issue in web-socket php - php

I have used WebSocket in PHP. but somehow it will close after some time(so many requests).
Is it anyway to handle it?
We got following error when we try to run it after stop:
socket_bind(): unable to bind address [10013]: An attempt was made to
access a socket in a way forbidden by its access permissions.
in C:\wamp64\www\Websocket\server.php on line 52
Warning: socket_listen(): unable to listen on socket [10022]: An invalid argument was supplied.
in C:\wamp64\www\Websocket\server.php on line 55
Here is my code:
<?php
set_time_limit(0);
error_reporting(E_ALL);
//include 'Triangulate.php';
$filename = 'logs.txt';
class Values
{
public $distance;
public $rasp_id;
public $rssi;
}
$host = '10.37.54.167'; //host
$port = '9000'; //port
$null = null; //null var
$rasp = array(
47 => array(17, 0),
124 => array(1,6.4),
43 => array(1,0),
44 => array(4.6,2));
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
$distance = array();
$totalbicken = array(array());
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
$fp = fopen($filename, 'a+');
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' connected'))); //prepare json data
fwrite ($fp,$response . "\n");
// send_message($response); //notify all users about new connection
// send_message_socket($response, $socket_new);
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
try {
while (socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
$received_text = unmask($buf); //Unmask Recive data.
fwrite ($fp,"Text receive:" . $received_text . "\n");
$tst_msg = json_decode($received_text); //json decode.
fwrite ($fp,"Json Decord!". "\n");
if (!isset($tst_msg->action)) {
} else {
$user_action = $tst_msg->action; //sender name.
if ($user_action == "distance") { //If action is distance.
$rasp_id = $tst_msg->rasp_id; //get raspberry uniq id.
$beacon_id = $tst_msg->beacon_id; //get beacon id
$distance_temp = $tst_msg->distance; // get distance
$rssi = $tst_msg->rssi; //get RSSI.
fwrite ($fp,isset($distance[$beacon_id]). "\n");
fwrite ($fp,"Get all values!". "\n");
// echo mask(json_encode(array('type'=>'message', 'action'=>'distance', 'beacon_id'=>$beacon_id, 'rasp_id'=>$rasp_id, 'distance'=>$distance)));
if (isset($distance[$beacon_id])) {
$totalbicken[$beacon_id] = count($distance[$beacon_id]); //get total distance of sender beacon
} else {
$totalbicken[$beacon_id] = 0;
}
if (isset($rasp[$rasp_id])) {
echo "\nRequest from: " . $rasp_id;
$myVal = new Values();
$myVal->distance = $distance_temp;
$myVal->rasp_id = $rasp_id;
$myVal->rssi = $rssi;
$flag = false;
if (isset($distance[$beacon_id])) {
if (count($distance[$beacon_id]) > 0) {
for ($i = 0; $i < count($distance[$beacon_id]); $i++) {
$myTempVal = $distance[$beacon_id][$i];
if (($myTempVal->rasp_id) == $rasp_id) {
$flag = true;
$distance[$beacon_id][$i] = $myVal;
break;
}
}
if (!$flag) {
$distance[$beacon_id][$totalbicken[$beacon_id]] = $myVal;
}
} else {
$distance[$beacon_id][$totalbicken[$beacon_id]] = $myVal;
}
} else {
$distance[$beacon_id][$totalbicken[$beacon_id]] = $myVal;
}
if (count($distance[$beacon_id]) > 2) {
/*$data = triangulate($rasp[$distance[$beacon_id][0]->rasp_id], $distance[$beacon_id][0]->distance,
$rasp[$distance[$beacon_id][1]->rasp_id], $distance[$beacon_id][1]->distance,
$rasp[$distance[$beacon_id][2]->rasp_id], $distance[$beacon_id][2]->distance);*/
fwrite ($fp,"Before Triangulation!". "\n");
$data = getTrilateration($rasp[$distance[$beacon_id][0]->rasp_id], $distance[$beacon_id][0]->distance,
$rasp[$distance[$beacon_id][1]->rasp_id], $distance[$beacon_id][1]->distance,
$rasp[$distance[$beacon_id][2]->rasp_id], $distance[$beacon_id][2]->distance);
fwrite ($fp,"End Triangulation!". "\n");
$response_text = mask(json_encode(array('type' => 'message', 'action' => 'distance',
'beacon_id' => $beacon_id, 'distance' => $distance[$beacon_id], 'coordinates' => $data)));
fwrite ($fp,"Response: ". $response_text . "\n");
send_message($response_text);
}
}
}
fwrite ($fp,"Break!: ". "\n");
break 2; //exist this loop*/
}
}
} catch (Exception $e) {
fwrite ($fp,"Exception: done! \n");
fwrite ($fp,"Exception: ". $e->getMessage(). "\n");
echo "Exception:" . $e->getMessage();
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
try {
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' disconnected')));
send_message($response);
} catch (Exception $e) {
echo "Exception:" . $e;
}
}
}
}
// close the listening socket
socket_close($socket);
$fclose ($fp);
function send_message($msg)
{
global $clients;
foreach ($clients as $changed_socket) {
#socket_write($changed_socket, $msg, strlen($msg));
}
return true;
}
function send_message_socket($msg, $changed_socket)
{
#socket_write($changed_socket, $msg, strlen($msg));
return true;
}
//Unmask incoming framed message
function unmask($text)
{
$length = ord($text[1]) & 127;
if ($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
} elseif ($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
} else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i % 4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if ($length <= 125) {
$header = pack('CC', $b1, $length);
} elseif ($length > 125 && $length < 65536) {
$header = pack('CCn', $b1, 126, $length);
} elseif ($length >= 65536) {
$header = pack('CCNN', $b1, 127, $length);
}
return $header . $text;
}
//handshake new client.
function perform_handshaking($receved_header, $client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach ($lines as $line) {
$line = chop($line);
if (preg_match('/\A(\S+): (.*)\z/', $line, $matches)) {
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/Websocket/shout.php\r\n" .
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn, $upgrade, strlen($upgrade));
}
Thanks in advance!

