OOP PHP Class calling function1()->function2() from one line call - php

I am in a new quandary, and have been trying to work with it, I have gotten nothing but errors but I'm some what determined to learn how to do it, and after a bit of searching looks like it cannot be done the say that I want it to be.
In the class there are two or more functions(each can probably be called separably[sp]):
public function functionOne($some_var){
some other code to be run;
}
public function functionTwo($some_other_var){
some other code to be run after functionOne(), not called here;
}
From the caller (model):
$tClass = new TestClass();
$result = tClass->functionOne()->functionTwo();
echo $result;
Is this even possible from php? I know it works in frameworks like Laravel, which is where I learned about it. it would be nice... and so I am asking if I am doing it wrong? or ist it even possible, if it is where can i look for more as google had very very little information on the subject.

This is called fluent interface and will always work as soon as your method is doing
return $this;
Most likely it should be a good practice to make all your setters fluent. I would tend to say the only method that cannot be fluent would be your getters, otherwise, all other methods are perfect fit for a fluent interface.
class calculator {
private $result = 0;
public multiplication($number) {
$this->result *= $number;
return $this;
}
public addition() {
$this->result += $number;
return $this;
}
/* ... */
public getResult() {
return $this->result;
}
}
Usage:
$calculator = new calculator();
echo $calculator->addition(10)->multiplication(2)->getResult(); // 20

