Weighted random with two weights - php

In PHP I need to pick a random number between 1 and 100 with two weights. These weights can also be between 1 and 100. If both weights are low I would need the random number weighted low, high weighted high. If one weight is high and one is low, or if they are both mid ranged, I would expect random number to be weighted random around the 50s.
I'm not sure the best way to go about this. Any advice would be great!

You would need more information for those weights: how heavy do they weigh on the probability for that index, and how much does that probability increase spread around to neighbouring indexes.
I will here assume that these parameters can be provided, and that the probabilities spread around with a normal distribution.
I would suggest to create an array with the probabilities for each of the indexes. You start out with a constant (e.g. 1) for each of them, which means all indexes have the same probability of being selected.
Then a function could apply one weight to it, given an index where the weight should be centred at, the weight itself (how much does it increase the existing "weight" at that index), and the spread (the standard deviation of the normal distribution with which the generated probability will be spread around).
Here is the code that does such a thing. It is not intended to be statistically sound, but I believe it will do the job in a satisfactory way:
function density($x, $median, $stddev) {
// See https://en.wikipedia.org/wiki/Probability_density_function#Further_details
return exp(-pow($x - $median,2)/(2*pow($stddev,2))/(2*pi()*$stddev));
}
function homogeneous_distribution($size) {
return array_fill(0, $size, 1);
}
function add_weight(&$distr, $median, $weight, $spread) {
foreach ($distr as $i => &$prob) {
$prob += $weight * density($i, $median, $spread);
}
}
function random_float() { // between 0 and 1 (exclusive)
return mt_rand(0, mt_getrandmax() - 1) / mt_getrandmax();
}
function weighted_random($distr) {
$r = random_float() * array_sum($distr);
foreach ($distr as $i => $prob) {
$r -= $prob;
if ($r < 0) return $i;
}
}
// Example use with 20 instead of 100.
$distr = homogeneous_distribution(20); // range is 0 .. 19
add_weight($distr, 0, 4, 1); // at index 0, put a weight of 4, spreading with 1
add_weight($distr, 16, 8, 0.5); // at index 16, put a weight of 8, spreading with 0.2
// Print distribution (weights for every index):
echo "DISTRIBUTION:\n";
print_r($distr);
// Get 10 weighted random indexes from this distribution:
echo "RANDOM SAMPLES:\n";
foreach (range(0, 10) as $i) {
echo weighted_random($distr) . "\n";
}
See it run on rextester.com

Related

Weighted random pick

I have a set of items. I need to randomly pick one. The problem is that they each have a weight of 1-10. A weight of 2 means that the item is twice as likely to be picked than a weight of 1. A weight of 3 is three times as likely.
I currently fill an array with each item. If the weight is 3, I put three copies of the item in the array. Then, I pick a random item.
My method is fast, but uses a lot of memory. I am trying to think of a faster method, but nothing comes to mind. Anyone have a trick for this problem?
EDIT: My Code...
Apparently, I wasn't clear. I do not want to use (or improve) my code. This is what I did.
//Given an array $a where $a[0] is an item name and $a[1] is the weight from 1 to 100.
$b = array();
foreach($a as $t)
$b = array_merge($b, array_fill(0,$t[1],$t));
$item = $b[array_rand($b)];
This required me to check every item in $a and uses max_weight/2*size of $a memory for the array. I wanted a COMPLETELY DIFFERENT algorithm.
Further, I asked this question in the middle of the night using a phone. Typing code on a phone is nearly impossible because those silly virtual keyboards simply suck. It auto-corrects everything, ruining any code I type.
An yet further, I woke up this morning with an entirely new algorithm that uses virtual no extra memory at all and does not require checking every item in the array. I posted it as an answer below.
This ones your huckleberry.
$arr = array(
array("val" => "one", "weight" => 1),
array("val" => "two", "weight" => 2),
array("val" => "three", "weight" => 3),
array("val" => "four", "weight" => 4)
);
$weight_sum = 0;
foreach($arr as $val)
{
$weight_sum += $val['weight'];
}
$r = rand(1, $weight_sum);
print "random value is $r\n";
for($i = 0; $i < count($arr); $i++)
{
if($r <= $arr[$i]['weight'])
{
print "$r <= {$arr[$i]['weight']}, this is our match\n";
print $arr[$i]['val'] . "\n";
break;
}
else
{
print "$r > {$arr[$i]['weight']}, subtracting weight\n";
$r -= $arr[$i]['weight'];
print "new \$r is $r\n";
}
}
No need to generate arrays containing an item for every weight, no need to fill an array with n elements for a weight of n. Just generate a random number between 1 and total weight, then loop through the array until you find a weight less than your random number. If it isn't less than the number, subtract that weight from the random and continue.
