PHP - Location inside multiple polygons - php

How can i turn this in to supporting more polygons than just this one? I think of something with arrays but I’m lost this code works with one polygon but just can’t get any further this is what I got:
I would like it to check if the point is in polygon A or B or C and so on depending on how many polygons I got right now it only checking if point is inside polygon A.
class Point {
public $lat;
public $long;
function Point($lat, $long) {
$this->lat = $lat;
$this->long = $long;
}
}
//the Point in Polygon function
function pointInPolygon($p, $polygon) {
//if you operates with (hundred)thousands of points
set_time_limit(60);
$c = 0;
$p1 = $polygon[0];
$n = count($polygon);
for ($i=1; $i<=$n; $i++) {
$p2 = $polygon[$i % $n];
if ($p->long > min($p1->long, $p2->long)
&& $p->long <= max($p1->long, $p2->long)
&& $p->lat <= max($p1->lat, $p2->lat)
&& $p1->long != $p2->long) {
$xinters = ($p->long - $p1->long) * ($p2->lat - $p1->lat) / ($p2->long - $p1->long) + $p1->lat;
if ($p1->lat == $p2->lat || $p->lat <= $xinters) {
$c++;
}
}
$p1 = $p2;
}
// if the number of edges we passed through is even, then it's not in the poly.
return $c%2!=0;
}
$polygon = array(
new Point(54.992883, -9.860767),
new Point(54.992775, -9.860289),
new Point(54.992236,- 9.861030),
new Point(54.992473, -9.862007)
);

Related

Choosing coins with least or no change given

I am making a game which consists of coin denominations of $10, $5, $3, and $1. The player may have 0 or more of each type of currency in his inventory with a maximum of 15 coins in total. I am trying to figure out how to properly select coins so that the least amount of change is given in return. At first I thought this was going to be easy to solve, but now I'm having trouble wrapping my head around it.
Here are two examples that explain the situation further:
Example 1:
The user is carrying these coins: $5, $3, $3, $3, $1, $1, $1, $1 and want to buy an item for $12. The solution would be to pay with $5, $3, $3, $1 and give no change.
Example 2:
The user does not have any $1 coins, and is carrying $5, $3, $3, $3, $3. An item is bought for $12 so they pay with $5, $3, $3, and $3 and change of $2 is given back.
Since we select the larger coins first, what I can't figure out is how to know if there are enough lower valued coins ($1 in this case) in the player's inventory to accommodate example 1, and if there aren't enough to use more of the higher valued coins as in example 2.
A further issue is seen in the following example, though I'd be happy just getting the above two examples working:
Example 3:
The user is carrying these coins: $5, $3, $3, $3. The player buys something for $6. It would be better to use $3 and $3 and return no change rather than using $5 and $3 and give $2 in change.
I believe the first two examples can be solved using recursion and a variation of the greedy algorithm.
For the bounty award:
I have added my own answer below as a temporary solution for now. However, I like the approach of Mr. Llama's below (see the link he references) and would like to find a PHP example to satisfy this. I believe this approach does not need recursion and uses memoization.
If there are multiple options for the least amount of change then I would like the tie to be given to the one that pays with the least amount of coins.
The problem can be defined as:
Return a subset of items where the sum is closest to x, but >= x.
This problem is called the subset sum problem. It is NP-complete. You won't find a perfect algorithm that runs in pseudo-polynomial time, only imperfect heuristics.
However, if the number of coins is very small, then an exhaustive search of the solution space will certainly work.
If the number of coins is larger, then you should look at Wikipedia for an overview: https://en.wikipedia.org/wiki/Subset_sum_problem#Polynomial_time_approximate_algorithm
I had a similar problem except instead of being allowed to go over, the combination had to stay under the target amount. In the end, I used the dynamic approach presented in this answer. You should be able to use it too.
It goes something like this:
Start with a list consisting of a single empty element.
For each entry in the list...
Copy the entry and add to it the first coin (not coin value!) that it doesn't contain.
Store the new element in the original list if and only if* its new sum value doesn't already exist in the list.
Repeat step 2 until you make a pass where no new elements are added to the list
Iterate the result list and keep the best combination (using your criteria)
*: We can make this optimization because we don't particularly care which coins are used in the combination, only the sum value of the collection of coins.
The above algorithm can be optimized a bit if you use the sum value as the key.
I have come up with the following solution. If others can critique it for me I would appreciate it.
<?php
$coin_value = array(10,5,3,1);
$inventory = array(1,2,0,2);
$price = 17;
for ($i = 3; $i >= 0; $i--){
$btotal = 0;
$barray = array();
for ($j = 0; $j < 4; $j++){
$remaining = $price - $btotal;
$to_add = floor($remaining / $coin_value[$j]);
if ($i != 3 && $i == $j){
$to_add++;
}
if ($inventory[$j] < $to_add){
$to_add = $inventory[$j];
}
$btotal += $to_add * $coin_value[$j];
for ($k = 0; $k < $to_add; $k++){
$barray[] = $coin_value[$j];
}
if ($btotal >= $price)
break 2; //warning: breaks out of outer loop
}
}
$change_due = $btotal - $price;
print_r($barray);
echo "Change due: \$$change_due\n";
?>
It covers examples 1 and 2 in my original question, but does not cover example 3. However, I think it will do for now unless someone can come up with a better solution. I decided not to use recursion as it would seem to take too much time.
