How to create a callback function that has multiple callback functions from an array:
$fn = function() { echo '1';};
$fn2 = function() { echo '2';};
$array = [
$fn,
$fn2
];
$callback = ... $array; // Calls first $fn then $fn2.
Bigger context:
I am using some library where some class has a callback function as a property, this refers to a function that can be executed before the actual operation.
public function before(callable $fn)
{
$this->before = $fn;
return $this;
}
By default, for my work, I fill it with a certain function, so you can't add another one.
Due to the fact that the class has $this->before and few key methods privately created, I am not able to overwrite by my own classes and I unfortunately it is a third-party library and I can't make changes to it
I came up with the idea of overriding the class and the main method that is used to set this callback so that my class will have an array, and at the point of adding the callback function before calling the parent, I will create one callback function from all the functions added to the array.
/**
* #var callable[]
*/
private array $beforeCallbacks = [];
public function before(callable $fn): ChildrenClass
{
$this->beforeCallbacks[] = $fn;
foreach ($this->beforeCallbacks as $callback) {
if (!isset($newCallback)) {
$newCallback = $callback;
}
$newCallback .= $callback; // As you can guess, it doesn't work:C
}
return parent::before($newCallback);
}
Any suggestions?
I wonder if that's even possible.
And what if I wanted to inject a parameter into each function, is there any way to handle this?
One option is to wrap your callbacks in a structure that can handle calling multiple and in the order you want. The version below uses __invoke but you could do whatever callable syntax for PHP that you want.
class MultipleCaller {
private $callbacks = [];
public function addCallback(callable $fn) {
$this->callbacks[] = $fn;
}
public function __invoke() {
foreach($this->callbacks as $callback) {
$callback();
}
}
}
$mc = new MultipleCaller();
$mc->addCallback(static function () { echo 1, PHP_EOL; } );
$mc->addCallback(static function () { echo 2, PHP_EOL; } );
$mc();
edit
Yes, arguments can be passed. One option is to use ... to pass things through
class MultipleCaller {
private $callbacks = [];
public function addCallback(callable $fn) {
$this->callbacks[] = $fn;
}
public function __invoke(...$args) {
foreach($this->callbacks as $callback) {
$callback(...$args);
}
}
}
$mc = new MultipleCaller();
$mc->addCallback(static function (...$args) { echo 'Function 1', PHP_EOL, var_dump($args), PHP_EOL; } );
$mc->addCallback(static function (...$args) { echo 'Function 2', PHP_EOL, var_dump($args), PHP_EOL; } );
function doWork(callable $fn, ...$args) {
$fn(...$args);
}
doWork($mc, 'alpha', 'beta');
Demo: https://3v4l.org/TGdJq
func_get_args could also be used in a similar fashion
edit 2
The magic __invoke can be skipped, too, if you'd rather have a more explicit method to call. You could then use [$mc, 'invoke'] or the more modern $mc->invoke(...) syntax.
<?php
class MultipleCaller {
private $callbacks = [];
public function addCallback(callable $fn) {
$this->callbacks[] = $fn;
}
public function invoke(...$args) {
foreach($this->callbacks as $callback) {
$callback(...$args);
}
}
}
$mc = new MultipleCaller();
$mc->addCallback(static function (...$args) { echo 'Function 1', PHP_EOL, var_dump($args), PHP_EOL; } );
$mc->addCallback(static function (...$args) { echo 'Function 2', PHP_EOL, var_dump($args), PHP_EOL; } );
function doWork(callable $fn, ...$args) {
$fn(...$args);
}
doWork([$mc, 'invoke'], 'alpha', 'beta');
doWork($mc->invoke(...), 'alpha', 'beta');
Demo: https://3v4l.org/Zd1De#v8.2.2
I found a solution:
$fn = function() { var_dump('First');};
$fn2 = function() { var_dump('Second');};
$fn3 = function() { var_dump(func_get_args());};
$array = [
$fn,
$fn2,
$fn3
];
$callback = function () use ($array) {
foreach ($array as $fn) {
$fn(...func_get_args());
}
};
$callback('Passed parameter');
will display:
string(5) "First"
string(6) "Second"
array(1) {
[0]=>
string(16) "Passed parameter"
}
i have a object like this:
CORE::$ObjClassInstABS['ABS']['DATA']
that contains an array of Class->Method:
array (
'DATA' =>
array (
'USERDATAMANAGER' =>
Class_UserdataManager::__set_state(array(
)),
'PRODDATAMANAGER' =>
Class_ProddataManager::__set_state(array(
)),
),
)
i create a new object, of type class Like this:
CORE::$ObjClassInstABS['ABS']['ABSDATAMANAGER'] = new class;
i cant but need pass all the methods of the first object, ignoring the class of origin to the class i create on fly, and that allows me to execute the functions from the class declared on the fly.