Sample output:
# php wr.php
random value is 8
8 > 1, subtracting weight
new $r is 7
7 > 2, subtracting weight
new $r is 5
5 > 3, subtracting weight
new $r is 2
2 <= 4, this is our match
four
This should also support fractional weights.
modified version to use array keyed by weight, rather than by item
$arr2 = array(
);
for($i = 0; $i <= 500000; $i++)
{
$weight = rand(1, 10);
$num = rand(1, 1000);
$arr2[$weight][] = $num;
}
$start = microtime(true);
$weight_sum = 0;
foreach($arr2 as $weight => $vals) {
$weight_sum += $weight * count($vals);
}
print "weighted sum is $weight_sum\n";
$r = rand(1, $weight_sum);
print "random value is $r\n";
$found = false;
$elem = null;
foreach($arr2 as $weight => $vals)
{
if($found) break;
for($j = 0; $j < count($vals); $j ++)
{
if($r < $weight)
{
$elem = $vals[$j];
$found = true;
break;
}
else
{
$r -= $weight;
}
}
}
$end = microtime(true);
print "random element is: $elem\n";
print "total time is " . ($end - $start) . "\n";
With sample output:
# php wr2.php
weighted sum is 2751550
random value is 345713
random element is: 681
total time is 0.017189025878906
measurement is hardly scientific - and fluctuates depending on where in the array the element falls (obviously) but it seems fast enough for huge datasets.
This way requires two random calculations but they should be faster and require about 1/4 of the memory but with some reduced accuracy if weights have disproportionate counts. (See Update for increased accuracy at the cost of some memory and processing)
Store a multidimensional array where each item is stored in the an array based on its weight:
$array[$weight][] = $item;
// example: Item with a weight of 5 would be $array[5][] = 'Item'
Generate a new array with the weights (1-10) appearing n times for n weight:
foreach($array as $n=>$null) {
for ($i=1;$i<=$n;$i++) {
$weights[] = $n;
}
}
The above array would be something like: [ 1, 2, 2, 3, 3, 3, 4, 4, 4, 4 ... ]
First calculation: Get a random weight from the weighted array we just created
$weight = $weights[mt_rand(0, count($weights)-1)];
Second calculation: Get a random key from that weight array
$value = $array[$weight][mt_rand(0, count($array[$weight])-1)];
Why this works: You solve the weighted issue by using the weighted array of integers we created. Then you select randomly from that weighted group.
Update: Because of the possibility of disproportionate counts of items per weight, you could add another loop and array for the counts to increase accuracy.
foreach($array as $n=>$null) {
$counts[$n] = count($array[$n]);
}
foreach($array as $n=>$null) {
// Calculate proportionate weight (number of items in this weight opposed to minimum counted weight)
$proportion = $n * ($counts[$n] / min($counts));
for ($i=1; $i<=$proportion; $i++) {
$weights[] = $n;
}
}
What this does is if you have 2000 10's and 100 1's, it'll add 200 10's (20 * 10, 20 because it has 20x the count, and 10 because it is weighted 10) instead of 10 10's to make it proportionate to how many are in there opposed the minimum weight count. So to be accurate, instead of adding one for EVERY possible key, you are just being proportionate based on the MINIMUM count of weights.
I greatly appreciate the answers above. Please consider this answer, which does not require checking every item in the original array.
// Given $a as an array of items
// where $a[0] is the item name and $a[1] is the item weight.
// It is known that weights are integers from 1 to 100.
for($i=0; $i<sizeof($a); $i++) // Safeguard described below
{
$item = $a[array_rand($a)];
if(rand(1,100)<=$item[1]) break;
}
This algorithm only requires storage for two variables ($i and $item) as $a was already created before the algorithm kicked in. It does not require a massive array of duplicate items or an array of intervals.
In a best-case scenario, this algorithm will touch one item in the original array and be done. In a worst-case scenario, it will touch n items in an array of n items (not necessarily every item in the array as some may be touched more than once).