You can use a stack to enumerate valid combinations. The version below uses a small optimization, calculating if a minimum of the current denomination is needed. More than one least change combinations are returned if there are any, which could be restricted with memoization; one could also add an early exit if the current denomination could complete the combination with zero change. I hope the laconically commented code is self-explanatory (let me know if you'd like further explanation):
function leastChange($coin_value,$inventory,$price){
$n = count($inventory);
$have = 0;
for ($i=0; $i<$n; $i++){
$have += $inventory[$i] * $coin_value[$i];
}
$stack = [[0,$price,$have,[]]];
$best = [-max($coin_value),[]];
while (!empty($stack)){
// each stack call traverses a different set of parameters
$parameters = array_pop($stack);
$i = $parameters[0];
$owed = $parameters[1];
$have = $parameters[2];
$result = $parameters[3];
// base case
if ($owed <= 0){
if ($owed > $best[0]){
$best = [$owed,$result];
} else if ($owed == $best[0]){
// here you can add a test for a smaller number of coins
$best[] = $result;
}
continue;
}
// skip if we have none of this coin
if ($inventory[$i] == 0){
$result[] = 0;
$stack[] = [$i + 1,$owed,$have,$result];
continue;
}
// minimum needed of this coin
$need = $owed - $have + $inventory[$i] * $coin_value[$i];
if ($need < 0){
$min = 0;
} else {
$min = ceil($need / $coin_value[$i]);
}
// add to stack
for ($j=$min; $j<=$inventory[$i]; $j++){
$stack[] = [$i + 1,$owed - $j * $coin_value[$i],$have - $inventory[$i] * $coin_value[$i],array_merge($result,[$j])];
if ($owed - $j * $coin_value[$i] < 0){
break;
}
}
}
return $best;
}
Output:
$coin_value = [10,5,3,1];
$inventory = [0,1,3,4];
$price = 12;
echo json_encode(leastChange($coin_value,$inventory,$price)); // [0,[0,1,2,1],[0,1,1,4],[0,0,3,3]]
$coin_value = [10,5,3,1];
$inventory = [0,1,4,0];
$price = 12;
echo json_encode(leastChange($coin_value,$inventory,$price)); // [0,[0,0,4]]
$coin_value = [10,5,3,1];
$inventory = [0,1,3,0];
$price = 6;
echo json_encode(leastChange($coin_value,$inventory,$price)); // [0,[0,0,2]]
$coin_value = [10,5,3,1];
$inventory = [0,1,3,0];
$price = 7;
echo json_encode(leastChange($coin_value,$inventory,$price)); // [-1,[0,1,1]]
Update:
Since you are also interested in the lowest number of coins, I think memoization could only work if we can guarantee that a better possibility won't be skipped. I think this can be done if we conduct our depth-first-search using the most large coins we can first. If we already achieved the same sum using larger coins, there's no point in continuing the current thread. Make sure the input inventory is presenting coins sorted in descending order of denomination size and add/change the following:
// maximum needed of this coin
$max = min($inventory[$i],ceil($owed / $inventory[$i]));
// add to stack
for ($j=$max; $j>=$min; $j--){
The solution I was able to made covers the 3 examples posted in your question. And always gives the change with as few coins as possible.
The tests I made seemed to be executed very fast.
Here I post the code:
<?php
//Example values
$coin_value = array(10,5,3,1);
$inventory = array(5,4,3,0);
$price = 29;
//Initialize counters
$btotal = 0;
$barray = array(0,0,0,0);
//Get the sum of coins
$total_coins = array_sum($inventory);
function check_availability($i) {
global $inventory, $barray;
$a = $inventory[$i];
$b = $barray[$i];
$the_diff = $a - $b;
return $the_diff != 0;
}
/*
* Checks the lower currency available
* Returns index for arrays, or -1 if none available
*/
function check_lower_available() {
for ($i = 3; $i >= 0; $i--) {
if (check_availability($i)) {
return $i;
}
}
return -1;
}
for($i=0;$i<4;$i++) {
while(check_availability($i) && ($btotal + $coin_value[$i]) <= $price) {
$btotal += $coin_value[$i];
$barray[$i]++;
}
}
if($price != $btotal) {
$buf = check_lower_available();
for ($i = $buf; $i >= 0; $i--) {
if (check_availability($i) && ($btotal + $coin_value[$i]) > $price) {
$btotal += $coin_value[$i];
$barray[$i]++;
break;
}
}
}
// Time to pay
$bchange = 0;
$barray_change = array(0,0,0,0);
if ($price > $btotal) {
echo "You have not enough money.";
}
else {
$pay_msg = "You paid $".$btotal."\n\n";
$pay_msg.= "You used ".$barray[0]." coins of $10\n";
$pay_msg.= "You used ".$barray[1]." coins of $5\n";
$pay_msg.= "You used ".$barray[2]." coins of $3\n";
$pay_msg.= "You used ".$barray[3]." coins of $1\n\n\n";
// Time to give change
$the_diff = $btotal - $price;
if (!empty($the_diff)) {
for ($i = 0; $i < 4; $i++) {
while($the_diff >= $coin_value[$i]) {
$bchange += $coin_value[$i];
$barray_change[$i]++;
$the_diff -= $coin_value[$i];
}
}
$check_sum = array_sum($inventory) - array_sum($barray);
$check_sum+= array_sum($barray_change);
$msg = "";
if ($check_sum < 15) {
$change_msg = "Your change: $".$bchange."\n\n";
$change_msg.= "You received ".$barray_change[0]." coins of $10\n";
$change_msg.= "You received ".$barray_change[1]." coins of $5\n";
$change_msg.= "You received ".$barray_change[2]." coins of $3\n";
$change_msg.= "You received ".$barray_change[3]." coins of $1\n\n";
$msg = $pay_msg.$change_msg;
}
else {
$msg = "You have not enough space to hold the change.\n";
$msg.= "Buy cancelled.\n";
}
}
else {
$msg = $pay_msg."You do not need change\n";
}
if ($check_sum < 15) {
for ($i = 0; $i < 4; $i++) {
$inventory[$i] -= $barray[$i];
$total_coins-= $barray[$i];
}
for ($i = 0; $i < 4; $i++) {
$inventory[$i] += $barray_change[$i];
$total_coins+= $barray[$i];
}
}
echo $msg;
echo "Now you have:\n";
echo $inventory[0]." coins of $10\n";
echo $inventory[1]." coins of $5\n";
echo $inventory[2]." coins of $3\n";
echo $inventory[3]." coins of $1\n";
}
I don't know PHP so I've tried it in Java. I hope that is ok as its the algorithm that is important.
My code is as follows:
package stackoverflow.changecalculator;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class ChangeCalculator
{
List<Integer> coinsInTil = new ArrayList<>();
public void setCoinsInTil(List<Integer> coinsInTil)
{
this.coinsInTil = coinsInTil;
}
public Map<String, List> getPaymentDetailsFromCoinsAvailable(final int amountOwed, List<Integer> inPocketCoins)
{
List<Integer> paid = new ArrayList<>();
int remaining = amountOwed;
// Check starting with the largest coin.
for (Integer coin : inPocketCoins)
if (remaining > 0 && (remaining - coin) >= 0) {
paid.add(coin);
remaining = remaining - coin;
}
ProcessAlternative processAlternative = new ProcessAlternative(amountOwed, inPocketCoins, paid, remaining).invoke();
paid = processAlternative.getPaid();
remaining = processAlternative.getRemaining();
removeUsedCoinsFromPocket(inPocketCoins, paid);
int changeOwed = payTheRestWithNonExactAmount(inPocketCoins, paid, remaining);
List<Integer> change = calculateChangeOwed(changeOwed);
Map<String, List> result = new HashMap<>();
result.put("paid", paid);
result.put("change", change);
return result;
}
private void removeUsedCoinsFromPocket(List<Integer> inPocketCoins, List<Integer> paid)
{
for (int i = 0; i < inPocketCoins.size(); i++) {
Integer coin = inPocketCoins.get(i);
if (paid.contains(coin))
inPocketCoins.remove(i);
}
}
private List<Integer> calculateChangeOwed(int changeOwed)
{
List<Integer> change = new ArrayList<>();
if (changeOwed < 0) {
for (Integer coin : coinsInTil) {
if (coin + changeOwed == 0) {
change.add(coin);
changeOwed = changeOwed + coin;
}
}
}
return change;
}
private int payTheRestWithNonExactAmount(List<Integer> inPocketCoins, List<Integer> paid, int remaining)
{
if (remaining > 0) {
for (int coin : inPocketCoins) {
while (remaining > 0) {
paid.add(coin);
remaining = remaining - coin;
}
}
}
return remaining;
}
}
The ProcessAlternative class handles cases where the largest coin doesn't allow us to get a case where there is no change to be returned so we try an alternative.