Related

Nested Objects in PHP

Likely this has already been asked, but nevertheless, here goes. This may fall under best practice or security... I'm not really sure.
In my application, I am using a nested object, that is called in the __construct() function. Sort of like this:
class user {
public $userID = NULL;
public $someObject = NULL;
public function __construct() {
$this->userID = getThisUser();
$this->someObject = new objectBuilder($this->userID);
}
public function getThisUser() {
// ...
}
}
class objectBuilder {
public $buriedVar = NULL;
public function __construct($uid = NULL) {
if( !isset($uid) ) {
$this->buriedVar = setTheObject($uid);
} else {
$this->buriedVar = setTheObject(0);
}
}
public function setTheObject($id) {
// ...
return "random string";
}
}
$tom = new user();
Obviously terrible outline here, but the point is, I can then call $tom->someObject->buriedVar and it'll return "random string".
While looking for a way to nest classes, I noticed no one recommends this as a method for storing objects inside of another object. I'm curious of a few things:
1) Is this insecure?
2) Are the vars inside the nested object exclusive to the call made inside $tom->__construct(), or if I create another object using new objectBuilder() is it overwriting the one inside $tom->someObject? I haven't noticed this, but am not sure how to test for that entirely.
3) Is there something else I'm missing? A best practice reason not to instantiate an object inside a class? I've been using it for years and it works great for what I've done. Is it a speed thing?
1) Is this insecure?
Not inherently, no.
2) Are the vars inside the nested object exclusive to the call made
inside $tom->__construct(), or if I create another object using new
objectBuilder() is it overwriting the one inside $tom->someObject? I
haven't noticed this, but am not sure how to test for that entirely.
This is a fundamental question between class and object. Objects are instances of a class and there can be multiple. The only things that would be overwritten are static properties and methods. You could test it like this:
<?php
$obj1 = new objectBuilder();
$obj2 = new objectBuilder();
if ($obj1 !== $obj2) {
echo "objects are not the same\n";
}
if ($obj1->buriedVar !== $obj2->buriedVar) {
echo "nested objects are not the same either\n";
}
$obj3 = new objectBuilder(1);
if ($obj1->buriedVar != $obj3->buriedVar) {
echo "even the values of two different buried vars with different values are different.\n";
}
if ($obj1->buriedVar == $obj2->buriedVar) {
echo "counter-example: nested variables with the same values set are similar.\n";
}
It helps to know the difference between equality and identity (see this SO post).
3) Is there something else I'm missing? A best practice reason not to
instantiate an object inside a class? I've been using it for years and
it works great for what I've done. Is it a speed thing?
You touched on it briefly. What you should know is that this is not scalable and is difficult to test.
Imagine you're creating a website for dogs.
<?php
class Bio
{
public function __construct()
{
$this->dog = new Dog('Terrier');
}
}
class Dog
{
private $animal = 'dog';
private $noise = 'woof!';
private $breed;
public function __construct($breed=null)
{
$this->setBreed($breed);
}
public function setBreed($breed)
{
$this->breed = $breed;
}
}
What if you want to add a new breed? Well... That's easy enough:
class Bio
{
// ...
public function __construct($breed)
{
$this->dog = new Dog($breed);
}
// ...
}
Cool! You've solved everything.
Except...
One day you want to create a section for cats, because one of your best writers also loves cats, and you sense an untapped market.
Uh oh...
You can refactor the code, of course. But you wrote it a long time ago. Now you have to go in and figure out where everything went. No big deal.. A bit annoying but you fixed it!
But now you have another problem. Turns out that the same author wants to add different traits to the breed. You're surprised this hasn't come up sooner but, hey, it's probably a good thing to have.
Now you need to go in to the Dog object, and the Cat object, and add traits.
Every single time.
On. Every. Bio.
After some reconfiguring, you've created something monstrous like this:
$article1 = new Bio('Terrier', 'dog', ['independent']);
$article2 = new Bio('Persian', 'cat', ['flat-faced']);
//... and so on, and so on
The next time the author asks for something, you fire her and then tear your hair out in a mad rage.
Or, from the beginning, you use Dependency Injection.
<?php
class Bio
{
private $animal;
public function __construct(AnimalInterface $animal)
{
$this->animal = $animal;
}
}
interface Animal
{
public function getType();
public function setBreed($breed);
public function getBreed();
public function setTraits(array $traits);
public function getTraits();
}
abstract class AbstractAnimal implements AnimalInterface
{
private $breed;
private $traits = [];
abstract public function getType();
public function setBreed($breed)
{
$this->breed = $breed;
}
public function getBreed()
{
return $this->breed;
}
public function setTraits(array $traits)
{
$this->traits = $traits;
}
public function getTraits()
{
return (array)$this->traits;
}
}
class Cat extends AbstractAnimal
{
public function getType()
{
return 'cat';
}
}
class Dog extends AbstractAnimal
{
public function getType()
{
return 'dog';
}
}
This pattern requires little to no editing after it has been created.
Why? Because you are injecting the object to nest into the class, rather than instantiating it in the object.
$bio1 = new Bio($dog); $bio2 = new Bio($cat); can always stay like this. Now you just edit the $dog and $cat objects. The added benefit is that these objects can be used anywhere.
But what about utility classes?
(This is where testability comes in. If you haven't worked with unit testing, I recommend reading up on it in the link to PHPUnit below. I'm not going to dwell on how that works as it's off topic).
Dependency Injection is well and good if you have classes that require customization. But what about utility classes that just house various functions?
class Utils
{
public function add($a, $b)
{
return $a + $b;
}
}
You might think that you can call this function safely from the constructor. And you can. However, one day you might create a log method in your Utils class:
public function log($msg)
{
exec("cat '$msg' > /tmp/log.txt");
}
This works just fine. However, when you run tests, your /tmp/log.txt file complains. "Invalid permissions!". When this method is run via your website, log.txt needs to be writeable by www-data.
You could just chmod 777 /tmp/log.txt, but that would mean everyone who has access to your server can write to that log. Additionally, you may not want to always write to the same log when you're testing as when you're navigating through the web interface (Personally, I would find it confusing and cluttering).
PHPUnit and other unit testing services allow you to mock various objects. The problem is that you have classes calling Utils directly.
You have to find a way to manually override the constructor. Look at PHPUnit's manual to find out why this maybe isn't ideal.
So if you're not using Dependency Injection, what do you do?
PHPUnit suggests, amongst other fixes, moving this Utils object instantiation to another method and then stubbing/mocking that method in your unit test (I want to emphasize that this is after recommending Dependency Injection).
So the next best?
public function __construct()
{
$this->init();
}
private function init()
{
$this->utils = new Utils;
}
Now when you unit test, you can create a fake init method and it will be called as soon as the class is created.
In conclusion, the way you are currently instantiating classes is not scalable or easily testable in many real world situations. While it may be all right in limited situations, it is better to get used to the DI (Dependency Injection) pattern, because it will save you lots of headaches in the future.

