Using proxy or shortcuts methods in PHP - php

I have classes with larges methods name that are called too many times.
Example:
/**
* This class do awesome things.
*/
class AwesomeClass {
/**
* Do something awesome.
*/
public function doSomethingAwesome()
{
//Do something awesome
}
}
Now, I call the method:
$awesomeInstance->doSomethingAwesome();
The method name is large and is typed to many times. For prevent misspelling, I created a shortcut method:
/**
* Shortcut of doSomethingAwesome()
*/
public function dsa()
{
return $this->doSomethingAwesome();
}
And calling method:
$awesomeInstance->dsa();
Is this a bad practice? How afect the performance?

It is a commonly stated rule of thumb that code is read more often than it is written. Even if writing code only for your own use, you will not remember everything about how it works when you read it back in 6 months time to make some amendment.
Your shortcut method names optimise your codebase for writing, because they make it quicker to type, and less error-prone.
However, they are actively harmful for reading, because they lead to less descriptive code, and require you to cross-reference the comment on the shortcut to check what it abbreviates.
Instead, you should aim to write the same code (thus retaining readability) but find tools to do so more easily and with fewer errors. A major helper in this case would be using a more powerful code editor or IDE, which will include auto-complete and code navigation facilities. You can also use standalone "code linting" / "static analysis" tools to pick up mistyped function names.

Performance shouldn't be an issue. But readability of your code suffers. You should use descriptive method names. If this function is called too many times it's a code smell and some refactoring may be needed.

I would not recommend creating shortcut methods. I am not sure why your methods do have such long names. Maybe your methods do more than one task?
for example:
$awesomeInstance->parseCheckAndSaveMyAwsomeObject();
in that case, you should write a dedicated method for each task.
Could you explain it in more detail?