I have setup Linux environment and test. It is working fine. It might a firewall issue in windows.
As per my knowledge, the newer version of windows (after service pack-3) has some of the RPC rules for connection (Limit of HTTP requests and connection in second) so, that might be an issue.
Please read this.
As of now, change the operating system is the one of a solution.
Thanks & Regards
Jignesh M. Mehta

Related

How can I get cookies from socket message (PHP)?

I have a socket chat application script in PHP. I'd like to authenticate the users, but I can't get the cookies from the request headers only at the handshake. This is my script below. How can I get the cookies every time, when the client sends a message? The getallheaders function doesn't working, because it doesn't include the cookies. The socket_recv function gives me only the body of the request.
SocketController doesn't important in this case, it makes only error checking, and it has some field declarations.
<?php namespace Models\Messages;
use Controllers\Messages\SocketController;
use Models\Logs\ErrorLog;
use PDO;
class Socket extends SocketController {
public function SocketHandler() {
$this->clientSocketArray = [$this->socketResource];
while (true) {
$newSocketArray = $this->clientSocketArray;
socket_select($newSocketArray, $null, $null, 0, 10);
if (in_array($this->socketResource, $newSocketArray)) {
$newSocket = socket_accept($this->socketResource);
$this->clientSocketArray[] = $newSocket;
$header = socket_read($newSocket, 1024);
$this->DoHandshake($header, $newSocket, self::HOST, self::PORT);
socket_getpeername($newSocket, $client_ip_address);
$connectionACK = $this->NewConnectionACK($client_ip_address);
$this->Send($connectionACK);
$newSocketIndex = array_search($this->socketResource, $newSocketArray);
unset($newSocketArray[$newSocketIndex]);
}
foreach ($newSocketArray as $newSocketArrayResource) {
//$headers = apache_request_headers();
$headers = getallheaders();
file_put_contents("headers.txt", json_encode($headers), FILE_APPEND);
/*//!!!this is the message sender part!!!, I'd like to get the cookies here*/
while(socket_recv($newSocketArrayResource, $socketData, 1024, 0) >= 1) {
$socketMessage = $this->Unseal($socketData);
$messageObj = json_decode($socketMessage, 1);
$senderID = isset($messageObj["senderID"]) ? (int)$messageObj["senderID"] : 0;
$receiverID = isset($messageObj["receiverID"]) ? (int)$messageObj["receiverID"] : 0;
$messageType = isset($messageObj["messageType"]) ? (int)$messageObj["messageType"] : 1;
$message = isset($messageObj["message"]) ? $messageObj["message"] : "nincs üzenet";
$chat_box_message = $this->CreateChatBoxMessage(
$senderID, $receiverID, $messageType, $message
);
$this->Send($chat_box_message);
break 2;
}
$socketData = #socket_read($newSocketArrayResource, 1024, PHP_NORMAL_READ);
if ($socketData === false) {
socket_getpeername($newSocketArrayResource, $client_ip_address);
$connectionACK = $this->ConnectionDisconnectACK($client_ip_address);
$this->Send($connectionACK);