package stackoverflow.changecalculator;
import java.util.ArrayList;
import java.util.List;
// if any remaining, check if we can pay with smaller coins first.
class ProcessAlternative
{
private int amountOwed;
private List<Integer> inPocketCoins;
private List<Integer> paid;
private int remaining;
public ProcessAlternative(int amountOwed, List<Integer> inPocketCoins, List<Integer> paid, int remaining)
{
this.amountOwed = amountOwed;
this.inPocketCoins = inPocketCoins;
this.paid = paid;
this.remaining = remaining;
}
public List<Integer> getPaid()
{
return paid;
}
public int getRemaining()
{
return remaining;
}
public ProcessAlternative invoke()
{
List<Integer> alternative = new ArrayList<>();
int altRemaining = amountOwed;
if (remaining > 0) {
for (Integer coin : inPocketCoins)
if (altRemaining > 0 && factorsOfAmountOwed(amountOwed).contains(coin)) {
alternative.add(coin);
altRemaining = altRemaining - coin;
}
// if alternative doesn't require change, use it.
if (altRemaining == 0) {
paid = alternative;
remaining = altRemaining;
}
}
return this;
}
private ArrayList<Integer> factorsOfAmountOwed(int num)
{
ArrayList<Integer> aux = new ArrayList<>();
for (int i = 1; i <= num / 2; i++)
if ((num % i) == 0)
aux.add(i);
return aux;
}
}
I worked in it by doing a test for example 1, then for example 2, and lastly moved on to example 3. The process alternative bit was added here and the alternative for the original test coins returned 0 change required so I updated to the amount input to 15 instead of 12 so it would calculate the change required.
Tests are as follows:
package stackoverflow.changecalculator;
import org.junit.Before;
import org.junit.Test;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
public class ChangeCalculatorTest
{
public static final int FIFTY_PENCE = 0;
public static final int TWENTY_PENCE = 1;
public static final int TEN_PENCE = 2;
public static final int FIVE_PENCE = 3;
public static final int TWO_PENCE = 4;
public static final int PENNY = 5;
public ChangeCalculator calculator;
#Before
public void setUp() throws Exception
{
calculator = new ChangeCalculator();
List<Integer> inTil = new ArrayList<>();
inTil.add(FIFTY_PENCE);
inTil.add(TWENTY_PENCE);
inTil.add(TEN_PENCE);
inTil.add(FIVE_PENCE);
inTil.add(TWO_PENCE);
inTil.add(PENNY);
calculator.setCoinsInTil(inTil);
}
#Test
public void whenHaveExactAmount_thenNoChange() throws Exception
{
// $5, $3, $3, $3, $1, $1, $1, $1
List<Integer> inPocket = new ArrayList<>();
inPocket.add(5);
inPocket.add(3);
inPocket.add(3);
inPocket.add(3);
inPocket.add(1);
inPocket.add(1);
inPocket.add(1);
inPocket.add(1);
Map<String, List> result = calculator.getPaymentDetailsFromCoinsAvailable(12, inPocket);
List change = result.get("change");
assertTrue(change.size() == 0);
List paid = result.get("paid");
List<Integer> expected = new ArrayList<>();
expected.add(5);
expected.add(3);
expected.add(3);
expected.add(1);
assertEquals(expected, paid);
}
#Test
public void whenDoNotHaveExactAmount_thenChangeReturned() throws Exception {
// $5, $3, $3, $3, $3
List<Integer> inPocket = new ArrayList<>();
inPocket.add(5);
inPocket.add(3);
inPocket.add(3);
inPocket.add(3);
inPocket.add(3);
Map<String, List> result = calculator.getPaymentDetailsFromCoinsAvailable(15, inPocket);
List change = result.get("change");
Object actual = change.get(0);
assertEquals(2, actual);
List paid = result.get("paid");
List<Integer> expected = new ArrayList<>();
expected.add(5);
expected.add(3);
expected.add(3);
expected.add(3);
expected.add(3);
assertEquals(expected, paid);
}
#Test
public void whenWeHaveExactAmountButItDoesNotIncludeBiggestCoin_thenPayWithSmallerCoins() throws Exception {
// $5, $3, $3, $3
List<Integer> inPocket = new ArrayList<>();
inPocket.add(5);
inPocket.add(3);
inPocket.add(3);
inPocket.add(3);
Map<String, List> result = calculator.getPaymentDetailsFromCoinsAvailable(6, inPocket);
List change = result.get("change");
assertTrue(change.size() == 0);
List paid = result.get("paid");
List<Integer> expected = new ArrayList<>();
expected.add(3);
expected.add(3);
assertEquals(expected, paid);
}
}
The tests are not the cleanest yet but they are all passing thus far. I may go back and add some more test cases later to see if I can break it but don't have time right now.