does this exist in php 7.0 or is there any way to achieve this reach??
It would be like cloning the methods of several classes to a single and new class.
Answer for #Damian Dziaduch comments
the piece of code that i used to Dynamically Instance all class file from a directory is this, and populate the first object with instance of class:
CORE::$ObjClassInstABS['ABS']['ABSDATAMANAGER']= new class;
foreach (CORE::$ObjClassABS['DATA'] as $key => $name) {
if (strpos($name, 'class.') !== false) {
$name = basename($name);
$name = preg_replace('#\.php#', '', $name);
$names = explode(".", $name);
foreach ($names as $key => $namesr) {
$names[$key] = ucfirst(strtolower($namesr));
}
$name = implode('_', $names);
$NamesClass = $name . 'Manager';
$InstanceClass = strtoupper(preg_replace('#\Class_#', '', $NamesClass));
CORE::$ObjClassInstABS['ABS']['DATA'][$InstanceClass] = $this->$InstanceClass = new $NamesClass();
}
}
the result of it is the Array printed at start of the post CORE::$ObjClassInstABS['ABS']['DATA'] .
if you see at start of foreach i have the new class declaration to use, in loop, how can i populate CORE::$ObjClassInstABS['ABS']['ABSDATAMANAGER'] in the loop, it with all methods of the first object instance, and make it executables?
that i whant (not work):
foreach ( CORE::$ObjClassInstABS['ABS']['DATA'] as $key => $value ) {
CORE::$ObjClassInstABS['ABS']['ABSDATAMANAGER'] .= Clone($value);
}
$value represent where is storing the methods:
::__set_state(array()),
As requested.
Not sure whether this will fill you requirements... The question is whether you are able to overwrite the CORE::$ObjClassInstABS
<?php
CORE::$ObjClassInstABS = new class extends \ArrayIterator {
private $container = [];
public function __construct(array $container)
{
$this->container = [
'ABS' => [
'DATA' => [
'USERDATAMANAGER' => new class {},
'PRODDATAMANAGER' => new class {},
],
],
];
}
public function offsetExists($offset)
{
return isset($this->container[$offset]);
}
public function offsetGet($offset)
{
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
public function offsetSet($offset, $value)
{
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
public function offsetUnset($offset)
{
unset($this->container[$offset]);
}
};
Im a fan of the jackson mapper in Java, and I'm a bit lost without it in php. I would like an equivalent.
So far the closest I have come across is this, however, it requires the fields to be declared as public, and I dont want to do that:
https://github.com/netresearch/jsonmapper
I want something that does everything that that does, with this sort of code:
<?php
class Contact
{
/**
* Full name
* #var string
*/
public $name; //<- I want this to be private
/**
* #var Address //<- and this
*/
public $address;
}
class Address
{
public $street;<- and this
public $city;<- and this
public function getGeoCoords()
{
//do something with the $street and $city
}
}
$json = json_decode(file_get_contents('http://example.org/bigbang.json'));
$mapper = new JsonMapper();
$contact = $mapper->map($json, new Contact());
Json from file_get_contents:
{
'name':'Sheldon Cooper',
'address': {
'street': '2311 N. Los Robles Avenue',
'city': 'Pasadena'
}
}
So I dont want to be writing individual constructors, or anything individual at all.