$newSocketIndex = array_search($newSocketArrayResource, $this->clientSocketArray);
unset($this->clientSocketArray[$newSocketIndex]);
}
}
}
socket_close($this->socketResource);
}
function Send($message) {
// global $clientSocketArray;
$messageLength = strlen($message);
foreach($this->clientSocketArray as $clientSocket) {
#socket_write($clientSocket, $message, $messageLength);
}
return true;
}
function Unseal($socketData) {
$length = ord($socketData[1]) & 127;
if($length == 126) {
$masks = substr($socketData, 4, 4);
$data = substr($socketData, 8);
}
else if($length == 127) {
$masks = substr($socketData, 10, 4);
$data = substr($socketData, 14);
}
else {
$masks = substr($socketData, 2, 4);
$data = substr($socketData, 6);
}
$socketData = "";
for ($i = 0; $i < strlen($data); ++$i) {
$socketData .= $data[$i] ^ $masks[$i%4];
}
return $socketData;
}
function Seal($socketData) {
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($socketData);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$socketData;
}
function DoHandshake($receivedHeader, $clientSocketResource, $hostName, $port) {
$headers = array();
$lines = preg_split("/\r\n/", $receivedHeader);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
$buffer = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: {$hostName}/maganoktatas\r\n" .
"WebSocket-Location: ws://$hostName:$port/maganoktatas/app/ajax/sockeg_messages.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($clientSocketResource, $buffer, strlen($buffer));
}
function NewConnectionACK($clientIP) {
$message = 'New client ' . $clientIP.' joined';
$messageArray = [
"messageType"=>5,
"message"=>$message
];
$ACK = $this->Seal(json_encode($messageArray));
return $ACK;
}
function ConnectionDisconnectACK($clientIP) {
$message = 'Client ' . $clientIP.' disconnected';
$messageArray = [
"messageType"=>5,
"message"=>$message
];
$ACK = $this->Seal(json_encode($messageArray));
return $ACK;
}
public function GetUserName(string $friendID):string {
$stmt = $this->conn->prepare("SELECT CONCAT(LastName, ' ' , FirstName) as FullName
FROM users WHERE UserID = ?");
$stmt->execute([
$friendID
]);
$row = $stmt->fetch(PDO::FETCH_ASSOC);
return isset($row["FullName"]) ? $row["FullName"] : "";
}
function CreateChatBoxMessage(int $senderID, int $receiverID, int $messageType,
string $message):string {
$messageArray = [
"messageType"=>$messageType,
"message"=>htmlspecialchars($message),
"receiverID"=>$receiverID,
"senderID"=>$senderID,
"senderName"=>$this->GetUserName($senderID)
];
$chatMessage = $this->Seal(json_encode($messageArray));
return $chatMessage;
}
function __destruct() {
//
}
}
?>
You can't and you don't need.
Browser is sending cookie only during hanshake when connection is made by http protocol. After hanshake, the protocol changes from http to websocket. Your client is connected by tcp connection, so when client sends message you already know from who is this message. Simply save your client data (id, login or sth) together with socket handler after acceppting connection.