Related

A Big Function with Case instead of many small functions

The benefits of breaking code into very small components which do one and only one simple function are obvious. But there is nothing which mandates that we should make each and every function a separate function in itself.
Consider the following case:
There is one big function, however EACH of the cases included in the function is isolated, and runs only by itself. All of the case blocks can be just copy/pasted into a different code body, wrapped in their function name. So its modular. There wont be any multiple cases(ifs) combined, ever.
All the small functions which reside in the case blocks use $vars array as their main variable. So any number of variables in any format can be passed to the parent iterator as part of an array. There are no limitations.
The parent iterator can be run anywhere, from any place, even within itself by requesting a particular action. ie $this->run_actions('close_ticket');
It has massive advantage regarding the common procedures which need to be run, and may need to be run over all actions requested. output buffering is one, and any action hooks, filters or any other all encompassing system that can be imagined.
This format allows any future new procedures which need be run before and after any action and/or on the inputs and outputs of any action, to be easily integrated. (For the particular case i have in my hands, the appearance of such cases in future is certain!!!.) If all these actions were divided into small functions instead, you would need to either go and change hooks and filters on each of the functions, or still have some sort of other function to dispatch these onto those small functions. With this format, you just place them before or after the switch/case block.
Code reading is simple: When you see a particular case, you know what it does -> 'view_tickets' is the ticket view action, and it takes $vars as an input.
Obviously, a truly hypermassive function will have various disadvantages.
So, the question is:
Assuming that the size of the function is kept at a reasonable size and the principles of modularity and one simple action per case is preserved, also considering that anyone who works with this code in future will not need to look into this code and must not modify this code and need to know only the hooks and filters which will be documented elsewhere than code itself, (including any variables they use) do you think this could be an efficient approach to combining tasks which need common procedures run on them?
public function run_actions($action,$vars=false)
{
// Global, common filters and procedures which all actions need or may need
ob_start();
switch($action)
{
case 'view_tickets':
{
// Do things
// Echo things if necessary
break;
}
case 'close_ticket':
{
// Do things
// Echo things if necessary
break;
}
case 'do_even_more_stuff':
{
// Do things
// Echo things if necessary
break;
}
// Many more cases as needed
}
// Even more common post-processing actions, filters and other stuff any action may need
$output=ob_get_clean();
return $output;
}
You can replace conditional with polymorphism. Create an abstract action class with a method like "execute" and then subclass for all various actions implementing that method.
e.g.
function run_actions(IAction action) {
//...
action->execute();
//...
}
That way, if you will need to introduce additional behavior, you won't need to modify and test long run_actions with numerous responsibilities.
Various disadvantages:
The switch cases all use $vars so they don't have a specific signature.
This hides the signature from the developer that its thus forced to read the code.
you can't do type-hinting on $vars (force parameters to be arrays, instance of some class, etc)
no IDE autocompletion
Easier to do a mistake
forget a break and you're done. No recognizable error.
Difficult to refactor
what would you do if you need to extract the code to a function? You need to duplicate preprocessing (ob_start, etc) or to change everything
what would you do if you needed to run on action with no preprocessing?
I agree it is very simple, but it has long-run disadvantages. Up to you to strike the right balance :)
When I look at this kind of architecture, I see it as beginning to build a new programming language on top of the existing one. This isn't always a bad thing, if the features you're building are a better abstraction than the language you're building them with, but it's worth challenging what those features are.
In this case, the part of the language you're reinventing is function dispatch: you have a named action, which takes arbitrary parameters, and runs arbitrary code. PHP already does this, and quite efficiently; it also has features your system lacks, such as built-in checks of the number and (to some extent) type of parameters. Furthermore, by inventing a non-standard "syntax", existing tools will not work as well - they won't recognise the actions as self-documenting structures, for instance.
The main part you gain is the ability to add pre- and post-processing around the actions. If there were no other way to achieve this, the tradeoff might be worthwhile, but luckily you have better options, e.g. putting each action into a function, and passing it as a callback to the wrapper function; or making each action an object, and using inheritance or composition to attach the pre- and post-processing without repeating it.
By wrapping the arguments in an array, you can also emulate named parameters, which PHP lacks. This can be a good idea if a function takes many parameters, some of them perhaps optional, but it does come with the drawbacks of reinventing processing that the language would normally do for you, such as applying the correct defaults, complaining on missing mandatory items, etc
There is a simple principle that says don't use more than 2 tab indentation.
eg :
public function applyRules($rules){
if($rules){
foreach($rules as $rule){
//apply ryle
}
}
}
Becomes better when you refactor it :
public function applyRules($rules){
if($rules){
$this->executeRules($rules);
}
}
private function executeRules($rules){
foreach($rules as $rule){
$rule->execute();
}
}
And this way your code will be refactored better and you could apply more unit tests than you could.
Another rule says don't use else, instead break the code eg :
public function usernameExists($username){
if($username){
return true;
}else{
return false;
}
}
Instead of doing this, you should do this :
public function usernameExists($username){
if($username){
return true;
}
return false;
}
Only this way you ensure that your code flows 100%

Am I setting myself up for failure using a static method in a Laravel Controller?