This answer is based off of גלעד-ברקן's answer. I am posting it here as per his request. While none of the answers were quite the one that I was looking for I found that this was the best option posted. Here is the modified algorithm that I am currently using:
<?php
function leastChange($inventory, $price){
//NOTE: Hard coded these in the function for my purposes, but $coin value can be passed as a parameter for a more general-purpose algorithm
$num_coin_types = 4;
$coin_value = [10,5,3,1];
$have = 0;
for ($i=0; $i < $num_coin_types; $i++){
$have += $inventory[$i] * $coin_value[$i];
}
//NOTE: Check to see if you have enough money to make this purchase
if ($price > $have){
$error = ["error", "Insufficient Funds"];
return $error;
}
$stack = [[0,$price,$have,[]]];
$best = [-max($coin_value),[]];
while (!empty($stack)){
// each stack call traverses a different set of parameters
$parameters = array_pop($stack);
$i = $parameters[0];
$owed = $parameters[1];
$have = $parameters[2];
$result = $parameters[3];
if ($owed <= 0){
//NOTE: check for new option with least change OR if same as previous option check which uses the least coins paid
if ($owed > $best[0] || ($owed == $best[0] && (array_sum($result) < array_sum($best[1])))){
//NOTE: add extra zeros to end if needed
while (count($result) < 4){
$result[] = 0;
}
$best = [$owed,$result];
}
continue;
}
// skip if we have none of this coin
if ($inventory[$i] == 0){
$result[] = 0;
$stack[] = [$i + 1,$owed,$have,$result];
continue;
}
// minimum needed of this coin
$need = $owed - $have + $inventory[$i] * $coin_value[$i];
if ($need < 0){
$min = 0;
} else {
$min = ceil($need / $coin_value[$i]);
}
// add to stack
for ($j=$min; $j<=$inventory[$i]; $j++){
$stack[] = [$i + 1,$owed - $j * $coin_value[$i],$have - $inventory[$i] * $coin_value[$i],array_merge($result,[$j])];
if ($owed - $j * $coin_value[$i] < 0){
break;
}
}
}
return $best;
}
Here is my test code:
$start = microtime(true);
$inventory = [0,1,3,4];
$price = 12;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$inventory = [0,1,4,0];
$price = 12;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$inventory = [0,1,4,0];
$price = 6;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$inventory = [0,1,4,0];
$price = 7;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$inventory = [1,3,3,10];
$price=39;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$inventory = [1,3,3,10];
$price=45;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
//stress test
$inventory = [25,25,25,1];
$price=449;
echo "\n";
echo json_encode(leastChange($inventory,$price));
echo "\n";
$time_elapsed = microtime(true) - $start;
echo "\n Time taken: $time_elapsed \n";
The result:
[0,[0,1,2,1]]
[0,[0,0,4,0]]
[0,[0,0,2,0]]
[-1,[0,1,1,0]]
[0,[1,3,3,5]]
["error","Insufficient Funds"]
[-1,[25,25,25,0]]
Time taken: 0.0046839714050293
Of course that time is in microseconds and therefore it executed in a fraction of a second!
This is my solution i do not know how efficient is it but it works,i am open for suggestion.
<?php
$player=array(0,3,1,0);//how much coins you have
$player_copy=$player;
$coin_count=array(0,0,0,0);//memorize which coins you gave
$coin_value=array(1,3,5,10);
$price=6; //price of item
$price_copy=$price;
$z=3;
$change=array(-1,-1,-1,-1,-1); //memorise possible changes you can get
$k=0;
$flag=0;
label1: for($j=3;$j>=0;$j--){
$coin_count[$j]=0;
$player[$j]=$player_copy[$j];
}
for($j=$z;$j>=0;$j--){
while(($price>0) && 1<=$player[$j]){
$price-=$coin_value[$j];
$player[$j]--;
$coin_count[$j]++;
}
}
$change[$k++]=$price;
if($price!=0){
for($j=$z;$j>=0;$j--)
if($price_copy>$coin_value[$j]){
$z=$j-1;
$price=$price_copy;
goto label1;
}
$flag=1;
}
//find minimum change
$minv=$change[0];
for($i=1;$change[$i]>=0 and $i<4;$i++)
if($change[$i]>$minv)
$minv=$change[$i];
$i;
//when you find minimum change find which coins you have used
for($i=0;$i<4;$i++)
if($change[$i]==$minv && $flag==1){
$flag=2;
for($j=3;$j>=0;$j--){//reset coin_count and player budget
$coin_count[$j]=0;
$player[$j]=$player_copy[$j];
}
for($j=3-($i%2)-1;$j>=0;$j--){
while(($price>0) && 1<=$player[$j]){
$price-=$coin_value[$j];
$player[$j]--;
$coin_count[$j]++;
}
}
}
//prints result
for($j=0;$j<4;$j++)
printf("%d x %d\n",$coin_count[$j],$coin_value[$j]);
printf("change: %d\n",$minv);
?>

How to find multiple points within a polygon

I am using the following code to test if a point is in a polygon, however I would like to make it work for multipliable points, but when I run it though a loop it fails to run correctly.
Polygon array = (52.62806176021313, 1.0546875),(52.435920583590125, 0.82672119140625),(52.26479561297205, 0.78277587890625),(52.24966453484505, 1.0986328125),(52.37224556866933, 1.34857177734375),(52.63973017532399, 1.46392822265625),(52.73795463681313, 1.25518798828125)
I split it up before hand.
Without Loop
$Latx = 52.5; //Y Point to test if inside
$LonX = 1.1; //X Point to test if inside
$VTX = $LON; //X array of polygon
$VTY = $LAT; //Y array of polygon
$POINTS = count($VTX) - 1; //number of polygon sides
//=====================================================
if (is_in_polygon($POINTS, $VTX, $VTY, $LonX, $LatY)){
echo "Is in polygon ($LatY,$LonX)";
echo "<br>";
}
else {
echo "Is not in polygon ($LatY,$LonX)";
}
echo "<br>"
function is_in_polygon($POINTS, $VTX, $VTY, $LonX, $LatY)
{
$i = $j = $c = 0;
for ($i = 0, $j = $POINTS ; $i < $POINTS; $j = $i++) {
if ((($VTY[$i] > $LatY != ($VTY[$j] > $LatY)) &&
($LonX < ($VTX[$j] - $VTX[$i]) * ($LatY - $VTY[$i]) /
($VTY[$j] - $VTY[$i]) + $VTX[$i]) ) )
$c = !$c;
}
return $c;
}
Trying with a Loop
for ($x=0; $x<=1000; $x++) {
$QU="SELECT lat,lon FROM DBTable LIMIT $x,1";
$RT=mysql_query($QU,$db);
if (!$RT) {
die("Invalid query: " . mysql_error());
}
while ($row = mysql_fetch_assoc($RT)){
$LonX[$x]=$row["lat"];
$LatY[$x]=$row["lon"];
if (is_in_polygon($POINTS, $VTX, $VTY, $LonX[$x], $LatY{$x])){
echo "Is in polygon ($LatY[$x],$LonX[$x])";
echo "<br>";
}
else echo "Is not in polygon ($LatY[$x],$LonX[$x])";
echo "<br>"
}
}

Recursive function loops infinitely [closed]

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Closed 9 years ago.
I am working on a personal project, a bot that plays connect 4. So something is seriously wrong with the recursive function I have written to manage the bots move. No errors are thrown, and any debug info I can be shown does not tell me anything useful. Additionally, I am sure that I have not overflown my stack and that my php.ini file is good to go. This script just runs (consumes a sane amount of memory) and never returns. Only about 2400 function calls should be happening, so this script should return after only a second or two. This has stumped me for days. I believe there is something I have not properly researched. Additonally I should mention that the game board is a simple 2D array to simulate a 7 x 7 board. ai_move_helper is the recursive function and I just cannot figure out why it will not function correctly.