My PHP Socket Server keeps shutting down on Windows Server

I started a PHP Socket server on Windows Server 2012 R2 by running the command: php -q C:\path\to\server.php. The problem that I have is that after several hours the server I am not able to connect in JavaScript. I have done hours of researching to figure this about, but since there is no errors I don't know what to search. My only thought is that it may shutdown from inactivity.
<?php
set_time_limit(0);
$host = '10.18.8.7'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (#file_get_contents('shutdown.txt') == 1) {
$messages = #file_get_contents('C:\\Public\\messages.json');
if($messages !== FALSE && $messages != "" && $messages != "[]") {
$json = json_decode($messages);
send_message(mask(json_encode(array('type'=>$json->type, 'message'=>$json->message, 'for'=>$json->for, 'permissions'=>$json->permissions))));
file_put_contents('C:\\Public\\messages.json', "");
}
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'1', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
//DO STUFF WITH DATA
break 2; //exits this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'1', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg) {
global $clients;
foreach($clients as $changed_socket) {
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text) {
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port) {
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)) {
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
?>
Any thoughts or suggestions would be appreciated.
Edit
I have run the commands in Windows Powershell, but I also have a PHP page that executes the command.

Warning: socket_recv(): unable to read from socket [0]: Operation complete

I have five clients connected to my php socket, with html5 javascript.
Sometimes the php socket gives this error, and doubles the messages to the clients, for some strange reason:
Warning: socket_recv(): unable to read from socket [0]: Operation complete
How can I fix this trouble?
This is the full code:
<?php
$host = '192.168.0.201'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, $host, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
//$response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' connected'))); //prepare json data
//send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while (socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
echo $buf;
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_message = $tst_msg; //message text
//prepare data to be sent to client
$response_text = mask(json_encode($user_message));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
//$response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' disconnected')));
//send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg) {
global $clients;
foreach ($clients as $changed_socket) {
#socket_write($changed_socket, $msg, strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if ($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
} elseif ($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
} else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i % 4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text) {
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if ($length <= 125)
$header = pack('CC', $b1, $length);
elseif ($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif ($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header . $text;
}
//handshake new client.
function perform_handshaking($receved_header, $client_conn, $host, $port) {
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach ($lines as $line) {
$line = chop($line);
if (preg_match('/\A(\S+): (.*)\z/', $line, $matches)) {
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n" .
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn, $upgrade, strlen($upgrade));
}
Thank you in advance.
change like this
foreach ($changed as $changed_socket) {
//check for any incomming data
while (socket_recv($changed_socket, $buf, 1024, 0) >= 1) {...
with
foreach ($changed as $changed_socket) {
//check for any incomming data
$bytesocket=#socket_recv($changed_socket, $buf, 1024, 0);
while ($bytesocket >= 1) {....
this occurs when the client crash. In this situation the return of socket_recv() is false, use === operator to check.
On client normal exit the return is 0.
You can simulate both situations using Putty. Once connected to your server try:
kill with task manager (return false)
Exit normally (return 0)
Always use socket_close after client close or crash