I am quite new to OOP, so this is really a basic OOP question, in the context of a Laravel Controller.
I'm attempting to create a notification system system that creates Notification objects when certain other objects are created, edited, deleted, etc. So, for example, if a User is edited, then I want to generate a Notification regarding this edit. Following this example, I've created UserObserver that calls NotificationController::store() when a User is saved.
class UserObserver extends BaseObserver
{
public function saved($user)
{
$data = [
// omitted from example
];
NotificationController::store($data);
}
}
In order to make this work, I had to make NotificationController::store() static.
class NotificationController extends \BaseController {
public static function store($data)
{
// validation omitted from example
$notification = Notification::create($data);
}
I'm only vaguely familiar with what static means, so there's more than likely something inherently wrong with what I'm doing here, but this seems to get the job done, more or less. However, everything that I've read indicates that static functions are generally bad practice. Is what I'm doing here "wrong," per say? How could I do this better?
I will have several other Observer classes that will need to call this same NotificationController::store(), and I want NotificationController::store() to handle any validation of $data.
I am just starting to learn about unit testing. Would what I've done here make anything difficult with regard to testing?
I've written about statics extensively here: How Not To Kill Your Testability Using Statics. The gist of it as applies to your case is as follows:
Static function calls couple code. It is not possible to substitute static function calls with anything else or to skip those calls, for whatever reason. NotificationController::store() is essentially in the same class of things as substr(). Now, you probably wouldn't want to substitute a call to substr by anything else; but there are a ton of reasons why you may want to substitute NotificationController, now or later.
Unit testing is just one very obvious use case where substitution is very desirable. If you want to test the UserObserver::saved function just by itself, because it contains a complex algorithm which you need to test with all possible inputs to ensure it's working correctly, you cannot decouple that algorithm from the call to NotificationController::store(). And that function in turn probably calls some Model::save() method, which in turn wants to talk to a database. You'd need to set up this whole environment which all this other unrelated code requires (and which may or may not contain bugs of its own), that it essentially is impossible to simply test this one function by itself.
If your code looked more like this:
class UserObserver extends BaseObserver
{
public function saved($user)
{
$data = [
// omitted from example
];
$this->NotificationController->store($data);
}
}
Well, $this->NotificationController is obviously a variable which can be substituted at some point. Most typically this object would be injected at the time you instantiate the class:
new UserObserver($notificationController)
You could simply inject a mock object which allows any methods to be called, but which simply does nothing. Then you could test UserObserver::saved() in isolation and ensure it's actually bug free.
In general, using dependency injected code makes your application more flexible and allows you to take it apart. This is necessary for unit testing, but will also come in handy later in scenarios you can't even imagine right now, but will be stumped by half a year from now as you need to restructure and refactor your application for some new feature you want to implement.
Caveat: I have never written a single line of Laravel code, but as I understand it, it does support some form of dependency injection. If that's actually really the case, you should definitely use that capability. Otherwise be very aware of what parts of your code you're coupling to what other parts and how this will impact your ability to take it apart and refactor later.