If there was no safeguard, this could run forever. The safeguard is there to stop the algorithm if it simply never picks an item. When the safeguard is triggered, the last item touched is the one selected. However, in millions of tests using random data sets of 100,000 items with random weights of 1 to 10 (changing rand(1,100) to rand(1,10) in my code), the safeguard was never hit.
I made histograms comparing the frequency of items selected among my original algorithm, the ones from answers above, and the one in this answer. The differences in frequencies are trivial - easy to attribute to variances in the random numbers.
EDIT... It is apparent to me that my algorithm may be combined with the algorithm pala_ posted, removing the need for a safeguard.
In pala_'s algorithm, a list is required, which I call an interval list. To simplify, you begin with a random_weight that is rather high. You step down the list of items and subtract the weight of each one until your random_weight falls to zero (or less). Then, the item you ended on is your item to return. There are variations on this interval algorithm that I've tested and pala_'s is a very good one. But, I wanted to avoid making a list. I wanted to use only the given weighted list and never touch all the items. The following algorithm merges my use of random jumping with pala_'s interval list. Instead of a list, I randomly jump around the list. I am guaranteed to get to zero eventually, so no safeguard is needed.
// Given $a as the weighted array (described above)
$weight = rand(1,100); // The bigger this is, the slower the algorithm runs.
while($weight>0)
{
$item = $a[array_rand($a)];
$weight-= $item[1];
}
// $item is the random item you want.
I wish I could select both pala_ and this answer as the correct answers.
I'm not sure if this is "faster", but I think it may be more "balance"d between memory usage and speed.
The thought is to transform your current implementation (500000 items array) into an equal-length array (100000 items), with the lowest "origin" position as key, and origin index as value:
<?php
$set=[["a",3],["b",5]];
$current_implementation=["a","a","a","b","b","b","b","b"];
// 0=>0 means the lowest "position" 0
// points to 0 in the set;
// 3=>1 means the lowest "position" 3
// points to 1 in the set;
$my_implementation=[0=>0,3=>1];
And then randomly picks a number between 0 and highest "origin" position:
// 3 is the lowest position of the last element ("b")
// and 5 the weight of that last element
$my_implemention_pick=mt_rand(0,3+5-1);
Full code:
<?php
function randomPickByWeight(array $set)
{
$low=0;
$high=0;
$candidates=[];
foreach($set as $key=>$item)
{
$candidates[$high]=$key;
$high+=$item["weight"];
}
$pick=mt_rand($low,$high-1);
while(!array_key_exists($pick,$candidates))
{
$pick--;
}
return $set[$candidates[$pick]];
}
$cache=[];
for($i=0;$i<100000;$i++)
{
$cache[]=["item"=>"item {$i}","weight"=>mt_rand(1,10)];
}
$time=time();
for($i=0;$i<100;$i++)
{
print_r(randomPickByWeight($cache));
}
$time=time()-$time;
var_dump($time);
3v4l.org demo
3v4l.org have some time limitation on codes, so the demo didn't finished. On my laptop the above demo finished in 10 seconds (i7-4700 HQ)
ere is my offer in case I've understand you right. I offer you take a look and if there are some question I'll explain.
Some words in advance:
My sample is with only 3 stages of weight - to be clear
- With outer while I'm simulating your main loop - I count only to 100.
- The array must to be init with one set of initial numbers as shown in my sample.
- In every pass of main loop I get only one random value and I'm keeping the weight at all.
<?php
$array=array(
0=>array('item' => 'A', 'weight' => 1),
1=>array('item' => 'B', 'weight' => 2),
2=>array('item' => 'C', 'weight' => 3),
);
$etalon_weights=array(1,2,3);
$current_weights=array(0,0,0);
$ii=0;
while($ii<100){ // Simulates your main loop
// Randomisation cycle
if($current_weights==$etalon_weights){
$current_weights=array(0,0,0);
}
$ft=true;
while($ft){
$curindex=rand(0,(count($array)-1));
$cur=$array[$curindex];
if($current_weights[$cur['weight']-1]<$etalon_weights[$cur['weight']-1]){
echo $cur['item'];
$array[]=$cur;
$current_weights[$cur['weight']-1]++;
$ft=false;
}
}
$ii++;
}
?>
I'll use this input array for my explanation:
$values_and_weights=array(
"one"=>1,
"two"=>8,
"three"=>10,
"four"=>4,
"five"=>3,
"six"=>10
);
The simple version isn't going to work for you because your array is so large. It requires no array modification but may need to iterate the entire array, and that's a deal breaker.