IP messenger using websockets

I m trying to build an ip messenger for our college in php using websockets
with some success but when scaled to multiple users it failed .
It's throwing out the error that no socket resource was given in parameter for socket_select but that's not true .
also if somebody could properly explain the process of handshake in depth .thanking you in advance .Here's the code of the php server.
<?php
$host = ''//server ip;
echo $host;
$port = 9000;
if(!($sock = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) )){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("couldn't create socket [$errcode]:$errormsg");
}
echo "successfully created the socket \n";
if(!socket_bind($sock, $host,$port)){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("couldn't bind socket to ip [$errcode]:$errormsg");
}
echo "successfully binded the socket to given ip\n";
if(!socket_listen($sock,10)){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("socket is deaf [$errcode]:$errormsg");
}
echo "socket started listening\n";
echo "waiting for incoming connections...\n";
$clients = array($sock);
$address_clients = array('127.0.0.1');
//start endless loop, so that our script doesn't stop
while (true) {
//manage multiple connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($sock, $changed)) {
$socket_new = socket_accept($sock); //accept new socket
$clients[] = $socket_new; //add socket to client array
$found_socket = array_search($socket_new, $clients);
$header = socket_read($socket_new,1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $address,$port); //get ip address of connected socket
$address_clients[$found_socket] = $address;
echo "Client[$address] connected to us on port $port\n";
//make room for new socket
$found_socket = array_search($sock, $changed);
unset($changed[$found_socket]);
}
/*loop through all connected sockets*/
foreach($clients as $socketm){
//check for any incomming data
while(socket_recv($socketm, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$received = explode(',', $received_text);
echo $received[0]."\t".$received[1]."\n";
$found_socket = array_search($received[1], $address_clients);
echo $found_socket; //prepare data to be sent to client
socket_write($clients[$found_socket], mask($received[0]),strlen(mask($received[0])));
break 2; //exit this loop
}
$buf = #socket_read($socketm, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($socketm, $clients);
socket_getpeername($socketm, $address);
unset($clients[$found_socket]);
echo "Client[$address] disconnected\n";
}
}
}
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-
C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
return $upgrade;
}
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
?>
I m actually trying to build a better and more useful social network than facebook(no adds ,no cookies).i am using websockets instead of traditional php,ajax,sql(long -polling ) which is much slower.any help will be greatly appreciated :)
Posting my answer if anybody in the future wants to work with websockets .I hope my answer will help them a lot saving a hard googling time .
<?php
$a = #$_SERVER['SERVER_ADDR'];
$host = $a;
$port = 9000;
if(!($sock = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) )){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("couldn't create socket [$errcode]:$errormsg");
}
echo "successfully created the socket \n";
if(!socket_bind($sock, $host,$port)){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("couldn't bind socket to ip [$errcode]:$errormsg");
}
echo "successfully binded the socket to given ip\n";
if(!socket_listen($sock,10)){
$errcode = socket_last_error();
$errormsg = socket_strerror($errcode);
die("socket is deaf [$errcode]:$errormsg");
}
echo "socket started listening\n";
echo "waiting for incoming connections...\n";
$clients = array($sock);
$address_clients = array('127.0.0.1');
//start endless loop, so that our script doesn't stop
while (true) {
//manage multiple connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0);
//check for new socket
if (in_array($sock, $changed)) {
$socket_new = socket_accept($sock); //accept new socket
$clients[] = $socket_new; //add socket to client array
$found_socket = array_search($socket_new, $clients);
$header = socket_read($socket_new,1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $address,$port); //get ip address of connected socket
$address_clients[$found_socket] = $address;
$found_socket = array_search($sock, $changed);
echo "Client[$address] connected to us on port $port\n";
//make room for new socket
unset($changed[$found_socket]);
for($i=1;$i<count($clients);$i++) {
$message = "Client[$address] connected to us on port $port\n";
socket_write($clients[$i], mask($message),strlen(mask($message)));
}
}
//loop through all connected sockets
foreach($changed as $changed_socket){
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$received = explode(',', $received_text);
echo $received[0]."\t".$received[1]."\n";
$found_socket = array_search($received[1], $address_clients);
echo $found_socket; //prepare data to be sent to client
socket_write($clients[$found_socket], mask($received[0]),strlen(mask($received[0])));
break 2; //exit this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($clients[$found_socket], $address);
unset($clients[$found_socket]);
echo "Client[$address] disconnected\n";
}
}
}
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
return $upgrade;
}
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
?>