Need Help in PHP OOP

I'm new in PHP OOP. I need some help for how to write the php OOP class then can call the class like below.
Query->table('user')->column('id','name')->where('name LIKE ?',
["name"=> 'John'])->orderby('name', 'desc');
But, I had try so many time, what I can get it something like below then stop.
Query->table('user')->column('id','name');
I'm running out of ideas and I had google a lot, but fail to find any solution.
Any suitable help is very much appreciated.
You just need to return on each function of class object itself using $this. All functions that you want to run "in chain" should be public. Check this code:
<?php
class ClassName
{
public function a()
{
// ...
return $this;
}
public function b($param)
{
// ...
return $this;
}
public function c()
{
// ...
return $this;
}
}
// testing
$obj = new ClassName;
$result = $obj->a()->b('someParam')->c();
You should read about method chaining.

PHP OOP a lot of setters, getters

I need to create approx. 5-7 classes, every class will contain a lot of members (let us say each class will contain 20 members). I could create them using public access, like:
class A {
public $myPropertyOne = '';
public $myPropertyTwo = '';
...
}
My preferred way of course to make these members private and create get/set methods for each property. I.e.
class A {
private $myPropertyOne = '';
private $myPropertyTwo = '';
public function getMyPropertyOne() {
return $this->myPropertyOne;
}
public function setMyPropertyOne($myPropertyOne) {
$this->myPropertyOne = $myPropertyOne;
}
public function getMyPropertyTwo() {
return $this->myPropertyTwo;
}
public function setMyPropertyTwo($myPropertyTwo) {
$this->myPropertyTwo = $myPropertyTwo;
}
}
But considering a class will have 20 properties, I will have in addition to this add 40 methods. And my concern here is how will this slow down the script and much more memory this will require (remember I am going to have several classes like this).
Another solution could be to use magic functions __set, __get but I don't want to, because the code completion in development IDE will not suggest properties which is crucial for me.
If this would be a compiled language (like C++) I would not have a question and would use the solution with getters, setters but since the PHP is interpreted language I am interested in my scripts to use less RAM and be as fast as possible.
Thanks in advance, any thoughts regarding this question would be much appreciated!
My Opinion
Thank you all for your answers, I just wanted to share my opinion in case someone will look for an answer to this question.
I cannot fully agree with those who say that you should not care about performance as this is task of optimizers, I think this is important factor (well atleast as for me), when we're dealing with interpreted language such as PHP we will always have to think about memory and speed (this all reminds me the time when I was developing system apps for DOS, heh :) and you always have been limited with poor CPU and kilobytes of total RAM so you got happy if you could save an additional byte), in PHP development you have the same picture as regardless of how many server you add, users' count will be always higher so that you always have to decide if you want to follow classic/safe/proper method or to avoid this and get some gain in speed or memory.
So.... my opinion is that the best way here is to use public access for all member and avoid getters/setters for all properties and use private access with get/set methods for properties which requires data validation or initialization before a value will be set.
For example:
class B {
public $myPropertyOne = '';
public $myPropertyTwo = '';
private $myPropertyThree = array();
public function getMyPropertyThree() {
return $this->myPropertyThree;
}
public function setMyPropertyThree($val) {
if(!is_array($val)) {
return;
}
$this->myPropertyThree = $val;
}
}
Thank you for spending time on my question!
Simple test shows instances take the same amount of memory, unaffected by the number of methods in a class:
Class with no methods:
class Test1 { }
Class with 20 methods:
class Test2 {
function test1() { return true; }
function test2() { return true; }
function test3() { return true; }
function test4() { return true; }
function test5() { return true; }
function test6() { return true; }
function test7() { return true; }
function test8() { return true; }
function test9() { return true; }
function test10() { return true; }
function test11() { return true; }
function test12() { return true; }
function test13() { return true; }
function test14() { return true; }
function test15() { return true; }
function test16() { return true; }
function test17() { return true; }