Im sure there would be something that does this out of the box using reflection?
You can provide a setter method for protected and private variables:
public function setName($name)
{
$this->name = $name;
}
JsonMapper will automatically use it.
Since version 1.1.0 JsonMapper supports mapping private and protected properties.
This can be achieved very easily and nicely using Closures.
There is even no need to create setter functions.
<?php
class A {
private $b;
public $c;
function d() {
}
}
$data = [
'b' => 'b-value',
'c' => 'c-value',
'd' => 'function',
];
class JsonMapper {
public function map( $data, $context ) {
$json_mapper = function() use ( $data ) {
foreach ($data as $key => $value) {
if ( property_exists( $this, $key ) ) {
$this->{$key} = $value;
}
}
};
$json_mapper = $json_mapper->bindTo( $context, $context );
$json_mapper();
return $context;
}
}
$mapper = new JsonMapper();
$a = $mapper->map( $data, new A );
print_r($a);
Sorry, I don't have enough 'reputation' so can't add a comment.
I've only been using Java for a few month, but my understanding is that your classes in Java will all have getters and settings, which is how Jackson is able to set the value of a private property.
To do the same in PHP, I suspect you would need to make your properties private, and create getter and setter methods...
public function setName($name) {
$this->name = name;
}
Then within your Mapper, use reflection to call the setter.
The way I would do this would be to look at the keys you have in the JSON, and try to put together a method name.
For example, if there's a key in the JSON labelled 'name'...
$className = "Contact";
$object = json_decode($jsonResponse);
$classObject = new $className();
foreach ($object as $key => $value) {
$methodName = "set" . ucfirst($key);
if (method_exists($classObject, $methodName)) {
$classObject->$methodName($value);
}
}
The above may not be exactly right, but I hope it gives you an idea.
To expand on the above, I've put together the following example which seems to do what you require?
class Contact {
private $name;
private $telephone;
public function setName($name) {
$this->name = $name;
}
public function setTelephone($telephone) {
$this->telephone = $telephone;
}
public function getName() {
return $this->name;
}
public function getTelephone() {
return $this->telephone;
}
}
class Mapper {
private $jsonObject;
public function map($jsonString, $object) {
$this->jsonObject = json_decode($jsonString);
if (count($this->jsonObject) > 0) {
foreach ($this->jsonObject as $key => $value) {
$methodName = "set" . ucfirst($key);
if (method_exists($object, $methodName)) {
$object->$methodName($value);
}
}
}
return $object;
}
}
$myContact = new stdClass();
$myContact->name = "John Doe";
$myContact->telephone = "0123 123 1234";
$jsonString = json_encode($myContact);
$mapper = new Mapper();
$contact = $mapper->map($jsonString, new Contact());
echo "Name: " . $contact->getName() . "<br>";
echo "Telephone: " . $contact->getTelephone();
I am wondering if there is a way to attach a new method to a class at runtime, in php.
I mean, not on an instance level but directly to the class, so that all newly created instances, have this new method.
Can such a thing be done with reflection?
Thanks
Yes, you can.
Below is the way to create method in runtime in php 5.4.x.
The anonymous function is represented by Closure class started from 5.3.x. From 5.4.x, it add a Closure::bind static method to bind the anonymous function to a particular object or class.
Example:
class Foo {
private $methods = array();
public function addBar() {
$barFunc = function () {
var_dump($this->methods);
};
$this->methods['bar'] = \Closure::bind($barFunc, $this, get_class());
}
function __call($method, $args) {
if(is_callable($this->methods[$method]))
{
return call_user_func_array($this->methods[$method], $args);
}
}
}
$foo = new Foo;
$foo->addBar();
$foo->bar();
Did some playing around with whole thing. Seems that only thing you can potentially do with ReflectionClass is to replace an existing method. But even that would be indirectly.