/*$pick=mt_rand(1,array_sum($values_and_weights));
$x=0;
foreach($values_and_weights as $val=>$wgt){
if(($x+=$wgt)>=$pick){
echo "$val";
break;
}
}*/
For your case, re-structuring the array will offer great benefits.
The cost in memory for generating a new array will be increasingly justified as:
array size increases and
number of selections increases.
The new array requires the replacement of "weight" with a "limit" for each value by adding the previous element's weight to the current element's weight.
Then flip the array so that the limits are the array keys and the values are the array values.
The selection logic is: the selected value will have the lowest limit that is >= $pick.
// Declare new array using array_walk one-liner:
array_walk($values_and_weights,function($v,$k)use(&$limits_and_values,&$x){$limits_and_values[$x+=$v]=$k;});
//Alternative declaration method - 4-liner, foreach() loop:
/*$x=0;
foreach($values_and_weights as $val=>$wgt){
$limits_and_values[$x+=$wgt]=$val;
}*/
var_export($limits_and_values);
$limits_and_values looks like this:
array (
1 => 'one',
9 => 'two',
19 => 'three',
23 => 'four',
26 => 'five',
36 => 'six',
)
Now to generate the random $pick and select the value:
// $x (from walk/loop) is the same as writing: end($limits_and_values); $x=key($limits_and_values);
$pick=mt_rand(1,$x); // pull random integer between 1 and highest limit/key
while(!isset($limits_and_values[$pick])){++$pick;} // smallest possible loop to find key
echo $limits_and_values[$pick]; // this is your random (weighted) value
This approach is brilliant because isset() is very fast and the maximum number of isset() calls in the while loop can only be as many as the largest weight (not to be confused with limit) in the array.
FOR YOUR CASE, THIS APPROACH WILL FIND THE VALUE IN 10 ITERATIONS OR LESS!
Here is my Demo that will accept a weighted array (like $values_and_weights), then in just four lines:
Restructure the array,
Generate a random number,
Find the correct value, and
Display it.

Generate a random number from a given set of numbers and chances

I have a list of numbers like
$list = array(1,5,19,23,59,51,24)
in actual code this is generated from database, so this array will hold up to 500 numbers that are different from each other.
each of these numbers in the database has a probability of occurring recorded. So i have a data from previous executions to generate random numbers from 1 to 500 and recorded the probabilities of each number generated for like 1000 times.
Now having list of numbers and probabilities for each number i want to write a function that will generate a random number from these 500 numbers based on their probabilities.
For example:
number 1 has a chance of: 0.00123 //0.123%
number 6 has a chance of: 0.0421 //4.21%
number 11 has a chance of: 0.0133 //1.33%
so variable $finallist will look something like this:
$finallist[1] = 0.00123;
$finallist[6] = 0.0421;
$finallist[11] = 0.0133;
Now if i run my function and pass in $finallist as a parameter i want to retrieve a random number between 1 and 6 but number 6 will have higher possibility of coming out than 1 and 11 will have higher possibility to come out than 1.
I have some functions written that deal with returning the random number based on its chance but it only takes 1 value as a parameter.
private function randomWithProbability($chance, $num, $range = false)
{
/* first generate a number 0 and 1 and see if that number is in the range of chance */
$rand = $this->getRandomFloatValue(0, 1);
if ($rand <= $chance)
{
/* the number should be returned */
return $num;
}
else
{
/* otherwise return a random number */
if ($range !== false)
{
/* make sure that this number is not same as the number for which we specified the chance */
$rand = mt_rand(1, $range);
while ($rand == $num)
{
$rand = mt_rand(1, $range);
}
return $rand;
}
}
}
if anyone knows a solution/algorithm to do this or if there is anything built in to PHP would be a big help. Thank you so much.