// this class is a code igniter library
class ConnectFour
{
public function __construct()
{
// these are expensive opperations this will give the server enough time
set_time_limit(0);
ini_set('memory_limit', '2048M');
}
public $board_width = 7;
public $board_length = 7;
public $game_array = array();
public $depth_limit = 3;
// this function gets a human made move from a CI controller ($game board)
// and returns the board after the new AI move is applied
public function ai_player_move($game_array, $active_players_move)
{
$this->game_array = $game_array;
$this->game_array = $this->calculate_ai_move($active_players_move);
return $this->game_array;
}
public function calculate_ai_move($active_players_move)
{
$move_weight_array = array();
$prime_game_board = array();
// we hardcast the active player because at this point we know it is the AI
// here we also have to prime the move computer
for($q = 0; $q < $this->board_length; $q++)
{
// MAGIC NUMBERS are the active players!!!
$prime_game_board[] = $this->apply_prime_move($q, 2, $this->game_array);
$move_weight_array[] = $this->ai_move_helper($prime_game_board[$q], 2, 0);
}
//choose your move
for($u = 0; $u < $this->board_length; $u)
{
if($move_weight_array[$u][0] == 1)
{
return $prime_game_board[$u];
}
}
// otherwise return a random acceptable move
$random = rand(0, 6);
return $prime_game_board[$random];
}
public function ai_move_helper($game_board, $active_player, $depth)
{
// build the object that will be needed at this level of recusion
$depth = $depth + 1;
$score_object = new stdClass;
$move_array = array();
$game_boards_generated_at_this_level = array();
$new_game_boards_generated_at_this_level = array();
$return_end_state_detected = 0;
$score_agregate = array();
if($this->depth_limit < $depth)
{
$score_agregate[0] = 0;
$score_agregate[1] = 0;
return $score_agregate;
}
$active_player = ($active_player == 1) ? 2 : 1;
// check for possible moves
for($i=0; $i < $this->board_width; $i++)
{
// calculate all of the possible recusions (all of the next moves)
$game_boards_generated_at_this_level[$i] = $this->apply_ai_move($i, $active_player, $game_board);
// this is the recusive level
$score_agregate = $this->ai_move_helper($game_boards_generated_at_this_level[$i]->game_board, $active_player, $depth);
}
// check to see if there are more moves of if it is time to return
foreach($game_boards_generated_at_this_level as $game_state)
{
//compute the agragate of the scores only for player two (AI)
if($active_player == 2)
{
$score_agregate[0] = $score_agregate[0] + $game_state->score_array[0];
$score_agregate[1] = $score_agregate[1] + $game_state->score_array[1];
}
}
return $score_agregate;
}
public function apply_ai_move($move, $active_players_move, $board_to_use)
{
$board_for_function = array();
$location_of_new_pieces = 0;
$return_object = new stdClass;
// this makes sure that this function is being called with the right board
if(!empty($board_to_use))
{
$board_for_function = $board_to_use;
} else {
$board_for_function = $this->game_array;
}
// check that this move is possible
if(!$this->move_possible($move, $board_for_function))
{
$return_object->game_board = NULL;
$return_object->score_array = NULL;
return $return_object;
}
// this part of the function applies a valid move
foreach($board_for_function[$move] as $column_key => $column_space)
{
// check if you are at the edge of an empty row
if(!array_key_exists(($location_of_new_pieces + 1), $board_for_function[$move]) && $column_space == '_')
{
$board_for_function[$move][$location_of_new_pieces] = ($active_players_move == 1) ? 'x' : 'o';
break;
}
// check if the next place has stuff in it too
if($column_space != '_')
{
// check the edge of the board to make sure that exists
if(array_key_exists(($location_of_new_pieces - 1), $board_for_function))
{
$board_for_function[$move][$location_of_new_pieces - 1] = ($active_players_move == 1) ? 'x' : 'o';
break;
} else {
echo "well fuck...1"; exit;
}
}
$location_of_new_pieces++;
}
$return_object->game_board = $board_for_function;
// now check if this state is a win loss or draw
$test_for_complete = $this->check_for_winner_or_draw($board_for_function, $active_players_move);
// this is a draw
if($test_for_complete == -1)
{
$return_object->score_array = array(0, 1);
} else if($test_for_complete > 3) {
$return_object->score_array = array(1, 0);
} else {
$return_object->score_array = array(0, 0);
}
return $return_object;
}
public function apply_prime_move($move, $active_players_move, $board_to_use)
{
$location_of_new_pieces = 0;
foreach($board_to_use[$move] as $column_key => $column_space)
{
// check if you are at the edge of an empty row
if(!array_key_exists(($location_of_new_pieces + 1), $board_to_use[$move]) && $column_space == '_')
{
$board_to_use[$move][$location_of_new_pieces] = ($active_players_move == 1) ? 'x' : 'o';
break;
}
// check if the next place has stuff in it too
if($column_space != '_')
{
// check the edge of the board to make sure that exists
if(array_key_exists(($location_of_new_pieces - 1), $board_to_use))
{
$board_to_use[$move][$location_of_new_pieces - 1] = ($active_players_move == 1) ? 'x' : 'o';
break;
} else {
echo "well fuck...1"; exit;
}
}
$location_of_new_pieces++;
}
return $board_to_use;
}
public function move_possible($move, $game_board)
{
// check that this move is not going to fall out of the board
if($game_board[$move][0] != "_")
{
return FALSE;
} else {
return TRUE;
}
}
public function check_for_winner_or_draw($game_array, $active_player_move)
{
$present_possible_winner = "";
$count_to_win = 0;
$game_not_a_draw = FALSE;
for($i = 0; $i < $this->board_length; $i++)
{
for($j = 0; $j < $this->board_width; $j++)
{
// start checking for a winner
if($game_array[$i][$j] != "_")
{
$present_possible_winner = $game_array[$i][$j];
// check for a winner horizontally
for($x = 0; $x < 4; $x++)
{
if($j+$x < $this->board_width)
{
if($game_array[$i][$j+$x] == $present_possible_winner)
{
$count_to_win = $count_to_win + 1;
}
}
}
if($count_to_win > 3)
{
return $present_possible_winner; // this player has won
} else {
$count_to_win = 0;
}
// check for a winner horizontally
for($y = 0; $y < 4; $y++)
{
if($i+$y < $this->board_width)
{
if($game_array[$i+$y][$j] == $present_possible_winner)
{
$count_to_win = $count_to_win + 1;
}
}
}
if($count_to_win > 3)
{
return $present_possible_winner; // this player has won
} else {
$count_to_win = 0;
}
// check for a winner up to down diagonal
for($z = 0; $z < 4; $z++)
{
if(($i+$z < $this->board_width) && ($j+$z < $this->board_length))
{
if($game_array[$i+$z][$j+$z] == $present_possible_winner)
{
$count_to_win = $count_to_win + 1;
}
}
}
if($count_to_win > 3)
{
return $present_possible_winner; // this player has won
} else {
$count_to_win = 0;
}
// check for a winner down to up diagonal
for($w = 0; $w < 4; $w++)
{
if(($i+$w < $this->board_width) && ($j-$w >= 0))
{
if($game_array[$i+$w][$j-$w] == $present_possible_winner)
{
$count_to_win = $count_to_win + 1;
}
}
}
if($count_to_win > 3)
{
return $present_possible_winner; // this player has won
} else {
$count_to_win = 0;
}
}
}
}
// check for a drawed game and return accordingly
for($i = 0; $i < $this->board_length; $i++)
{
for($j = 0; $j < $this->board_width; $j++)
{
if($game_array[$i][$j] == "_")
{
$game_not_a_draw = TRUE;
}
}
}
if(!$game_not_a_draw)
{
return -1;
}
return 0;
}
// this is a private debugging function that I wrote for this script
public function debug($value = NULL, $name = NULL, $exit = NULL)
{
if(!empty($name))
{
echo $name . "<br />";
}
echo "<pre>";
var_dump($value);
echo "</pre>";
if($exit)
{
exit;
}
}
}
Well I found it: The calculate ai move had an infinite loop in it...