I actually do not know any class-based language, where dynamic classes exist (then again, my knowledge is quite limited). I have seen it done only in prototype-based languages (javascript, ruby, smalltalk). Instead what you can do, in PHP 5.4, is to use Closure and add new methods to an existing object.
Here is a class which would let you perform such perversion to any object:
class Container
{
protected $target;
protected $className;
protected $methods = [];
public function __construct( $target )
{
$this->target = $target;
}
public function attach( $name, $method )
{
if ( !$this->className )
{
$this->className = get_class( $this->target );
}
$binded = Closure::bind( $method, $this->target, $this->className );
$this->methods[$name] = $binded;
}
public function __call( $name, $arguments )
{
if ( array_key_exists( $name, $this->methods ) )
{
return call_user_func_array( $this->methods[$name] , $arguments );
}
if ( method_exists( $this->target, $name ) )
{
return call_user_func_array(
array( $this->target, $name ),
$arguments
);
}
}
}
To use this, you have to provide constructor with an existing object. Here is small example of usage:
class Foo
{
private $bar = 'payload';
};
$foobar = new Foo;
// you initial object
$instance = new Container( $foobar );
$func = function ( $param )
{
return 'Get ' . $this->bar . ' and ' . $param;
};
$instance->attach('test', $func);
// setting up the whole thing
echo $instance->test('lorem ipsum');
// 'Get payload and lorem ipsum'
Not exactly what you want, but AFAIK this is as close you can get.
Have you taken a look at create_function() in the docs? You might also achieve the desired result by overloading.
This is possible with the runkit extension's runkit_method_add(). Be careful using this in production though.
Example:
<?php
class Example {}
$e = new Example();
runkit_method_add(
'Example',
'add',
'$num1, $num2',
'return $num1 + $num2;',
RUNKIT_ACC_PUBLIC
);
echo $e->add(12, 4);
You can use one of the below two methods also.
function method1()
{
echo "In method one.";
}
function method2()
{
echo "In method two.";
}
class DynamicClass
{
function __construct(){
$function_names = ['method1'];
foreach ($function_names as $function_name) {
if (function_exists($function_name)) {
$this->addMethod($function_name);
}
}
}
function addMethod($name)
{
$this->{$name} = Closure::fromCallable($name);
}
public function __call($name, $arguments)
{
return call_user_func($this->{$name}, $arguments);
}
}
$obj = new DynamicClass();
//Call method1 added in constructor
$obj->method1();
//Add method
$obj->addMethod('method2');
$obj->method2();
Is there any way to create all instance properties dynamically? For example, I would like to be able to generate all attributes in the constructor and still be able to access them after the class is instantiated like this: $object->property. Note that I want to access the properties separately, and not using an array; here's an example of what I don't want:
class Thing {
public $properties;
function __construct(array $props=array()) {
$this->properties = $props;
}
}
$foo = new Thing(array('bar' => 'baz');
# I don't want to have to do this:
$foo->properties['bar'];
# I want to do this:
//$foo->bar;
To be more specific, when I'm dealing with classes that have a large number of properties, I would like to be able to select all columns in a database (which represent the properties) and create instance properties from them. Each column value should be stored in a separate instance property.
Sort of. There are magic methods that allow you to hook your own code up to implement class behavior at runtime:
class foo {
public function __get($name) {
return('dynamic!');
}
public function __set($name, $value) {
$this->internalData[$name] = $value;
}
}
That's an example for dynamic getter and setter methods, it allows you to execute behavior whenever an object property is accessed. For example
print(new foo()->someProperty);
would print, in this case, "dynamic!" and you could also assign a value to an arbitrarily named property in which case the __set() method is silently invoked. The __call($name, $params) method does the same for object method calls. Very useful in special cases. But most of the time, you'll get by with:
class foo {
public function __construct() {
foreach(getSomeDataArray() as $k => $value)
$this->{$k} = $value;
}
}
...because mostly, all you need is to dump the content of an array into correspondingly named class fields once, or at least at very explicit points in the execution path. So, unless you really need dynamic behavior, use that last example to fill your objects with data.