Why PHP socket_select() cannot detect changes when client send data

I am writing a WebSocket server. While handshaking is successful and server can send encoded data using RFC standard, socket_select() can only detect changes when a new client is connected, not when the client send data to the server. What is happening?
class Server{
private $address;
private $port;
private $master;
private $sockets;
private $stream_sockets;
private $clients;
private $verbose_mode;
function __construct($address = '127.0.0.1', $port = 5001, $verbose_mode = true){
$this->address = $address;
$this->port = $port;
$this->verbose_mode = $verbose_mode;
$this->console("Socket server is starting...");
//socket creation
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
if(!socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1))
{
$this->console("Failed to set socket option: ".socket_strerror(socket_last_error()));
}
if(!socket_set_nonblock($socket))
{
$this->console("Failed to set socket nonblock: ".socket_strerror(socket_last_error()));
}
if(!is_resource($socket))
{
$this->console("Failed to create socket: ".socket_strerror(socket_last_error()));
}
if(!socket_bind($socket, $this->address, $this->port))
{
$this->console("Failed to bind socket: ".socket_strerror(socket_last_error()));
}
if(!socket_listen($socket, 20))
{
$this->console("Failed to listen: ".socket_strerror(socket_last_error()));
}
$this->master = $socket; //add current socket resource as master socket
$this->sockets = array($socket);//add current resource to all sockets
$this->console("Socket server started on {$this->address}:{$this->port}");
}
public function run(){
$this->console("Start running...");
$write = array();
$except = array();
while(isset($this->sockets[0])){
$changed_sockets = $this->sockets;
$result = socket_select($changed_sockets, $write, $except, 1 ,0);
//#stream_select($changed_sockets, $write = null, $except = null, 0, 5000);
if($result > 0)
{
$this->console("number of sockets: ".count($this->sockets));
$this->console("number of changed sockets: ".$result);
foreach($changed_sockets as $socket)
{
if($socket == $this->master)//self changed
{
if(($accepted_socket = socket_accept($this->master))!== false)//incoming connection
{
$this->connect($accepted_socket);//add as a client to the pool with info to be tracked without handshaking at first
}
else
{
$this->console("Socket error: ".socket_strerror(socket_last_error()));
}
}
else //must be others in sockets pool
{
$this->console("Finding socket associated with the client...");
$client = $this->get_client_by_socket($socket); //get client object to track them using socket that they are associated with
if($client){
$this->console("receiving data from the client.");
$bytes = #socket_recv($socket, $data, 2048, MSG_DONTWAIT);
$this->console("byte size received: $bytes");
if(!$client->get_handshake())//check if handshaking has done
{
$this->console("handshaking...");
$this->handshake($client, $data);//handshaking if it is not done previously
}
else if($bytes === 0)
{
$this->disconnect($client);
}
else
{
$this->console("incoming data from client {client->get_id()}");
$this->read($client, $data);//read from client if there are changes in sockets
}
}
}
}
}
}
}
private function slingshot($client, $read){
$send="00:00:00:00".",DM,SAY,0,".$read;
fwrite($client->get_stream_socket(), $send);//output to apollo
//workaround for apollo
if($client->get_initial())
{
$initial = 7;
$continue = 0;
}
else
{
$initial = 8;
$continue = 1;
}
while(TRUE)
{
//input from iris
$num = fgets($client->get_stream_socket(), $initial);//$number of words
if(ltrim($num) > 0)
{
$res = fgets($client->get_stream_socket(), ltrim($num)+1);
if($res!="")
{
fgets($fp,1);
$client->set_initial(false);
$res = $num.$res;
$res = substr($res,6+$continue);
//output to client
$message = rtrim($res);
send($client, $message);
break;
}
}
}
}
private function read($client, $received){
$read = $this->unmask($received);
$this->console("received from client: ".$read);
if($read == "##client exit##") {
$this->console("Killing a child process");
posix_kill($client->get_pid(), SIGTERM);
$this->console("Process {$client->get_pid()} is terminated.");
}
else
{
$this->console("start a child process");
$pid = pcntl_fork();
if($pid == -1)
{
die('could not fork.');
}
else if($pid)
{
$client->set_pid($pid);
}
else
{
//we are the child
$this->slingshot($client, $read);
}
}
}
private function disconnect($client){
$this->console("Disconnecting client #{$client->get_id()}");
$i = array_search($client, $this->clients);//search client in clients pool
$j = array_search($client->get_socket(), $this->sockets);//search client's socket in socket pool
if($j >= 0)
{
array_splice($this->sockets, $j, 1);
socket_close($client->get_socket());
$this->console("Socket closed.");
}