OOP concept understanding

I recently started learning the basics of OOP in PHP.
I am new to a whole lot of concepts.
In the traditional procedural way of doing things, if I had a repetitive task, I wrote a function and called it each time.
Since this seems to be a regular occurence, I created a small library of 5-10 functions, which I included in my procedural projects and used.
In OOP, what is the valid way of using your functions and having them accessible from all objects?
To make things closer to the real world, I created a thumbnail class, that takes an image filename as an argument and can perform some operations on it.
In procedural programming. when I had a function for creating thumbnails, I also had a function to create a random md5 string, check a given folder if said string existed, and repeat if it did, so I could generate a unique name for my thumbnails before saving them.
But if I wanted to generate another unique name for another purpose, say saving a text file, I could call that function again.
So, long story short, what is the valid OOP way to have the method randomise_and_check($filename) (and all other methods in my library) accessible from all the objects in my application?
Great question. The first thing you want to do is identify the primary objects you will be working with. An easy way to do this is to identify all the nouns related to your project. In your example it sounds like you will be working with images and strings, from this we can create two classes which will contain related attributes (functions, member variables, etc). And as you wisely mentioned, we need to ensure that the algorithms you are converting into OOP can be called from any context, so we try to keep them abstract as possible (within reason).
So for your specific situation I would suggest something like:
// Good object reference, abstract enough to cover any type of image
// But specific enough to provide semantic API calls
class Image
{
// Using your example, but to ensure you follow the DRY principle
// (Don't repeat yourself) this method should be broken up into two
// separate methods
public static function randomise_and_check($fileUri)
{
// Your code here
....
// Example of call to another class from within this class
$hash = String::generateHash();
}
}
// Very abstract, but allows this class to grow over time, by adding more
// string related methods
class String
{
public static function generateHash()
{
return md5(rand());
}
}
// Calling code example
$imageStats = Image::radomise_and_check($fileUri);
There are several other approaches and ideas that can be employed, such as whether or not to instantiate objects, or whether we should create a parent class from which we can extend, but these concepts will become evident over time and with practice. I think the code snippet provided should give you a good idea what you can do to make the jump from procedural to OOP. And, as always, don't forget to read the docs for more info.
-- Update --
Adding an OOP example:
class Image
{
protected $sourceUri;
public function setSourceUri($sourceUri)
{
$this->sourceUri = $sourceUri;
}
public function generateThumb()
{
return YourGenerator::resize($this->getSourceUri);
}
}
$image = new Image();
$image->setSourceUri($imageUri);
$thumbnail = $image->generateThumbnail();
The way I see it, you have two options:
Don't worry about cramming yourself into OOP and just make them standard, global functions in some utilities.php file you include wherever you want to use it. This is my preferred method.
If you take the more OOP approach, you could make them static functions ("methods") in some utilities class. From the PHP documentation:
<?php
class Foo {
public static function aStaticMethod() {
// ...
}
}
Foo::aStaticMethod();
$classname = 'Foo';
$classname::aStaticMethod(); // As of PHP 5.3.0
?>
Create an (abstract) Util-class with static functions:
example from my Util class:
abstract Class Util{
public static function dump($object){
echo '<pre class=\"dump\">' . print_r($object, true) . '</pre>';
}
}
How to use:
<?
$object = new Whatever();
//what's in the object?
Util::dump($object);
?>
For a beginner, OOP development is not all that different from procedural (once you master the basic concepts it gets quite a bit different, but that's not important to learning the basics).
You deal in OO concepts all the time, you just don't realize it. When you click on a file in your file manager, and manipulate that file.. you're using Object Oriented concepts. The file has attributes (size, type, read-only, etc..) and things you can do with it (open, copy, delete).
You just apply those concepts to development by creating objects that have properties and things you can do with it (methods).
In the OOP world, you don't typically make things available to everything else. OOP is all about "encapsulation", which is limiting access to only that which is needed. Why would you make a "haircut" method available to an orange juice object? You wouldn't. You only make the "haircut" method available to objects that need haircuts.
Writing reusable OO software is very difficult. Even professionals can't get it right a lot of the time. It requires a mixture of experience, training, practice, and frankly luck in some cases.
You should read about Dependency Injection as it seems to apply to your specific problem. Basically, you have an object that depends on some abstraction, maybe the "Image Library" functionality. In your controller, you would create an instance of the "Image Library" object and inject that dependency into whatever other objects required it.
That is, you need to stop thinking on the global scope altogether. Instead, you have to compartmentalize functionailties in a sane way and tie them together. Basically, objects should only know about as little as they need to know (also look up Law of Demeter and SOLID). I reiterate, this is tough to do correctly, and most of the time you can still have an application that works beautifully even if it's done incorrectly.
If you want to be very strict about this you should apply this line of thinking to everything, but if you have a function that wraps something very simple like return isset($_POST[$key]) ? $_POST[$key] : $default; I see no real harm in creating a global function for that. You could create an HttpPost wrapper class, but that is overkill in most circumstances IMO.
The short answer: use ordinary function. OOP encourages you to think about data and associated routines, using static functions instead of ordinary does not make your program more object-oriented. Following the single programming paradigm is not practical, combine them when you see that this will make your program cleaner.

Is it ever okay to have a class as a collection of methods and no properties?