This is called overloading
http://php.net/manual/en/language.oop5.overloading.php
It depends exactly what you want. Can you modify the class dynamically? Not really. But can you create object properties dynamically, as in one particular instance of that class? Yes.
class Test
{
public function __construct($x)
{
$this->{$x} = "dynamic";
}
}
$a = new Test("bar");
print $a->bar;
Outputs:
dynamic
So an object property named "bar" was created dynamically in the constructor.
Yes, you can.
class test
{
public function __construct()
{
$arr = array
(
'column1',
'column2',
'column3'
);
foreach ($arr as $key => $value)
{
$this->$value = '';
}
}
public function __set($key, $value)
{
$this->$key = $value;
}
public function __get($value)
{
return 'This is __get magic '.$value;
}
}
$test = new test;
// Results from our constructor test.
var_dump($test);
// Using __set
$test->new = 'variable';
var_dump($test);
// Using __get
print $test->hello;
Output
object(test)#1 (3) {
["column1"]=>
string(0) ""
["column2"]=>
string(0) ""
["column3"]=>
string(0) ""
}
object(test)#1 (4) {
["column1"]=>
string(0) ""
["column2"]=>
string(0) ""
["column3"]=>
string(0) ""
["new"]=>
string(8) "variable"
}
This is __get magic hello
This code will set dynamic properties in the constructor which can then be accessed with $this->column. It's also good practice to use the __get and __set magic methods to deal with properties that are not defined within the class. More information them can be found here.
http://www.tuxradar.com/practicalphp/6/14/2
http://www.tuxradar.com/practicalphp/6/14/3
You can use an instance variable to act as a holder for arbitrary values and then use the __get magic method to retrieve them as regular properties:
class My_Class
{
private $_properties = array();
public function __construct(Array $hash)
{
$this->_properties = $hash;
}
public function __get($name)
{
if (array_key_exists($name, $this->_properties)) {
return $this->_properties[$name];
}
return null;
}
}
Why is every example so complicated?
<?php namespace example;
error_reporting(E_ALL | E_STRICT);
class Foo
{
// class completely empty
}
$testcase = new Foo();
$testcase->example = 'Dynamic property';
echo $testcase->example;
Here is simple function to populate object members without making class members public.
It also leaves constructor for your own usage, creating new instance of object without invoking constructor! So, your domain object doesn't depend on database!
/**
* Create new instance of a specified class and populate it with given data.
*
* #param string $className
* #param array $data e.g. array(columnName => value, ..)
* #param array $mappings Map column name to class field name, e.g. array(columnName => fieldName)
* #return object Populated instance of $className
*/
function createEntity($className, array $data, $mappings = array())
{
$reflClass = new ReflectionClass($className);
// Creates a new instance of a given class, without invoking the constructor.
$entity = unserialize(sprintf('O:%d:"%s":0:{}', strlen($className), $className));
foreach ($data as $column => $value)
{
// translate column name to an entity field name
$field = isset($mappings[$column]) ? $mappings[$column] : $column;
if ($reflClass->hasProperty($field))
{
$reflProp = $reflClass->getProperty($field);
$reflProp->setAccessible(true);
$reflProp->setValue($entity, $value);
}
}
return $entity;
}
/******** And here is example ********/
/**
* Your domain class without any database specific code!
*/
class Employee
{
// Class members are not accessible for outside world
protected $id;
protected $name;
protected $email;
// Constructor will not be called by createEntity, it yours!
public function __construct($name, $email)
{
$this->name = $name;
$this->emai = $email;
}
public function getId()
{
return $this->id;
}
public function getName()
{
return $this->name;
}
public function getEmail()
{
return $this->email;
}
}
$row = array('employee_id' => '1', 'name' => 'John Galt', 'email' => 'john.galt#whoisjohngalt.com');
$mappings = array('employee_id' => 'id'); // Employee has id field, so we add translation for it
$john = createEntity('Employee', $row, $mappings);
print $john->getName(); // John Galt
print $john->getEmail(); // john.galt#whoisjohngalt.com
//...