function test18() { return true; }
function test19() { return true; }
function test20() { return true; }
}
Test loop, same for both tests:
$test = array();
$base = memory_get_usage();
for ($i = 0; $i < 10000; $i++) {
$test[] = new ClassToBeTested();
}
$used = memory_get_usage() - $base;
print("used: $used\n");
Result for class Test1 (no methods):
used: 3157408
Result for class Test2 (20 methods):
used: 3157408
I've run it in two separate scripts, since running the two tests in a single script apparently exposed some PHP internal allocation, and the second test consumed less memory than the first, no matter which one is first or second.
While you surely take more memory for the actual class definition, apparently this cost is incurred only once per class, not per instance. You don't have to worry about the memory usage.
But considering a class will have 20 properties
Having this many properties is usually an indicator of misplaced information. Check whether you can group some of those into Classes of their own.
Refactoring: Extract Class
I will have in addition to this add 40 methods.
Not at all. Unless these classes are dumb data structs, you dont want any Getters and Setters on them because they break encapsulation. Put methods in the public API with which you tell the objects to do things.
Getter Eradicator
Getters and Setters are evil
Tell Don't Ask
And my concern here is how will this slow down the script and much more memory this will require (remember I am going to have several classes like this).
This is not an issue.
In PHP, are objects methods code duplicated or shared between instances?
Another solution could be to use magic functions __set, __get but I don't want to, because the code completion in development IDE will not suggest properties which is crucial for me.
Modern IDEs can autocomplete on magic methods.
Code Completion for private/protected member variables when using magic __get()
However, if you are already concerned about performance at the microlevel, then you dont want magic methods because those are definitely slower.
__get/__set/__call performance questions with PHP
Apart from that, Magic Methods are not substitutes for getters and setters but error handlers that get triggered when an inaccessible property or method was called.
PHP __get and __set magic methods
Also, magic methods are unobvious and make for hard to read APIs.
To make properties of your class that implemented by magic methods to be highlited by IDE just use #property PHPDoc #property tag, like this:
<?php
/**
* #property int id Blog post ID
* #property string title Blog post Title
*/
class Post {
}
More on PHPDoc' #property here: http://manual.phpdoc.org/HTMLSmartyConverter/PHP/phpDocumentor/tutorial_tags.property.pkg.html
As for other issues questioned - Karoly Horvath' comment fully covers those PHP OOP a lot of setters, getters.
As stated before, it's quite strange that your class should have so many properties. However, it can sometimes (fairly rarely though) happen. But normally, those properties should have a sort of link together : so you could store them in a hashmap and not a property. Then you just neeed one method as a getter.
Now, it will surely be more resources consuming, true. As for autocompletion, use constants : you'll just type something like :
$my_class->getFromHashMap($parameter)
And when typing your parameter, you'll use the constant as it's stored in the class : here, the autocomplete should be able to help you.
Take in mind that my code considered that properties' name have been declared in lowercase...
<?php
class Modelo {
var $attr1 = "default";
var $attr2 = 0;
public function __call($name, $arguments)
{
if (method_exists($this, ($method = $name))){
return $this->$method();
}
else{
$attribute = split("get",$name);
if(count($attribute)==2){
$attribute = strtolower($attribute[1]);
if(isset($this->$attribute)){
return ($this->$attribute);
}
}else{
$attribute = split("set",$name);
if(count($attribute)==2){
$attribute = strtolower($attribute[1]);
if(isset($this->$attribute) && count($arguments)==1){
$this->$attribute=$arguments[0];
}else{
die("$name number of arguments error: ".join($arguments,","));
}
}else{
die("$name doesn't exist!");
}
}
}
}
}
echo "<pre>";
$m = new Modelo();
print_r(
array(
"objetct"=>$m
,"getAttr1"=>$m->getAttr1()
,"getAttr2"=>$m->getAttr2()
)
);
echo "setAttr1\n";
$m->setAttr1("by set method");
print_r(
array(
"objetct"=>$m
,"getAttr1"=>$m->getAttr1()
,"getAttr2"=>$m->getAttr2()
)
);
?>
You could try this:
trait get_set
{
public function set($what, $value)
{
$this->{$what} = $value;
}
public function get($what)
{
return $this->{$what};
}
}
It will work on public and protected variables. You can add if(!isset($this->{$what})error()