I'm writing a bunch of generic-but-related functions to be used by different objects. I want to group the functions, but am not sure if I should put them in a class or simply a flat library file.
Treating them like a class doesn't seem right, as there is no one kind of object that will use them and such a class containing all these functions may not necessarily have any properties.
Treating them as a flat library file seems too simple, for lack of a better word.
What is the best practice for this?
Check out namespaces:
http://www.php.net/manual/en/language.namespaces.rationale.php
Wrapping them in a useless class is a workaround implementation of the concept of a namespace. This concept allows you to avoid collisions with other functions in large projects or plugin/module type deployments.
EDIT
Stuck with PHP 5.2?
There's nothing wrong with using a separate file(s) to organize utility functions. Just be sure to document them with comments so you don't end up with bunchafunctions.php, a 20,000 file of procedural code of dubious purpose.
There's also nothing wrong with prefixes. Using prefixes is another way to organize like-purpose functions, but be sure to avoid these "pseudo-namespaces" already reserved by the language. Specifically, "__" is reserved as a prefix by PHP [reference]. To be extra careful, you can also wrap your function declarations in function_exists checks, if you're concerned about conflicting functions from other libraries:
if (!function_exists('myFunction')) {
function myFunction() {
//code
}
}
You can also re-consider your object structure, maybe these utility functions would be more appropriate as methods in a base class that all the other objects can extend. Take a look at inheritance: http://www.php.net/manual/en/language.oop5.inheritance.php. The base class pattern is a common and very useful one:
abstract class baseObject {
protected function doSomething () {
print 'foo bar';
}
public function getSomething () {
return 'bar foo';
}
}
class foo extends baseObject {
public function bar () {
$this->doSomething();
}
}
$myObject = new foo();
$myObject->bar();
echo $myObject->getSomething();
You can experiment with the above code here: http://codepad.org/neRtgkcQ
I would usually stick them in a class anyway and mark the methods static. You might call it a static class, even though PHP actually has no such thing (you can't put the static keyword in front of a class). It's still better than having the functions globally because you avoid possible naming conflicts. The class becomes a sort of namespace, but PHP also has its own namespace which may be better suited to your purpose.
You might even find later that there are indeed properties you can add, even if they too are static, such as lazy-loaded helper objects, cached information, etc.
I'd use classes with static methods in such case:
class Tools {
static public function myMethod() {
return 1*1;
}
}
echo Tools::myMethod();
EDIT
As already mentioned by Chris and yes123: if the hoster already runs PHP 5.3+, you should consider using namespace. I'd recommend a read of Matthew Weier O'Phinney's article Why PHP Namespaces Matter, if you're not sure if it's worth switching to namespaces.
EDIT
Even though the ones generalizing usage of static methods as "bad practice" or "nonsense" did not explain why they consider it to be as such - which imo would've been more constructive - they still made me rethinking and rereading.
The typical arguments will be, that static methods can create dependencies and because of that can make unit testing and class renaming impossible.
If unit testing isn't used at all (maybe programming for home/personal use, or low-budget projects, where no one is willing to pay the extra costs of unit testing implementations) this argument becomes obsolete, of course.
Even if unit testing is used, creation of static methods dependencies can be avoided by using $var::myMethod(). So you still could use mocks and rename the class...
Nevertheless I came to the conclusion that my answer is way too generalized.
I think I better should've wrote: It depends.
As this most likely would result in an open ended debate of pros and cons of all the different solutions technically possible, and of dozens of possible scenarios and environments, I'm not willing going into this.
I upvoted Chris' answer now. It already covers most technical possibilities and should serve you well.
Treating them as a class does give you the benefit of a namespace, though you could achieve the same thing by prefixing them like PHP does with the array_* functions. Since you don't have any properties, that basically implies that all your methods are static (as Class::method()). This isn't an uncommon practice in Java.
By using a class, you also have the ability, if necessary, to inherit from a parent class or interface. An example of this might be class constants defined for error codes your functions might return.
EDIT: If PHP 5.3+ is available, the Namespace feature is ideal. However, PHP versions still lag in a lot of hosts and servers, especially those running enterprise-stable Linux distributions.
I've seen it a few different ways, all have their warts but all worked for the particular project in which they were utilized.
one file with all of the functions
one file with each function as its own class
one massive utilities class with all of the methods
one utils.php file that includes files in utils folder with each
function in its own file
Yes, it's OK formally... As any class is methods + properties. But when you pack in class just some functions -- it`s become not ideal OOP. If you have bunch of functions, that groupped, but not used some class variables -- it' seems, that you have somewhere a design problem.
My current feeling here is "Huston, we have a problem".
If you use exactly functions, there one reason to wrap them in static class - autoloader.
Of course, it creates high coupling, and it's may to be bad for testing (not always), but... Simple functions are not better than static class in this case :) Same high coupling, etc.
In ideal OOP architecture, all functions will be methods of some objects. It's just utopia, but we should to build architecture as close as we can to ideal.
Writing a bunch of "generic-but-related" functions is usually bad idea. Most likely you don't see problem clear enough to create proper objects.
It is bad idea not because it is "not ideal OOP". It is not OOP at all.
"The base class pattern" brought by Chris is another bad idea - google for: "favor composition over inheritance".
"beeing extra careful" with function_exists('myFunction') is not but idea. It is a nightmare.
This kind of code is currently avoided even in modern javascript...