The basic algorithm you're looking for:
add all the probabilities together and determine the maximum
pick a random number between 0 and 1 and multiply it by the max
find the entry that corresponds with that value
Example code:
<?php
// create some weighted sample data (id => weight)
$samples = array(
'a' => 0.001,
'b' => 0.004,
'c' => 0.006,
'd' => 0.05,
'e' => 0.01,
'f' => 0.015,
'g' => 0.1
);
class Accumulator {
function __construct($samples) {
// accumulate all samples into a cumulative amount (a running total)
$this->acc = array();
$this->ids = array();
$this->max = 0;
foreach($samples as $k=>$v) {
$this->max += $v;
array_push($this->acc, $this->max);
array_push($this->ids, $k);
}
}
function pick() {
// selects a random number between 0 and 1, increasing the multiple here increases the granularity
// and randomness; it should probably at least match the precision of the sample data (in this case 3 decimal digits)
$random = mt_rand(0,1000)/1000 * $this->max;
for($i=0; $i < count($this->acc); $i++) {
// looks through the values until we find our random number, this is our seletion
if( $this->acc[$i] >= $random ) {
return $this->ids[$i];
}
}
throw new Exception('this is mathematically impossible?');
}
private $max; // the highest accumulated number
private $acc; // the accumulated totals for random selection
private $ids; // a list of the associated ids
}
$acc = new Accumulator($samples);
// create a results object to test our random generator
$results = array_fill_keys(array_keys($samples), 0);
// now select some data and test the results
print "picking 10000 random numbers...\n";
for($i=0; $i < 10000; $i++) {
$results[ $acc->pick() ]++;
}
// now show what we found out
foreach($results as $k=>$v) {
print "$k picked $v times\n";
}
The results:
> php.exe rand.php
picking 10000 random numbers...
a picked 52 times
b picked 198 times
c picked 378 times
d picked 2655 times
e picked 543 times
f picked 761 times
g picked 5413 times
Running the same code with this sample:
// samples with even weight
$samples = array(
'a' => 0.1,
'b' => 0.1,
'c' => 0.1,
'd' => 0.1
);
Produces these results:
> php.exe rand.php
picking 10000 random numbers...
a picked 2520 times
b picked 2585 times
c picked 2511 times
d picked 2384 times

Get result based on probability distribution

In a browser game we have items that occur based on their probabilities.
P(i1) = 0.8
P(i2) = 0.45
P(i3) = 0.33
P(i4) = 0.01
How do we implement a function in php that returns a random item based on its probability chance?
edit
The items have a property called rarity which varies from 1 to 100 and represents the probability to occcur. The item that occurs is chosen from a set of all items of a certain type. (e.x the given example above represents all artifacts tier 1)
I don't know if its the best solution but when I had to solve this a while back this is what I found:
Function taken from this blog post:
// Given an array of values, and weights for those values (any positive int)
// it will select a value randomly as often as the given weight allows.
// for example:
// values(A, B, C, D)
// weights(30, 50, 100, 25)
// Given these values C should come out twice as often as B, and 4 times as often as D.
function weighted_random($values, $weights){
$count = count($values);
$i = 0;
$n = 0;
$num = mt_rand(0, array_sum($weights));
while($i < $count){
$n += $weights[$i];
if($n >= $num){
break;
}
$i++;
}
return $values[$i];
}
Example call:
$values = array('A','B','C');
$weights = array(1,50,100);
$weighted_value = weighted_random($values, $weights);
It's somewhat unwieldy as obviously the values and weights need to be supplied separately but this could probably be refactored to suit your needs.
Tried to understand how Bulk's function works, and here is how I understand based on Benjamin Kloster answer:
https://softwareengineering.stackexchange.com/questions/150616/return-random-list-item-by-its-weight
Generate a random number n in the range of 0 to sum(weights), in this case $num so lets say from this: weights(30, 50, 100, 25).
Sum is 205.
Now $num has to be 0-30 to get A,
30-80 to get B
80-180 to get C
and 180-205 to get D
While loop finds in which interval the $num falls.

How can I gradually make an array sparser?

I have a fully-populated array of values, and I would like to arbitrarily remove elements from this array with more removed towards the far end.
For example, given input ( where a . signifies a populated index )
............................................
I would like something like
....... . ... .. . . .. . .
My first thought was to count the elements, then iterate over the array generating a random number somewhere between the current index and the total size of the array, eg:
if ( mt_rand( 0, $total ) > $total - $current_index )
//remove this element
however, as this entails making a random number each time the loop goes round it becomes very arduous.
Is there a better way of doing this?