if($i >= 0)
{
array_splice($this->clients, $i, 1);
}
$this->console("Client #{$client->get_id()} disconnected.");
}
private function unmask($payload) {
$length = ord($payload[1]) & 127;
if($length == 126)
{
$masks = substr($payload, 4, 4);
$data = substr($payload, 8);
}
elseif($length == 127)
{
$masks = substr($payload, 10, 4);
$data = substr($payload, 14);
}
else
{
$masks = substr($payload, 2, 4);
$data = substr($payload, 6);
}
$text = '';
for ($i = 0; $i < strlen($data); ++$i){
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
private function encode($text){
// 0x1 text frame (FIN + opcode)
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
{
$header = pack('CC', $b1, $length);
}
elseif($length > 125 && $length < 65536)
{
$header = pack('CCS', $b1, 126, $length);
}
elseif($length >= 65536)
{
$header = pack('CCN', $b1, 127, $length);
}
return $header.$text;
}
private function send($client, $text){
$this->console("Client {$client->get_id()}<<".$text);
$text = $this->encode($text);
if(socket_write($client->get_socket(), $text, strlen($text)) === false) {
$this->console("Unable to write to client #{$client->get_id()}'s socket");
$this->disconnect($client);
}
}
private function start_process(){
$this->console("start a child process");
$pid = pcntl_fork();
if($pid == -1)
{
die('could not fork.');
}
else if($pid)
{
$client->set_pid($pid);
}
else
{
//we are the child
$this->send($client, "something to be sent.");
}
}
private function handshake($client, $headers){//data as headers
$this->console("Getting client WebSocket version...");
if(preg_match("/Sec-WebSocket-Version: (.*)\r\n/", $headers, $match))
{
$version = $match[1];
}
else
{
$this->console("The client doesn't support WebSocket.");
}
$this->console("Client WebSocket version is {$version}, (required: 13)");
if($version == 13)
{
$this->console("Getting headers...");
if(preg_match("/GET (.*) HTTP/", $headers, $match))
{
$root = $match[1];
}
if(preg_match("/Host: (.*)\r\n/", $headers, $match))
{
$host = $match[1];
}
if(preg_match("/Origin: (.*)\r\n/", $headers, $match))
{
$origin = $match[1];
}
if(preg_match("/Sec-WebSocket-Key: (.*)\r\n/", $headers, $match))
{
$key = $match[1];
}
$this->console("client Headers are:");
$this->console("\t- Root: ".$root);
$this->console("\t- Host: ".$host);
$this->console("\t- Origin: ".$origin);
$this->console("\t- Sec-WebSocket-Key: ".$key);
$this->console("Generating Sec-WebSocket-Accept key...");
$acceptKey = $key.'258EAFA5-E914-47DA-95CA-C5AB0DC85B11';
$acceptKey = base64_encode(sha1($acceptKey, true));
$upgrade = "HTTP/1.1 101 Switching Protocols\r\n".
"Upgrade: websocket\r\n".
"Connection: Upgrade\r\n".
"Sec-WebSocket-Accept: $acceptKey".
"\r\n\r\n";
$this->console("sending this response to the client #{$client->get_id()}:\r\n".$upgrade);
socket_write($client->get_socket(), $upgrade);
$client->set_handshake(true);
$this->console("Handshake is successfully done!");
return true;
}
else
{
$this->console("WebSocket version 13 is required (the client supports version {$version})");
return false;
}
}
private function get_client_by_socket($socket){
foreach($this->clients as $client)//get all client objects from the pool and check one by one
{
if($client->get_socket() == $socket)//if socket returned from the client matches with parameter
{
$this->console("client found");
return $client;
}
}
return false;//no such client
}
private function connect($socket){
$this->console("creating client...");
$client_id = uniqid();
while(true){
$stream_socket = #stream_socket_client("tcp://127.0.0.1:10000", $errno, $errstr);
if($stream_socket)
{
$this->console("Apollo client created for client #$client_id.");
break;
}
else
{
$this->console("creation failed. Attempting to recreate Apollo client.");
}
}
$client = new Client($client_id, $socket, $stream_socket);
$this->clients[] = $client; //add the socket as client to be tracked
$this->sockets[] = $socket;//add socket as resource to sockets pool
$this->stream_sockets[] = $stream_socket;//add socket as resource to stream sockets pool
$this->console("Client #{$client->get_id()} is successfully created!");
}
private function console($text, $continue = true){
if(!$continue)
{
die($text);
}
if($this->verbose_mode)
{
echo date('[Y-m-d H:i:s] ').$text."\r\n";
}
}
}
That's because you have to accept the new incoming connection using socket_accept(), passing in the socket you've used for socket_listen().
The resulting socket can be used to check for incoming data as expected.
Edit
It seems that you forgot to add $write = $this->sockets; before your call to socket_select().
I figured out that to enable the socket select to detect data from the client, socket server has to send a dummy message to the client first immediately after handshake.

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