I'm having issue with browser compatibility issue with firebase push notification service worker. Below is my code for the service worker. it works fine when I'm testing with linux device chrome and android device chrome browser. however not working in some window system chrome browser. In my initial finding some source mentioned it has issue because I'm getting firebase config form external file with promise code.
Any idea on how to make it work across all browsers? Thanks in advance.
importScripts("https://www.gstatic.com/firebasejs/8.10.1/firebase-app.js");
importScripts(
"https://www.gstatic.com/firebasejs/8.10.1/firebase-messaging.js",
);
// For an optimal experience using Cloud Messaging, also add the Firebase SDK for Analytics.
importScripts(
"https://www.gstatic.com/firebasejs/8.10.1/firebase-analytics.js",
);
var data = fetch("./path_to_json/config.json").then(function (res) {
return res.json();
}).then(function (data) {
var firebase_data = data;
firebase.initializeApp(firebase_data.firebase_configuration);
// Retrieve an instance of Firebase Messaging so that it can handle background
// messages.
const messaging = firebase.messaging();
messaging.setBackgroundMessageHandler(function (payload) {
console.log(
"[firebase-messaging-sw.js] Received background message ",
payload.data,
);
// Customize notification here
var data = payload.data;
// var data = JSON.parse(data);
// console.log(data);
const notificationTitle = data.title;
const notificationOptions = {
body: data.body,
icon: data.icon,
badge: data.badge,
click_action: data.click_action,
};
return self.registration.showNotification(
notificationTitle,
notificationOptions,
);
});
});
I am trying to use Socket.IO in Node.js, and am trying to allow the server to give an identity to each of the Socket.IO clients. As the socket code is outside the scope of the http server code, it doesn't have easy access to the request information sent, so I'm assuming it will need to be sent up during the connection. What is the best way to
1) get the information to the server about who is connecting via Socket.IO
2) authenticate who they say they are (I'm currently using Express, if that makes things any easier)
Use connect-redis and have redis as your session store for all authenticated users. Make sure on authentication you send the key (normally req.sessionID) to the client. Have the client store this key in a cookie.
On socket connect (or anytime later) fetch this key from the cookie and send it back to the server. Fetch the session information in redis using this key. (GET key)
Eg:
Server side (with redis as session store):
req.session.regenerate...
res.send({rediskey: req.sessionID});
Client side:
//store the key in a cookie
SetCookie('rediskey', <%= rediskey %>); //http://msdn.microsoft.com/en-us/library/ms533693(v=vs.85).aspx
//then when socket is connected, fetch the rediskey from the document.cookie and send it back to server
var socket = new io.Socket();
socket.on('connect', function() {
var rediskey = GetCookie('rediskey'); //http://msdn.microsoft.com/en-us/library/ms533693(v=vs.85).aspx
socket.send({rediskey: rediskey});
});
Server side:
//in io.on('connection')
io.on('connection', function(client) {
client.on('message', function(message) {
if(message.rediskey) {
//fetch session info from redis
redisclient.get(message.rediskey, function(e, c) {
client.user_logged_in = c.username;
});
}
});
});
I also liked the way pusherapp does private channels.
A unique socket id is generated and
sent to the browser by Pusher. This is
sent to your application (1) via an
AJAX request which authorizes the user
to access the channel against your
existing authentication system. If
successful your application returns an
authorization string to the browser
signed with you Pusher secret. This is
sent to Pusher over the WebSocket,
which completes the authorization (2)
if the authorization string matches.
Because also socket.io has unique socket_id for every socket.
socket.on('connect', function() {
console.log(socket.transport.sessionid);
});
They used signed authorization strings to authorize users.
I haven't yet mirrored this to socket.io, but I think it could be pretty interesting concept.
I know this is bit old, but for future readers in addition to the approach of parsing cookie and retrieving the session from the storage (eg. passport.socketio ) you might also consider a token based approach.
In this example I use JSON Web Tokens which are pretty standard. You have to give to the client page the token, in this example imagine an authentication endpoint that returns JWT:
var jwt = require('jsonwebtoken');
// other requires
app.post('/login', function (req, res) {
// TODO: validate the actual user user
var profile = {
first_name: 'John',
last_name: 'Doe',
email: 'john#doe.com',
id: 123
};
// we are sending the profile in the token
var token = jwt.sign(profile, jwtSecret, { expiresInMinutes: 60*5 });
res.json({token: token});
});
Now, your socket.io server can be configured as follows:
var socketioJwt = require('socketio-jwt');
var sio = socketIo.listen(server);
sio.set('authorization', socketioJwt.authorize({
secret: jwtSecret,
handshake: true
}));
sio.sockets
.on('connection', function (socket) {
console.log(socket.handshake.decoded_token.email, 'has joined');
//socket.on('event');
});
The socket.io-jwt middleware expects the token in a query string, so from the client you only have to attach it when connecting:
var socket = io.connect('', {
query: 'token=' + token
});
I wrote a more detailed explanation about this method and cookies here.