Getting started with "Enhance PHP"

I am looking to incorporate a testing framework into a project I am building and came across Enhance PHP which I like but I am having some difficulty finding relevant information on-line since "enhance php" is such a commonly used phrase.
Has anyone worked with this framework that might be able to point me toward some helpful guide? Have you worked with a unit test framework that you think is amazingly better?
Thanks in advance.
In response to Gotzofter, this is the class to be tested:
<?php
include_once('EnhanceTestFramework.php');
class ExampleClass
{
private $OtherClass;
function __construct($mock = null)
{
if ($mock == null)
$this->OtherClass = new OtherExampleClass();
else
$this->OtherClass = $mock;
}
public function doSomething()
{
return $this->OtherClass->getSomething(1, 'Arg2');
}
}
class OtherExampleClass
{
public function getSomething()
{
return "Something";
}
}
class ExampleClassTests extends \Enhance\TestFixture
{
public function setUp()
{
}
public function tearDown()
{
}
public function verifyWithAMock()
{
$mock = \Enhance\MockFactory::createMock('OtherExampleClass');
$mock->addExpectation(
\Enhance\Expect::method('getSomething')
->with(1, 'Arg2')
->returns('Something')
->times(1)
);
$target = new ExampleClass($mock);
$result = $target->doSomething();
\Enhance\Assert::areIdentical("Something", $result);
$mock->verifyExpectations();
}
}
\Enhance\Core::runTests();
look at my constructor for ExampleClass.
Because enhance-php's site example injects the $mock object by calling new ExampleClass($mock), I am forced to change my ExampleClass constructor to handle a $mock as an input parameter.
Do I have to handle this for all classes that I want to subject to unit testing with the framework?
Thanks.
This:
function __construct()
{
$this->OtherClass = new OtherExampleClass;
}
Should be:
function __construct($otherClass)
{
$this->OtherClass = $otherClass;
}
Your mock is never injected at this point in your test:
$target = new ExampleClass($mock);
One thing I would recommend no matter what testing framework you are using is type-hinting against the expected class, or interface.
<?php
class ExampleClass
{
private $OtherClass; // OtherClass instance
public function __construct(OtherClass $OtherClass=null)
{
// ...
}
}
I'm no di expert, but I don't see the problem in letting each class call new if an instance isn't provided for a particular dependency. You could also of course take the approach where you use setter methods to configure dependencies.
<?php
class class ExampleClass
{
private $OtherClass; // OtherClass instance
public function setOtherClass(OtherClass $OtherClass)
{
$this->OtherClass = $OtherClass;
}
}
It is lame that the ExampleClass in the sample code doesn't even define the doSomething method from the ExampleDependencyClassTests, but if I understand correctly it looks like Enhance PHP is not forcing you to take a particular style of dependency injection. You can write the test class however you want, so for example if you took the setter method approach I mentioned above, you could change the example mock code to
<?php
class ExampleDependencyClassTests extends \Enhance\TestFixture
{
public function verifyWithAMock()
{
$mock = \Enhance\MockFactory::createMock('ExampleDependencyClass');
$mock->addExpectation(
\Enhance\Expect::method('getSomething')
->with(1, 'Arg2')
->returns('Something')
->times(1)
);
$target = new ExampleClass();
$target->setExampleDependencyClass($mock);
$result = $target->doSomething();
$mock->verifyExpectations();
}
}
Of course it would probly make sense to make the appropriate revisions to the ExampleClass!
<?php
class ExampleClass
{
private $ExampleDependencyClass;
public function addTwoNumbers($a, $b)
{
return $a + $b;
}
public function setExampleDependencyClass(
ExampleDependencyClass $ExampleDependecyClass
) {
$this->ExampleDependecyClass = $ExampleDependecyClass;
}
public function doSomething($someArg)
{
return 'Something';
}
}
I've worked with PHPUnit quite a bit, and honestly you'll have to face the same challenges with Mocks there. My 2 cents, try to model your tests without Mocks if possible ;)
There is a tutorial on NetTuts titled Testing Your PHP Codebase With Enhance PHP, which will definitely help you to get started.
And there is a Quick Start Guide on Enhance PHP.