//choose your move
for($u = 0; $u < $this->board_length; $u)
{
if($move_weight_array[$u][0] == 1)
{
return $prime_game_board[$u];
}
}
Should be
//choose your move
for($u = 0; $u < $this->board_length; $u++)
{
if($move_weight_array[$u][0] == 1)
{
return $prime_game_board[$u];
}
}
Back to work for me...

Point-in-Polygon PHP Errors

I am using a point-in-polygon check in php, but I am getting major errors - as in points that are not in the polygon are coming up as inside.
My basic functions are typed out below (found here, modified from a class to a simple function: http://www.assemblysys.com/dataServices/php_pointinpolygon.php). The only thing I can think of is some kind of rounding errors someplace?
As one example, I am trying to determine whether a point is in Central Park, a simple square, but I get positives from points outside the park.
Thanks for any insight,
-D
$central_park = array('40.768109,-73.981885', '40.800636,-73.958067', '40.796900,-73.949184', '40.764307,-73.972959');
$test_points = array('40.7546755,-73.9758343', '40.764405,-73.973951', '40.7594219,-73.9733896', '40.768137896318315,-73.9814176061', '40.7982394,-73.9523718', '40.685135,-73.973562', '40.7777062,-73.9632719', '40.764109,-73.975948', '40.758908,-73.9813128', '40.7982782,-73.9525028', '40.7463886,-73.9817654', '40.7514592,-73.9760405', '40.7514592,-73.9760155', '40.7514592,-73.9759905', '40.7995079,-73.955431', '40.7604354,-73.9758778', '40.7642878,-73.9730075', '40.7655335,-73.9800484', '40.7521678,-73.9777978', '40.7521678,-73.9777728')
function pointStringToCoordinates($pointString) {
$coordinates = explode(",", $pointString);
return array("x" => trim($coordinates[0]), "y" => trim($coordinates[1]));
}
function isWithinBoundary($point,$polygon){
$point = pointStringToCoordinates($point);
$vertices = array();
foreach ($polygon as $vertex) {
$vertices[] = pointStringToCoordinates($vertex);
}
// Check if the point is inside the polygon or on the boundary
$intersections = 0;
$vertices_count = count($vertices);
for ($i=1; $i < $vertices_count; $i++) {
$vertex1 = $vertices[$i-1];
$vertex2 = $vertices[$i];
if ($vertex1['y'] == $vertex2['y'] and $vertex1['y'] == $point['y'] and $point['x'] > min($vertex1['x'], $vertex2['x']) and $point['x'] < max($vertex1['x'], $vertex2['x'])) { // Check if point is on an horizontal polygon boundary
$result = TRUE;
}
if ($point['y'] > min($vertex1['y'], $vertex2['y']) and $point['y'] <= max($vertex1['y'], $vertex2['y']) and $point['x'] <= max($vertex1['x'], $vertex2['x']) and $vertex1['y'] != $vertex2['y']) {
$xinters = ($point['y'] - $vertex1['y']) * ($vertex2['x'] - $vertex1['x']) / ($vertex2['y'] - $vertex1['y']) + $vertex1['x'];
if ($xinters == $point['x']) { // Check if point is on the polygon boundary (other than horizontal)
$result = TRUE;
}
if ($vertex1['x'] == $vertex2['x'] || $point['x'] <= $xinters) {
$intersections++;
}
}
}
// If the number of edges we passed through is even, then it's in the polygon.
if ($intersections % 2 != 0) {
$result = TRUE;
} else {
$result = FALSE;
}
return $result;
}
There were a couple of problems with the original code, closing the polygons fixed one of these but the code also gave incorrect results for points on the boundary lines of the polygon. The if..else statement at the end of the isWithinBoundary function only needs to be executed if a point IS NOT on a boundary. As a point on the boundary won't actually intersect the boundary then the count of intersections would always be odd for a boundary point meaning that this final IF statement would always return FALSE for a boundary point.
I have tweaked the code a little, this version is a self contained page that has some simple test data and it outputs the decisions being made.
<?php
$myPolygon = array('4,3', '4,6', '7,6', '7,3','4,3');
$test_points = array('0,0','1,1','2,2','3,3','3.99999,3.99999','4,4','5,5','6,6','6.99999,5.99999','7,7');
echo "The test polygon has the co-ordinates ";
foreach ($myPolygon as $polypoint){
echo $polypoint.", ";
}
echo "<br/>";
foreach ($test_points as $apoint)
{
echo "Point ".$apoint." is ";
if (!isWithinBoundary($apoint,$myPolygon))
{
echo " NOT ";
}
echo "inside the test polygon<br />";
}
function pointStringToCoordinates($pointString)
{
$coordinates = explode(",", $pointString);
return array("x" => trim($coordinates[0]), "y" => trim($coordinates[1]));
}
function isWithinBoundary($point,$polygon)
{
$result =FALSE;
$point = pointStringToCoordinates($point);
$vertices = array();
foreach ($polygon as $vertex)
{
$vertices[] = pointStringToCoordinates($vertex);
}
// Check if the point is inside the polygon or on the boundary
$intersections = 0;
$vertices_count = count($vertices);
for ($i=1; $i < $vertices_count; $i++)
{
$vertex1 = $vertices[$i-1];
$vertex2 = $vertices[$i];
if ($vertex1['y'] == $vertex2['y'] and $vertex1['y'] == $point['y'] and $point['x'] > min($vertex1['x'], $vertex2['x']) and $point['x'] < max($vertex1['x'], $vertex2['x']))
{
// This point is on an horizontal polygon boundary
$result = TRUE;
// set $i = $vertices_count so that loop exits as we have a boundary point
$i = $vertices_count;
}
if ($point['y'] > min($vertex1['y'], $vertex2['y']) and $point['y'] <= max($vertex1['y'], $vertex2['y']) and $point['x'] <= max($vertex1['x'], $vertex2['x']) and $vertex1['y'] != $vertex2['y'])
{
$xinters = ($point['y'] - $vertex1['y']) * ($vertex2['x'] - $vertex1['x']) / ($vertex2['y'] - $vertex1['y']) + $vertex1['x'];
if ($xinters == $point['x'])
{ // This point is on the polygon boundary (other than horizontal)
$result = TRUE;
// set $i = $vertices_count so that loop exits as we have a boundary point
$i = $vertices_count;
}
if ($vertex1['x'] == $vertex2['x'] || $point['x'] <= $xinters)
{
$intersections++;
}
}
}
// If the number of edges we passed through is even, then it's in the polygon.