Here is my attempt to have the following working:
express: 4.14
socket.io: 1.5
passport (using sessions): 0.3
redis: 2.6 (Really fast data structure to handle sessions; but you can use others like MongoDB too. However, I encourage you to use this for session data + MongoDB to store other persistent data like Users)
Since you might want to add some API requests as well, we'll also use http package to have both HTTP and Web socket working in the same port.
server.js
The following extract only includes everything you need to set the previous technologies up. You can see the complete server.js version which I used in one of my projects here.
import http from 'http';
import express from 'express';
import passport from 'passport';
import { createClient as createRedisClient } from 'redis';
import connectRedis from 'connect-redis';
import Socketio from 'socket.io';
// Your own socket handler file, it's optional. Explained below.
import socketConnectionHandler from './sockets';
// Configuration about your Redis session data structure.
const redisClient = createRedisClient();
const RedisStore = connectRedis(Session);
const dbSession = new RedisStore({
client: redisClient,
host: 'localhost',
port: 27017,
prefix: 'stackoverflow_',
disableTTL: true
});
// Let's configure Express to use our Redis storage to handle
// sessions as well. You'll probably want Express to handle your
// sessions as well and share the same storage as your socket.io
// does (i.e. for handling AJAX logins).
const session = Session({
resave: true,
saveUninitialized: true,
key: 'SID', // this will be used for the session cookie identifier
secret: 'secret key',
store: dbSession
});
app.use(session);
// Let's initialize passport by using their middlewares, which do
//everything pretty much automatically. (you have to configure login
// / register strategies on your own though (see reference 1)
app.use(passport.initialize());
app.use(passport.session());
// Socket.IO
const io = Socketio(server);
io.use((socket, next) => {
session(socket.handshake, {}, next);
});
io.on('connection', socketConnectionHandler);
// socket.io is ready; remember that ^this^ variable is just the
// name that we gave to our own socket.io handler file (explained
// just after this).
// Start server. This will start both socket.io and our optional
// AJAX API in the given port.
const port = 3000; // Move this onto an environment variable,
// it'll look more professional.
server.listen(port);
console.info(`🌐 API listening on port ${port}`);
console.info(`🗲 Socket listening on port ${port}`);
sockets/index.js
Our socketConnectionHandler, I just don't like putting everything inside server.js (even though you perfectly could), especially since this file can end up containing quite a lot of code pretty quickly.
export default function connectionHandler(socket) {
const userId = socket.handshake.session.passport &&
socket.handshake.session.passport.user;
// If the user is not logged in, you might find ^this^
// socket.handshake.session.passport variable undefined.
// Give the user a warm welcome.
console.info(`⚡︎ New connection: ${userId}`);
socket.emit('Grettings', `Grettings ${userId}`);
// Handle disconnection.
socket.on('disconnect', () => {
if (process.env.NODE_ENV !== 'production') {
console.info(`⚡︎ Disconnection: ${userId}`);
}
});
}
Extra material (client):
Just a very basic version of what the JavaScript socket.io client could be:
import io from 'socket.io-client';
const socketPath = '/socket.io'; // <- Default path.
// But you could configure your server
// to something like /api/socket.io
const socket = io.connect('localhost:3000', { path: socketPath });
socket.on('connect', () => {
console.info('Connected');
socket.on('Grettings', (data) => {
console.info(`Server gretting: ${data}`);
});
});
socket.on('connect_error', (error) => {
console.error(`Connection error: ${error}`);
});
References:
I just couldn't reference inside the code, so I moved it here.
1: How to set up your Passport strategies: https://scotch.io/tutorials/easy-node-authentication-setup-and-local#handling-signupregistration
This article (http://simplapi.wordpress.com/2012/04/13/php-and-node-js-session-share-redi/) shows how to
store sessions of the HTTP server in Redis (using Predis)
get these sessions from Redis in node.js by the session id sent in a cookie
Using this code you are able to get them in socket.io, too.
var io = require('socket.io').listen(8081);
var cookie = require('cookie');
var redis = require('redis'), client = redis.createClient();
io.sockets.on('connection', function (socket) {
var cookies = cookie.parse(socket.handshake.headers['cookie']);
console.log(cookies.PHPSESSID);
client.get('sessions/' + cookies.PHPSESSID, function(err, reply) {
console.log(JSON.parse(reply));
});
});
use session and Redis between c/s
Server side
io.use(function(socket, next) {
// get here session id
console.log(socket.handshake.headers.cookie); and match from redis session data
next();
});
this should do it
//server side
io.sockets.on('connection', function (con) {
console.log(con.id)
})
//client side
var io = io.connect('http://...')
console.log(io.sessionid)
I Currently have a php website working. Here i can keep and use any session data to keep track of my user. however if i simply connect to my node.js game from this website using a simple hyper link such as...
