteful because to do that I have a loop that is calling new() and it would probably mean that I need to access the database for each instance (also bad).
But maybe im missing something.
Php just seems different in how I think about class and objects. When should something be a class instance, and when not?
This is a subjective issue, so I'll try to gather my thoughts coherently:
Persistence in PHP has sort of a different meaning. Your thinking that each comment should be an object because comments have actions which can be performed on them seems correct. The fact that the objects won't persist across a page load isn't really relevant. It isn't uncommon in PHP to use an object in one script, which gets destroyed when the script completes, and then re-instantiate it on a subsequent page load.
Object-oriented programming provides (among other things) code organization and code reuse. Even if an object is only really used once during the execution of a script, if defining its class aids in program organization, you are right to do so.
You usually needn't worry about resource wastefulness until it starts to become a problem; if your server is constantly taxed to where it degrades your user experience or limits your expansion, then it is time to optimize.
Addendum:
Another reason defining a class for your comments is that doing so could pay dividends later when you need to extend the class. Suppose you decide to implement something like a comment reply. The reply is itself just a comment, but holds some extra attributes about the comment to which it refers. You can extend the Comment object to add those attributes and additional functionality.

Is the __destruct method necessary for PHP?

The manual said that
The destructor method will be called as soon as all references to a
particular object are removed or when the object is explicitly
destroyed or in any order in shutdown sequence.
Doesn't the PHP GC enough? Could someone give an example that __destruct method is necessary?
A destructor has nothing directly to do with releasing memory - instead it is a "hook" to allow custom code to be run when the object is eligible for reclamation. That is, it's the opposite of the constructor - the constructor does not allocate the memory (as that is done by the GC prior to the constructor being invoked) and thus the destructor does not release the memory (as that will be done by the GC afterwards).
While the GC can manage native resources (e.g. other objects and object graphs) just fine, external resources such as file handles must still be "manually disposed". For instance, imagine a MyFile class, where the destructor would ensure the file, if open, would be closed - while it is arguably "better" to make it a requirement to invoke a Close/Dispose operation upon the object, the destructor can be used as a fall-back mechanism in this case.
I would argue against the general use of destructors in languages with a GC. There are a number of subtle issues they can introduce such as apparent non-determinism and the ability to accidentally keep objects alive - even in languages like PHP that uses reference-counting. (The Java/JVM and .NET models use finalizers which are even more finicky.)
Happy coding.
If you're using exceptions, you should try to follow RAII even with PHP. And you must use destructors for RAII. It was invented for C++ but the same logic works with PHP, too. Be warned that in some cases (e.g. fatal error or when exit() is called) PHP may end up calling the destructors in incorrect order which I consider a bug in PHP engine. For normal code and exceptions, the PHP engine seems to work as if it was C++ program.
See also: Can I trust PHP __destruct() method to be called?
The __destruct magic method is necessary for PHP in the sense that if you want the power to explicitly, automatically, and consistently lower the reference count for injected objects (say, a database wrapper object, etc...), that happen to be shared with other objects, then the __destruct magic method is a reliable and predictable place to do this. Sure, it is more of a convention than an absolute requirement, but why reinvent the wheel (C++, Java, etc ...)? PHP is not just for webpages, so we should keep that in mind.

What things are best not done in a constructor?

I started off by drafting a question: "What is the best way to perform unit testing on a constructor (e.g., __construct() in PHP5)", but when reading through the related questions, I saw several comments that seemed to suggest that setting member variables or performing any complicated operations in the constructor are no-nos.
The constructor for the class in question here takes a param, performs some operations on it (making sure it passes a sniff test, and transforming it if necessary), and then stashes it away in a member variable.
I thought the benefits of doing it this way were:
1) that client code would always be
certain to have a value for this
member variable whenever an object
of this class is instantiated, and
2) it saves a step in client code
(one of which could conceivably be
missed), e.g.,
$Thing = new Thing;
$Thing->initialize($var);
when we could just do this
$Thing = new Thing($var);
and be done with it.
Is this a no-no? If so why?
My rule of thumb is that an object should be ready for use after the constructor has finished. But there are often a number of options that can be tweaked afterwards.
My list of do's and donts:
Constructors should set up basic options for the object.
They should maybe create instances of helper objects.
They should not aqquire resources(files, sockets, ...), unless the object clearly is a wrapper around some resource.
Of course, no rules without exceptions. The important thing is that you think about your design and your choises. Make object usage natural - and that includes error reporting.
This comes up quite a lot in C++ discussions, and the general conclusion I've come to there has been this:
If an object does not acquire any external resources, members must be initialized in the constructor. This involves doing all work in the constructor.
(x, y) coordinate (or really any other structure that's just a glorified tuple)
US state abbreviation lookup table
If an object acquires resources that it can control, they may be allocated in the constructor:
open file descriptor
allocated memory
handle/pointer into an external library
If the object acquires resources that it can't entirely control, they must be allocated outside of the constructor:
TCP connection
DB connection
weak reference
There are always exceptions, but this covers most cases.
Constructors are for initializing the object, so
$Thing = new Thing($var);
is perfectly acceptable.
The job of a constructor is to establish an instance's invariants.
Anything that doesn't contribute to that is best kept out of the constructor.
To improve the testability of a class it is generally a good thing to keep it's constructor as simple as possible and to have it ask only for things it absolutely needs. There's an excellent presentation available on YouTube as part of Google's "Clean Code Talks" series explaining this in detail.
You should definitely avoid making the client have to call
$thing->initialize($var)
That sort of stuff absolutely belongs in the constructor. It's just unfriendly to the client programmer to make them call this. There is a (slightly controversial) school of thought that says you should write classes so that objects are never in an invalid state -- and 'uninitialized' is an invalid state.
However for testability and performance reasons, sometimes it's good to defer certain initializations until later in the object's life. In cases like these, lazy evaluation is the solution.
Apologies for putting Java syntax in a Python answer but:
// Constructor
public MyObject(MyType initVar) {
this.initVar = initVar;
}
private void lazyInitialize() {
if(initialized) {
return
}
// initialization code goes here, uses initVar
}
public SomeType doSomething(SomeOtherType x) {
lazyInitialize();
// doing something code goes here
}
You can segment your lazy initialization so that only the parts that need it get initialized. It's common, for example, to do this in getters, just for what affects the value that's being got.
Depends on what type of system you're trying to architect, but in general I believe constructors are best used for only initializing the "state" of the object, but not perform any state transitions themselves. Best to just have it set the defaults.
I then write a "handle" method into my objects for handling things like user input, database calls, exceptions, collation, whatever. The idea is that this will handle whatever state the object finds itself in based on external forces (user input, time, etc.) Basically, all the things that may change the state of the object and require additional action are discovered and represented in the object.
Finally, I put a render method into the class to show the user something meaningful. This only represents the state of the object to the user (whatever that may be.)
__construct($arguments)
handle()
render(Exception $ex = null)
The __construct magic method is fine to use. The reason you see initialize in a lot of frameworks and applications is because that object is being programmed to an interface or it is trying to enact a singleton/getInstance pattern.
These objects are generally pulled into context or a controller and then have the common interface functionality called on them by other higher level objects.
If $var is absolutely necessary for $Thing to work, then it is a DO
You should not put things in a constructor that is only supposed to run once when the class is created.
To explain.
If i had a database class. Where the constructor is the connection to the database
So
$db = new dbclass;
And now i am connected to the database.
Then we have a class that uses some methods within the database class.
class users extends dbclass
{
// some methods
}
$users = new users
// by doing this, we have called the dbclass's constructor again

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