// Have to check here also to make sure that we haven't already determined that a point is on a boundary line
if ($intersections % 2 != 0 && $result == FALSE)
{
$result = TRUE;
}
return $result;
}
?>
You've probably spotted and fixed these problems yourself by now, but this might help other people who find and use this code.
Well, once again I find myself foolishly answering my own foolish question.
I was not closing the polygon by appending the first coordinate to the last spot in the array. This caused a very distinctive look of the mismatched points - they all appeared to be spilling out of the polygon from the unbounded end.
So this -
$central_park = array('40.768109,-73.981885', '40.800636,-73.958067', '40.796900,-73.949184', '40.764307,-73.972959');
Should be this -
$central_park = array('40.768109,-73.981885', '40.800636,-73.958067', '40.796900,-73.949184', '40.764307,-73.972959', '40.764307,-73.972959');
And that's how I was dumb today. Thank you.
The problem with your code is that the variable $result is overwritten by this code
if ($intersections % 2 != 0) {
$result = TRUE;
} else {
$result = FALSE;
}
even if $result == TRUE here:
if ($xinters == $point['x']) {
$result = TRUE;
}
In the original code there was an 'return' which was correct instead of your is wrong.

Find Point in polygon PHP

i have a typical question with the Geometric datatype of mysql, polygon.
I have the polygon data, in the form of an array of latitudes and longitudes, ex:
[["x":37.628134, "y":-77.458334],
["x":37.629867, "y":-77.449021],
["x":37.62324, "y":-77.445416],
["x":37.622424, "y":-77.457819]]
And i have a point (Vertex) with coordinates of latitude and longitude, ex:
$location = new vertex($_GET["longitude"], $_GET["latitude"]);
Now i want to find whether this vertex (point) is inside the polygon.
How can i do this in php ?
This is a function i converted from another language into PHP:
$vertices_x = array(37.628134, 37.629867, 37.62324, 37.622424); // x-coordinates of the vertices of the polygon
$vertices_y = array(-77.458334,-77.449021,-77.445416,-77.457819); // y-coordinates of the vertices of the polygon
$points_polygon = count($vertices_x) - 1; // number vertices - zero-based array
$longitude_x = $_GET["longitude"]; // x-coordinate of the point to test
$latitude_y = $_GET["latitude"]; // y-coordinate of the point to test
if (is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)){
echo "Is in polygon!";
}
else echo "Is not in polygon";
function is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)
{
$i = $j = $c = 0;
for ($i = 0, $j = $points_polygon ; $i < $points_polygon; $j = $i++) {
if ( (($vertices_y[$i] > $latitude_y != ($vertices_y[$j] > $latitude_y)) &&
($longitude_x < ($vertices_x[$j] - $vertices_x[$i]) * ($latitude_y - $vertices_y[$i]) / ($vertices_y[$j] - $vertices_y[$i]) + $vertices_x[$i]) ) )
$c = !$c;
}
return $c;
}
Additional:
For more functions i advise you to use the polygon.php class available here.
Create the Class using your vertices and call the function isInside with your testpoint as input to have another function solving your problem.
The popular answer above contains typos. Elsewhere, this code has been cleaned up. The corrected code is as follows:
<?php
/**
From: http://www.daniweb.com/web-development/php/threads/366489
Also see http://en.wikipedia.org/wiki/Point_in_polygon
*/
$vertices_x = array(37.628134, 37.629867, 37.62324, 37.622424); // x-coordinates of the vertices of the polygon
$vertices_y = array(-77.458334,-77.449021,-77.445416,-77.457819); // y-coordinates of the vertices of the polygon
$points_polygon = count($vertices_x); // number vertices
$longitude_x = $_GET["longitude"]; // x-coordinate of the point to test
$latitude_y = $_GET["latitude"]; // y-coordinate of the point to test
//// For testing. This point lies inside the test polygon.
// $longitude_x = 37.62850;
// $latitude_y = -77.4499;
if (is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)){
echo "Is in polygon!";
}
else echo "Is not in polygon";
function is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)
{
$i = $j = $c = 0;
for ($i = 0, $j = $points_polygon-1 ; $i < $points_polygon; $j = $i++) {
if ( (($vertices_y[$i] > $latitude_y != ($vertices_y[$j] > $latitude_y)) &&
($longitude_x < ($vertices_x[$j] - $vertices_x[$i]) * ($latitude_y - $vertices_y[$i]) / ($vertices_y[$j] - $vertices_y[$i]) + $vertices_x[$i]) ) )
$c = !$c;
}
return $c;
}
?>
Above solution is not working as i expect, instead of using the above solution you can prefer below solutions
With PHP
function pointInPolygon($point, $polygon, $pointOnVertex = true) {
$this->pointOnVertex = $pointOnVertex;
// Transform string coordinates into arrays with x and y values
$point = $this->pointStringToCoordinates($point);
$vertices = array();
foreach ($polygon as $vertex) {
$vertices[] = $this->pointStringToCoordinates($vertex);
}
// Check if the lat lng sits exactly on a vertex
if ($this->pointOnVertex == true and $this->pointOnVertex($point, $vertices) == true) {
return "vertex";
}
// Check if the lat lng is inside the polygon or on the boundary
$intersections = 0;
$vertices_count = count($vertices);
for ($i=1; $i < $vertices_count; $i++) {
$vertex1 = $vertices[$i-1];
$vertex2 = $vertices[$i];
if ($vertex1['y'] == $vertex2['y'] and $vertex1['y'] == $point['y'] and $point['x'] > min($vertex1['x'], $vertex2['x']) and $point['x'] < max($vertex1['x'], $vertex2['x'])) { // Check if point is on an horizontal polygon boundary
return "boundary";
}
if ($point['y'] > min($vertex1['y'], $vertex2['y']) and $point['y'] <= max($vertex1['y'], $vertex2['y']) and $point['x'] <= max($vertex1['x'], $vertex2['x']) and $vertex1['y'] != $vertex2['y']) {
$xinters = ($point['y'] - $vertex1['y']) * ($vertex2['x'] - $vertex1['x']) / ($vertex2['y'] - $vertex1['y']) + $vertex1['x'];
if ($xinters == $point['x']) { // Check if lat lng is on the polygon boundary (other than horizontal)
return "boundary";
}
if ($vertex1['x'] == $vertex2['x'] || $point['x'] <= $xinters) {
$intersections++;
}
}
}
// If the number of edges we passed through is odd, then it's in the polygon.