P.S. Retrieving data from object is similar, e.g. use $reflProp->setValue($entity, $value);
P.P.S. This function is heavily inspired by Doctrine2 ORM which is awesome!
class DataStore // Automatically extends stdClass
{
public function __construct($Data) // $Data can be array or stdClass
{
foreach($Data AS $key => $value)
{
$this->$key = $value;
}
}
}
$arr = array('year_start' => 1995, 'year_end' => 2003);
$ds = new DataStore($arr);
$gap = $ds->year_end - $ds->year_start;
echo "Year gap = " . $gap; // Outputs 8
You can:
$variable = 'foo';
$this->$variable = 'bar';
Would set the attribute foo of the object it's called on to bar.
You can also use functions:
$this->{strtolower('FOO')} = 'bar';
This would also set foo (not FOO) to bar.
Extend stdClass.
class MyClass extends stdClass
{
public function __construct()
{
$this->prop=1;
}
}
I hope this is what you need.
This is really complicated way to handle this kind of rapid development. I like answers and magic methods but in my opinion it is better to use code generators like CodeSmith.
I have made template that connect to database, read all columns and their data types and generate whole class accordingly.
This way I have error free (no typos) readable code. And if your database model changes run generator again... it works for me.
If you really really must do it, the best way is to overload an ArrayObject, that allows to maintain iteration support (foreach) that will still loop through all your properties.
I note that you said "without using an array", and I just want to assure you that that while technically an array is being used in the background, you NEVER HAVE TO SEE IT. You access all properties via ->properyname or foreach ($class in $name => $value).
Here is a sample I was working on yesterday, note this is also STRONGLY TYPED. So properties that are marked "integer" will throw an error if you try and supply a "string".
You can remove that of course.
There is also an AddProperty() member function, although it is not demonstrated in the example. That will allow you to add properties later.
Sample usage:
$Action = new StronglyTypedDynamicObject("Action",
new StrongProperty("Player", "ActionPlayer"), // ActionPlayer
new StrongProperty("pos", "integer"),
new StrongProperty("type", "integer"),
new StrongProperty("amount", "double"),
new StrongProperty("toCall", "double"));
$ActionPlayer = new StronglyTypedDynamicObject("ActionPlayer",
new StrongProperty("Seat", "integer"),
new StrongProperty("BankRoll", "double"),
new StrongProperty("Name", "string"));
$ActionPlayer->Seat = 1;
$ActionPlayer->Name = "Doctor Phil";
$Action->pos = 2;
$Action->type = 1;
$Action->amount = 7.0;
$Action->Player = $ActionPlayer;
$newAction = $Action->factory();
$newAction->pos = 4;
print_r($Action);
print_r($newAction);
class StrongProperty {
var $value;
var $type;
function __construct($name, $type) {
$this->name = $name;
$this->type = $type;
}
}
class StronglyTypedDynamicObject extends ModifiedStrictArrayObject {
static $basic_types = array(
"boolean",
"integer",
"double",
"string",
"array",
"object",
"resource",
);
var $properties = array(
"__objectName" => "string"
);
function __construct($objectName /*, [ new StrongProperty("name", "string"), [ new StrongProperty("name", "string"), [ ... ]]] */) {
$this->__objectName = $objectName;
$args = func_get_args();
array_shift($args);
foreach ($args as $arg) {
if ($arg instanceof StrongProperty) {
$this->AddProperty($arg->name, $arg->type);
} else {
throw new Exception("Invalid Argument");
}
}
}
function factory() {
$new = clone $this;
foreach ($new as $key => $value) {
if ($key != "__objectName") {
unset($new[$key]);
}
}
// $new->__objectName = $this->__objectName;
return $new;
}
function AddProperty($name, $type) {
$this->properties[$name] = $type;
return;