Functions outside the class

I just want to tell you that I am newbie to OOP and it is quite hard to me, but here is my code:
class functions
{
function safe_query($string)
{
$string = mysql_escape_string(htmlspecialchars($string));
return $string;
}
}
class info
{
public $text;
function infos($value)
{
echo functions::safe_query($value);
}
}
Is there any way to make this sentence : echo functions::safe_query($value); prettier? I can use extends, than I could write echo $this->safe_query($value);, but is it a best way? Thank you.
edit: and maybe I even can to not use class functions and just make separate file of functions and include that?
Yes, just define your function outside of a class definition.
function safe_query($string){
return mysql_escape_string(htmlspecialchars($string));
}
Then call it like this
safe_query($string);
Using a functional class is perfectly fine, but it may not the best way to design your application.
For instance, you might have a generic 'string' or 'data' class with static methods like this (implementation missing, obviously):
class strfunc{
public static function truncate($string, $chars);
public static function find_prefix($array);
public static function strip_prefix($string);
public static function to_slug($string); #strtolower + preg_replace
etc.
}
The point of a class like this is to provide you with a collection of generic, algorithmic solutions that you will reuse in different parts of your application. Declaring methods like these as static obviates their functional nature, and means they aren't attached to any particular set of data.
On the other hand, some behaviors, like escaping data for a query, are more specific to a particular set of data. It would probably be more appropriate to write something like this, in that case:
class db_wrapper{
public function __construct($params); #connect to db
public function escape($string);
public function query($sql);
public function get_results();
}
In this case, you can see that all of the methods are related to a database object. You might later use this object as part of another object that needs to access the database.
The essence of OOP is to keep both the data and its relevant behavior (methods) in one place, called an object. Having behavior and data in the same place makes it easier to control data by making sure that the behavior attached to the data is the only behavior allowed to change it (this is called encapsulation).
Further, having the data and behavior in one place means that you can easily pass that object (data and behavior) around to different parts of your application, increasing code reuse. This takes the form of composition and inheritance.
If you're interested in a book, The Object-Oriented Thought Process makes for a decent read. Or you can check out the free Building Skills in Object-Oriented Design from SO's S.Lott. (Tip: PHP syntax is more similar to Java than Python.)
Functions outside a class litter the global namespace, and it's an open invitation to slide back to procedural programming. Since you're moving to the OOP mindset, functions::safe_query($value); is definitely prettier (and cleaner) than a function declared outside a class. refrain from using define() too. but having a functions class that's a mix of unrelated methods isn't the best approach either.
Is there any way to make this sentence
: echo functions::safe_query($value);
prettier?
Not really. IMO having a functions class serves no purpose, simply make it a global function (if it's not part of a more logical class, such as Database) so you can do safe_query($value); instead.
and maybe I even can to not use class
functions and just make separate file
of functions and include that?
Create files for logical blocks of code, not for what type of code it is. Don't create a file for "functions", create a file for "database related code".
Starting with OOP can be a real challenge. One of the things I did was looking at how things were done in the Zend Framework. Not only read the manual (http://www.framework.zend.com/manual/en/zend.filter.input.html, but also look at the source code. It will take some effort but it pays of.
Looking at the context of your question and the code example you posted, I would advice you to look at some basic patterns, including a simple form of MVC, and the principles they are based upon.

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