One easy way is to flip a weighted coin for each entry with coin flips more weighted towards the end. For example, if the array is size n, for each entry you could choose a random number from 0 to n-1 and only keep the value if the index is less than or equal to the random number. (That is, keep each entry with probability 1 - index/total.) This has the nice advantage that if you're going to be compacting your array anyways, and you're using a good enough but efficient random number generator (could be a simple integer hash over a nonce), it's going to be rather fast for memory access.
On the other hand if you're only blanking out a few items and aren't rearranging the array, you can go with some sort of weighted random number generator that more often chooses numbers that are toward the end of the index. For example, if you have a random number generator that generates floats in the value of [0,1] (closed or open bounds not mattering that much likely), consider obtaining such a random float r and squaring it. This will tend to prefer lower values. You can fix this by flipping it around: 1-r^2. Of course, you need this to be in your index range of 0 to n - 1, so take floor(n * (1 - r^2)) and also round n down to n-1.
There's practically an infinite number of variations on both of these techniques.
This is quite probably not the best/most efficient way to do this, but it is the best I can come up with and it does work.
N.B. the codepad example takes a long time to execute, but this is because of the pretty-print loop I added to the end so you can see it visibly working. If you remove the inner loop, execution time drops to acceptable levels.
<?php
$array = range(0, 99);
for ($i = 0, $count = count($array); $i < $count; $i++) {
// Get array keys
$keys = array_keys($array);
// Get a random number between 0 and count($keys) - 1
$rand = mt_rand(0, count($keys) - 1);
// Cut $rand elements off the beginning of the keys
$keys = array_slice($keys, $rand);
// Unset a random key from the remaining keys
unset($array[$keys[array_rand($keys)]]);
}
This method isn't random- it works by you defining a function, and its inverse. Different functions, with different constant coefficients will have different distribution characteristics.
The results are very pattern like, as expected when mapping a continuous function to a discrete structure like an array.
Here's an example using a quadratic function. You could try varying the constant.
demo: http://codepad.org/ojU3s9xM
#as in y = x^2 / 7;
function y($x) {
return $x * $x / 7;
}
function x($y) {
return 7 * sqrt($y);
}
$theArray = range(0,100);
$size = count($theArray);
//use func inverse to find the max value we can input to $y() without going out of array bounds
$maximumX = x($size);
for ($i=0; $i<$maximumX; $i++) {
$index = (int) y($i);
//unset the index if it still exists, else, the next greatest index
while (!isset($theArray[$index]) && $index < $size) {
$index++;
}
unset($theArray[$index]);
}
for ($i=0; $i<$size; $i++) {
printf("[%-3s]", isset($theArray[$i]) ? $theArray[$i] : '');
}

Generating random results by weight in PHP?

I know how to generate a random number in PHP but lets say I want a random number between 1-10 but I want more 3,4,5's then 8,9,10's. How is this possible? I would post what I have tried but honestly, I don't even know where to start.
Based on #Allain's answer/link, I worked up this quick function in PHP. You will have to modify it if you want to use non-integer weighting.
/**
* getRandomWeightedElement()
* Utility function for getting random values with weighting.
* Pass in an associative array, such as array('A'=>5, 'B'=>45, 'C'=>50)
* An array like this means that "A" has a 5% chance of being selected, "B" 45%, and "C" 50%.
* The return value is the array key, A, B, or C in this case. Note that the values assigned
* do not have to be percentages. The values are simply relative to each other. If one value
* weight was 2, and the other weight of 1, the value with the weight of 2 has about a 66%
* chance of being selected. Also note that weights should be integers.
*
* #param array $weightedValues
*/
function getRandomWeightedElement(array $weightedValues) {
$rand = mt_rand(1, (int) array_sum($weightedValues));
foreach ($weightedValues as $key => $value) {
$rand -= $value;
if ($rand <= 0) {
return $key;
}
}
}
For an efficient random number skewed consistently towards one end of the scale:
Choose a continuous random number between 0..1
Raise to a power γ, to bias it. 1 is unweighted, lower gives more of the higher numbers and vice versa
Scale to desired range and round to integer
eg. in PHP (untested):
function weightedrand($min, $max, $gamma) {
$offset= $max-$min+1;
return floor($min+pow(lcg_value(), $gamma)*$offset);
}
echo(weightedrand(1, 10, 1.5));
There's a pretty good tutorial for you.