How to chain method on a newly created object?

I would like to know whether there's a way to chain methods on a newly created object in PHP?
Something like:
class Foo {
public function xyz() { ... return $this; }
}
$my_foo = new Foo()->xyz();
Anyone know of a way to achieve this?
In PHP 5.4+, the parser's been modified so you can do something like this
(new Foo())->xyz();
Wrap the instantiation in parenthesis, and chain away.
Prior to PHP 5.4, when you're using the
new Classname();
syntax, you can't chain a method call off the instantiation. It's a limitation of PHP 5.3's syntax. Once an object is instantiated, you can chain away.
One method I've seen used to get around this is a static instantiation method of some kind.
class Foo
{
public function xyz()
{
echo "Called","\n";
return $this;
}
static public function instantiate()
{
return new self();
}
}
$a = Foo::instantiate()->xyz();
By wrapping the call to new in a static method, you can instantiate a class with method call, and you're then free to chain off that.
Define a global function like this:
function with($object){ return $object; }
You will then be able to call:
with(new Foo)->xyz();
In PHP 5.4 you can chain off a newly instantiated object:
http://docs.php.net/manual/en/migration54.new-features.php
For older versions of PHP, you can use Alan Storm's solution.
This answer is outdated - therefore want to correct it.
In PHP 5.4.x you can chain a method to a new-call. Let's take this class as example:
<?php class a {
public function __construct() { echo "Constructed\n"; }
public function foo() { echo "Foobar'd!\n"; }
}
Now, we can use this: $b = (new a())->foo();
And the output is:
Constructed
Foobar'd!
Further information may be found on the manual: http://www.php.net/manual/en/migration54.new-features.php
Well, this may be an old question but as with a lot of things in programming - eventually the answer changes.
Regarding PHP 5.3, no, you can't chain directly from the constructor. To expand on the accepted answer however, in order to properly accommodate for inheritance, you can do:
abstract class Foo
{
public static function create()
{
return new static;
}
}
class Bar extends Foo
{
public function chain1()
{
return $this;
}
public function chain2()
{
return $this;
}
}
$bar = Bar::create()->chain1()->chain2();
That will work just fine and will return you a new Bar() instance.
In PHP 5.4, however, you can simply do:
$bar = (new Bar)->chain1()->chain2();
Hopefully this helps someone stumbling across the question like I have!
It would be really helpful if they 'fix this' in a future release. I really appreciate the ability to chain (especially when populating collections):
I added a method to the base class of my framework called create() that can be chained off of. Should work with all descendant classes automatically.
class baseClass
{
...
public final static function create()
{
$class = new \ReflectionClass(get_called_class());
return $class->newInstance(func_get_args());
}
...
public function __call($method, $args)
{
$matches = array();
if (preg_match('/^(?:Add|Set)(?<prop>.+)/', $method, $matches) > 0)
{
// Magic chaining method
if (property_exists($this, $matches['prop']) && count($args) > 0)
{
$this->$matches['prop'] = $args[0];
return $this;
}
}
}
...
}
Class::create()->SetName('Kris')->SetAge(36);
Just for the sake of completeness (and for the fun of it...), since nobody seems to have mentioned the solution with the shortest (and least sophisticated) code.
For frequently used short-lived objects, especially when writing test cases, where you typically do lots of object creation, you may want to optimize for typing convenience (rather than purity), and sorta' combine Alan Storm's Foo::instantiate() factory method and Kenaniah's with() global function technique.
Simply make the factory method a global function with the same name as the class!. ;-o (Either add it as a convenience wrapper around the proper static Foo::instantiate() or just move it out there while nobody is looking.)
class Foo
{
public function xyz()
{
echo "Called","\n";
return $this;
}
}
function Foo()
{
return new Foo();
}
$a = Foo()->xyz();
NOTE:
I WOULDN'T DO THIS on production code. While kinda' sexy, this is an abuse on basic coding principles (like "principle of least surprise" (although this is actually rather intuitive syntax), or "don't repeat yourself", esp. if wrapping a real factory method with some parameters, which itself, BTW, is already an abuse of DRY...), plus PHP may change in he future to break code like this in funny ways.

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