if (in_array($short_type, self::$basic_types)) {
$this->properties[$name] = $type;
} else {
throw new Exception("Invalid Type: $type");
}
}
public function __set($name, $value) {
self::sdprintf("%s(%s)\n", __FUNCTION__, $name);
$this->check($name, $value);
$this->offsetSet($name, $value);
}
public function __get($name) {
self::sdprintf("%s(%s)\n", __FUNCTION__, $name);
$this->check($name);
return $this->offsetGet($name);
}
protected function check($name, $value = "r4nd0m") {
if (!array_key_exists($name, $this->properties)) {
throw new Exception("Attempt to access non-existent property '$name'");
}
$value__objectName = "";
if ($value != "r4nd0m") {
if ($value instanceof StronglyTypedDynamicObject) {
$value__objectName = $value->__objectName;
}
if (gettype($value) != $this->properties[$name] && $value__objectName != $this->properties[$name]) {
throw new Exception("Attempt to set {$name} ({$this->properties[$name]}) with type " . gettype($value) . ".$value__objectName");
}
}
}
}
class ModifiedStrictArrayObject extends ArrayObject {
static $debugLevel = 0;
/* Some example properties */
static public function StaticDebug($message) {
if (static::$debugLevel > 1) {
fprintf(STDERR, "%s\n", trim($message));
}
}
static public function sdprintf() {
$args = func_get_args();
$string = call_user_func_array("sprintf", $args);
self::StaticDebug("D " . trim($string));
}
protected function check($name) {
if (!array_key_exists($name, $this->properties)) {
throw new Exception("Attempt to access non-existent property '$name'");
}
}
//static public function sget($name, $default = NULL) {
/******/ public function get ($name, $default = NULL) {
self::sdprintf("%s(%s)\n", __FUNCTION__, $name);
$this->check($name);
if (array_key_exists($name, $this->storage)) {
return $this->storage[$name];
}
return $default;
}
public function offsetGet($name) {
self::sdprintf("%s(%s)\n", __FUNCTION__, implode(",", func_get_args()));
$this->check($name);
return call_user_func_array(array(parent, __FUNCTION__), func_get_args());
}
public function offsetSet($name, $value) {
self::sdprintf("%s(%s)\n", __FUNCTION__, implode(",", func_get_args()));
$this->check($name);
return call_user_func_array(array(parent, __FUNCTION__), func_get_args());
}
public function offsetExists($name) {
self::sdprintf("%s(%s)\n", __FUNCTION__, implode(",", func_get_args()));
$this->check($name);
return call_user_func_array(array(parent, __FUNCTION__), func_get_args());
}
public function offsetUnset($name) {
self::sdprintf("%s(%s)\n", __FUNCTION__, implode(",", func_get_args()));
$this->check($name);
return call_user_func_array(array(parent, __FUNCTION__), func_get_args());
}
public function __toString() {
self::sdprintf("%s(%s)\n", __FUNCTION__, $name);
foreach ($this as $key => $value) {
$output .= "$key: $value\n";
}
return $output;
}
function __construct($array = false, $flags = 0, $iterator_class = "ArrayIterator") {
self::sdprintf("%s(%s)\n", __FUNCTION__, implode(",", func_get_args()));
parent::setFlags(parent::ARRAY_AS_PROPS);
}
}
After reading #Udo 's answer. I've come up with the following pattern, that doesn't bloat a class instance with what-ever items that is in your constructor array argument but still let you type less and easily add new properties to the class.
class DBModelConfig
{
public $host;
public $username;
public $password;
public $db;
public $port = '3306';
public $charset = 'utf8';
public $collation = 'utf8_unicode_ci';
public function __construct($config)
{
foreach ($config as $key => $value) {
if (property_exists($this, $key)) {
$this->{$key} = $value;
}
}
}
}
Then you can pass arrays like:
[
'host' => 'localhost',
'driver' => 'mysql',
'username' => 'myuser',
'password' => '1234',
'charset' => 'utf8',
'collation' => 'utf8_unicode_ci',
'db' => 'key not used in receiving class'
]