Basically:
Sum the weights of all the numbers.
Pick a random number less than that
subtract the weights in order until the result is negative and return that number if it is.
This tutorial walks you through it, in PHP, with multiple cut and paste solutions. Note that this routine is slightly modified from what you'll find on that page, as a result of the comment below.
A function taken from the post:
/**
* weighted_random_simple()
* Pick a random item based on weights.
*
* #param array $values Array of elements to choose from
* #param array $weights An array of weights. Weight must be a positive number.
* #return mixed Selected element.
*/
function weighted_random_simple($values, $weights){
$count = count($values);
$i = 0;
$n = 0;
$num = mt_rand(1, array_sum($weights));
while($i < $count){
$n += $weights[$i];
if($n >= $num){
break;
}
$i++;
}
return $values[$i];
}
/**
* #param array $weightedValues
* #return string
*/
function getRandomWeightedElement(array $weightedValues)
{
$array = array();
foreach ($weightedValues as $key => $weight) {
$array = array_merge(array_fill(0, $weight, $key), $array);
}
return $array[array_rand($array)];
}
getRandomWeightedElement(array('A'=>10, 'B'=>90));
This is very easy method. How get random weighted element. I fill array variable $key. I get $key to array $weight x. After that, use array_rand to array. And I have random value ;).
Plain and fair.
Just copy/paste and test it.
/**
* Return weighted probability
* #param (array) prob=>item
* #return key
*/
function weightedRand($stream) {
$pos = mt_rand(1,array_sum(array_keys($stream)));
$em = 0;
foreach ($stream as $k => $v) {
$em += $k;
if ($em >= $pos)
return $v;
}
}
$item['30'] = 'I have more chances than everybody :]';
$item['10'] = 'I have good chances';
$item['1'] = 'I\'m difficult to appear...';
for ($i = 1; $i <= 10; $i++) {
echo weightedRand($item).'<br />';
}
Edit: Added missing bracket at the end.
You can use weightedChoice from Non-standard PHP library. It accepts a list of pairs (item, weight) to have the possibility to work with items that can't be array keys. You can use pairs function to convert array(item => weight) to the needed format.
use function \nspl\a\pairs;
use function \nspl\rnd\weightedChoice;
$weights = pairs(array(
1 => 10,
2 => 15,
3 => 15,
4 => 15,
5 => 15,
6 => 10,
7 => 5,
8 => 5,
9 => 5,
10 => 5
));
$number = weightedChoice($weights);
In this example, 2-5 will appear 3 times more often than 7-10.
i used Brad's answar and changed it a little to fit my situation and add more flexibility
i have an array with array value
$products = [
['id'=>1,'name'=> 'product1' , 'chance'=>2] ,
['id'=>2,'name'=> 'product2' , 'chance'=>7]
]
first i shuffle the products array
shuffle($products );
then you can pass it to the function
function getRandomWeightedElement(array $products) {
$chancesSum = 0;
foreach ($products as $product){
$chancesSum += (int) $product['chance'];
}
$rand = mt_rand(1, $chancesSum);
$range = 0;
foreach ($products as $product) {
$range += (int) $product['chance'];
$compare = $rand - $range;
if ($compare <= 0){
return (int) $product['id'];
}
}}
Since I used IainMH's solution, I may as well share my PHP code:
<pre><?php
// Set total number of iterations
$total = 1716;
// Set array of random number
$arr = array(1, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5);
$arr2 = array(0, 0, 1, 1, 2, 2, 2, 3, 3, 4, 5);
// Print out random numbers
for ($i=0; $i<$total; $i++){
// Pick random array index
$rand = array_rand($arr);
$rand2 = array_rand($arr2);
// Print array values
print $arr[$rand] . "\t" . $arr2[$rand2] . "\r\n";
}
?></pre>
I just released a class to perform weighted sorting easily.
It's based on the same algorithm mentioned in Brad's and Allain's answers, and is optimized for speed, unit-tested for uniform distribution, and supports elements of any PHP type.
Using it is simple. Instantiate it:
$picker = new Brick\Random\RandomPicker();
Then add elements as an array of weighted values (only if your elements are strings or integers):
$picker->addElements([
'foo' => 25,
'bar' => 50,
'baz' => 100
]);
Or use individual calls to addElement(). This method supports any kind of PHP values as elements (strings, numbers, objects, ...), as opposed to the array approach:
$picker->addElement($object1, $weight1);
$picker->addElement($object2, $weight2);
Then get a random element:
$element = $picker->getRandomElement();
The probability of getting one of the elements depends on its associated weight. The only restriction is that weights must be integers.