<a href="http://localhost:8080">
This works and i do connect to my game running on a local host on that port here is the coded for setting up the node.js game.
const http = require('http');
const express = require('express');
const socketio = require('socket.io');
const TDSGame = require('./../tds-game');
const { log } = require('console');
const app = express();
// path for our client files
const clientPath = `${__dirname}/../client`;
console.log(`Serving static from ${clientPath}`);
// for static middleware from express
app.use(express.static(clientPath));
const server = http.createServer(app);
const io = socketio(server);
var waitingPlayers = [];
io.on('connection', (sock) => {
if(waitingPlayers.length == 3){
waitingPlayers.push(sock);
new TDSGame(waitingPlayers);
waitingPlayers = [];
}
else{
waitingPlayers.push(sock);
sock.emit('message', 'Waiting for opponent');
}
sock.on('message', (text)=>{
// io.emmit everyone connected to the server receives the message
io.emit('message', text);
});
});
server.on('error', (err)=>{
console.log('Server Error', err);
});
server.listen(8080, ()=>{
console.log('TDS started on 8080');
});
What would be a good way of passing the players i dunno hash and
username or something. to the the game so on connection i can get
these variables and check to see if my player exists in the database?
if so then pass these players and sockets to the game logic?
I am struggling any help would be much appreciated thank you :)
you can add extra params to the socket connection URL "http://localhost:8080?foo=bar&hi=hello" and through that, you can get the data when the socket-clint connects ( io.on('connection') event ).
And you can delete the data from the array (
waitingPlayers ) when it disconnects. Through this way you can manage the connections.
I do use the socket.io for my chat-app where I use redis instead of Array to store the connection id to send and receive messages.
Yesterday I was trying to implement the notification on my Titanium Alloy App, when server php script is run.
Once it worked but don't know what happened thereafter no notification is coming on calling CURL request on my PHP server. Response is coming after Calling CURL to Android GCM Send
Sample response: id=0:1431949527356415%1ba0f8cc00000030
I have checked everything.
1. My server IP is listed in Google API aproved server.
2. Project ID is same (GCM_sender_id)
3. Api key is same given by Google,
4. Device token is correct
I wrote:
var gcm = require('net.iamyellow.gcmjs')
var pendingData = gcm.data;
if (pendingData && pendingData !== null) {
// if we're here is because user has clicked on the notification
// and we set extras for the intent
// and the app WAS NOT running
// (don't worry, we'll see more of this later)
Ti.API.info('******* data (started) ' + JSON.stringify(pendingData));
}
gcm.registerForPushNotifications({
success: function (ev) {
// on successful registration
Ti.API.info('******* success, ' + ev.deviceToken);
},
error: function (ev) {
// when an error occurs
Ti.API.info('******* error, ' + ev.error);
},
callback: function () {
// when a gcm notification is received WHEN the app IS IN FOREGROUND
alert('hellow yellow!');
},
unregister: function (ev) {
// on unregister
Ti.API.info('******* unregister, ' + ev.deviceToken);
},
data: function (data) {
// if we're here is because user has clicked on the notification
// and we set extras in the intent
// and the app WAS RUNNING (=> RESUMED)
// (again don't worry, we'll see more of this later)
Ti.API.info('******* data (resumed) ' + JSON.stringify(data));
}
});
The issue is, Device is generating token, i.e. goes to the success part, but is not coming now in callback
Please anyone knows the solution?
Ok, It was my wifi connection issue with maybe google sent url. I switched to 3G network and everything started working fine.
I've recently set up a nodejs chat server, the chat client is served by a php server. When users log in, their sessions will be stored in mysql of the php server, and a login cookie will append to browser.
I want to restrict users that only logged in users are able to chat. What is the best practice to archieve that ?
My quick thought:
When the chat client loaded, if user logged in, I'll send the login cookie information to nodejs verver via socket. Then create a nodejs session. When user chat, the message together with cookie information will be sent to nodejs server via socket. If the cookie information does not match the nodejs session, the message will not be broadcasted and client socket will be disconected.
A websocket is a permanent open connection. You only need to autheticate once when you connect to the websocket.
Simply send your login cookie to node.js once and store it on the server with a reference to the socket connection. Then only handle messages from authenticated users and only broadcast to authenticated users.
The problem is that client side users can easily fake this cookie as node does not talk to php to ensure that it's a valid login cookie.
An example using now.
warning pseudo code
// server.js
everyone.now.joinChat = function(cookie) {
chat.add(this, cookie);
}
everyone.now.serverMessage = function(message) {
if (chat.hasUser(this)) {
chat.broadcast(message);
}
}
chat = (function() {
var users = [];
return {
"add": function(client) {
users.push(client);
},
"hasUser": function(client) {
return users.some(function(user) {
return user === client;
});
},
"broadcast": function(message) {
users.each(function(user) {
user.clientMessage(message);
});
}
}
}());
// client.js
$(function() {
now.joinChat($.cookie("login"));
$("#send").click(function() {
now.serverMessage($(this).data("message"));
});
now.clientMessage = function(message) {
$("#messages").append($("<span></span>").text(message));
}
});
This is the answer i'm looking for nodeJS - How to create and read session with express