Many of the answers on this page seem to use array bloating, excessive iteration, a library, or a hard-to-read process. Of course, everyone thinks their own baby is the cutest, but I honestly think my approach is lean, simple and easy to read/modify...
Per the OP, I will create an array of values (declared as keys) from 1 to 10, with 3, 4, and 5 having double the weight of the other values (declared as values).
$values_and_weights=array(
1=>1,
2=>1,
3=>2,
4=>2,
5=>2,
6=>1,
7=>1,
8=>1,
9=>1,
10=>1
);
If you are only going to make one random selection and/or your array is relatively small* (do your own benchmarking to be sure), this is probably your best bet:
$pick=mt_rand(1,array_sum($values_and_weights));
$x=0;
foreach($values_and_weights as $val=>$wgt){
if(($x+=$wgt)>=$pick){
echo "$val";
break;
}
}
This approach involves no array modification and probably won't need to iterate the entire array (but may).
On the other hand, if you are going to make more than one random selection on the array and/or your array is sufficiently large* (do your own benchmarking to be sure), restructuring the array may be better.
The cost in memory for generating a new array will be increasingly justified as:
array size increases and
number of random selections increases.
The new array requires the replacement of "weight" with a "limit" for each value by adding the previous element's weight to the current element's weight.
Then flip the array so that the limits are the array keys and the values are the array values.
The logic is: the selected value will have the lowest limit that is >= $pick.
// Declare new array using array_walk one-liner:
array_walk($values_and_weights,function($v,$k)use(&$limits_and_values,&$x){$limits_and_values[$x+=$v]=$k;});
//Alternative declaration method - 4-liner, foreach() loop:
/*$x=0;
foreach($values_and_weights as $val=>$wgt){
$limits_and_values[$x+=$wgt]=$val;
}*/
var_export($limits_and_values);
Creates this array:
array (
1 => 1,
2 => 2,
4 => 3,
6 => 4,
8 => 5,
9 => 6,
10 => 7,
11 => 8,
12 => 9,
13 => 10,
)
Now to generate the random $pick and select the value:
// $x (from walk/loop) is the same as writing: end($limits_and_values); $x=key($limits_and_values);
$pick=mt_rand(1,$x); // pull random integer between 1 and highest limit/key
while(!isset($limits_and_values[$pick])){++$pick;} // smallest possible loop to find key
echo $limits_and_values[$pick]; // this is your random (weighted) value
This approach is brilliant because isset() is very fast and the maximum number of isset() calls in the while loop can only be as many as the largest weight (not to be confused with limit) in the array. For this case, maximum iterations = 2!
THIS APPROACH NEVER NEEDS TO ITERATE THE ENTIRE ARRAY
I used this:
mt_rand($min, mt_rand($min, $max));
it give more lower values and less higher values, since the more the value is high the more is cutted out by one of the mt_rand
The probability is linearly increasing in the lower values, forming a square diagonal (see maths lower)
PRO: easy and strightforward
CON: maybe too simple so not enough weightable or balanceable for some use case
Maths:
let i index of i-nth value from min to max,
let P(i) the probability of obtaining the i-nth value,
let N=max-min:
P(i)=(1+N-i)/sum(1,N)
Since N is equals for all terms:
P(i) is proportional to N-i
so, in facts, the probability is linearly increasing in the lower values, forming a square diagonal
Variants:
you can write variants:
mt_rand($min, mt_rand(1, mt_rand(1, $max))); //value more given in low part
mt_rand(mt_rand($min, $max), $max); //mirrored, more upper values than lower
...
function getBucketFromWeights($values) {
$total = $currentTotal = $bucket = 0;
foreach ($values as $amount) {
$total += $amount;
}
$rand = mt_rand(0, $total-1);
foreach ($values as $amount) {
$currentTotal += $amount;
if ($rand => $currentTotal) {
$bucket++;
}
else {
break;
}
}
return $bucket;
}
I ugh modified this from an answer here Picking random element by user defined weights
After I wrote this I saw someone else had an even more elegant answer. He he he he.

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