if ($intersections % 2 != 0) {
return "inside";
} else {
return "outside";
}
}
function pointOnVertex($point, $vertices) {
foreach($vertices as $vertex) {
if ($point == $vertex) {
return true;
}
}
}
function pointStringToCoordinates($pointString) {
$coordinates = explode(" ", $pointString);
return array("x" => $coordinates[0], "y" => $coordinates[1]);
}
// Function to check lat lng
function check(){
$points = array("22.367582 70.711816", "21.43567582 72.5811816","22.367582117085913 70.71181669186944","22.275334996986643 70.88614147123701","22.36934302329968 70.77627818998701"); // Array of latlng which you want to find
$polygon = array(
"22.367582117085913 70.71181669186944",
"22.225161442616514 70.65582486840117",
"22.20736264867434 70.83229276390898",
"22.18701840565626 70.9867880031668",
"22.22452581029355 71.0918447658621",
"22.382709129816103 70.98884793969023",
"22.40112042636022 70.94078275414336",
"22.411912121843205 70.7849142238699",
"22.367582117085913 70.71181669186944"
);
// The last lat lng must be the same as the first one's, to "close the loop"
foreach($points as $key => $point) {
echo "(Lat Lng) " . ($key+1) . " ($point): " . $this->pointInPolygon($point, $polygon) . "<br>";
}
}
With MySql
CREATE TABLE `TestPoly` (
`id` int(11) NOT NULL,
`name` varchar(255) NOT NULL,
`pol` polygon NOT NULL
)
SET #g = 'POLYGON((22.367582117085913 70.71181669186944, 22.225161442616514 70.65582486840117, 22.20736264867434 70.83229276390898, 22.18701840565626 70.9867880031668, 22.22452581029355 71.0918447658621, 22.382709129816103 70.98884793969023, 22.40112042636022 70.94078275414336, 22.411912121843205 70.7849142238699, 22.367582117085913 70.71181669186944))';
INSERT INTO TestPoly (pol) VALUES (ST_GeomFromText(#g))
set #p = GeomFromText('POINT(22.4053386588057 70.86240663480157)');
select * FROM TestPoly where ST_Contains(pol, #p);
If your polygons are self-closing, that is to say that it's final vertex is the line between it's last point and it's first point then you need to add a variable and a condition to your loop to deal with the final vertex. You also need to pass the number of vertices as being equal to the number of points.
Here is the accepted answer modified to deal with self-closing polygons:
$vertices_x = array(37.628134, 37.629867, 37.62324, 37.622424); // x-coordinates of the vertices of the polygon
$vertices_y = array(-77.458334,-77.449021,-77.445416,-77.457819); // y-coordinates of the vertices of the polygon
$points_polygon = count($vertices_x); // number vertices = number of points in a self-closing polygon
$longitude_x = $_GET["longitude"]; // x-coordinate of the point to test
$latitude_y = $_GET["latitude"]; // y-coordinate of the point to test
if (is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)){
echo "Is in polygon!";
}
else echo "Is not in polygon";
function is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)
{
$i = $j = $c = $point = 0;
for ($i = 0, $j = $points_polygon ; $i < $points_polygon; $j = $i++) {
$point = $i;
if( $point == $points_polygon )
$point = 0;
if ( (($vertices_y[$point] > $latitude_y != ($vertices_y[$j] > $latitude_y)) &&
($longitude_x < ($vertices_x[$j] - $vertices_x[$point]) * ($latitude_y - $vertices_y[$point]) / ($vertices_y[$j] - $vertices_y[$point]) + $vertices_x[$point]) ) )
$c = !$c;
}
return $c;
}
Thank you! I found this page and it's accepted answer very helpful and I am proud to offer this variation.
I put Thailand polygon into MySQL. And compared accepted answer function with built-in function in MySQL 8.
CREATE TABLE `polygons` (
`id` INT(11) NOT NULL AUTO_INCREMENT,
`polygon` POLYGON NOT NULL,
`country` VARCHAR(50) NULL DEFAULT NULL,
PRIMARY KEY (`id`),
SPATIAL INDEX `polygon` (`polygon`)
)
COLLATE='utf8mb4_0900_ai_ci'
ENGINE=InnoDB
AUTO_INCREMENT=652
;
INSERT INTO `polygons` (`country`, `polygon`) VALUES ('Thailand', ST_GEOMFROMTEXT('POLYGON((102.1728516 6.1842462,101.6894531 5.7253114,101.1401367 5.6815837,101.1181641 6.2497765,100.1074219 6.4899833,96.3281250 6.4244835,96.1083984 9.8822755,98.7670898 10.1419317,99.5800781 11.8243415,98.2177734 15.1569737,98.9868164 16.3201395,97.4267578 18.4587681,98.1079102 19.7253422,99.0087891 19.7460242,100.2612305 20.2828087,100.4809570 19.4769502,101.2060547 19.4147924,100.8544922 17.4135461,102.0849609 17.9996316,102.8320313 17.7696122,103.3593750 18.3545255,104.7875977 17.4554726,104.6337891 16.4676947,105.5126953 15.6018749,105.2270508 14.3069695,102.9858398 14.2643831,102.3486328 13.5819209,103.0297852 11.0059045,103.6669922 8.5592939,102.1728516 6.1842462))'));
Here is polygon with dots above - RED is 1st, BLUE - last:
I draw some dots outside and inside Thailand Polygon on the map using https://www.gpsvisualizer.com/draw/ and made screen to visualize all the dots.
I gave dots as coordinates for PHP function + compared results with MySQL function using query:
SELECT TRUE FROM `polygons` WHERE `polygons`.`country` = 'Thailand' AND ST_CONTAINS(`polygons`.`polygon`, POINT($long, $lat));
The result:
MySQL always gave me right answer about all the dots.
PHP function has wrong answers
RED - if I delete closing dot of polygon
ORANGE - not deleting last dot which is same as opening, and same like in MYSQL polygon.
WHITE dots had same results PHP / MySQL and are right answers.
I tried to change polygon, but php function always making mistakes about those dots, means somewhere there is bug which I could not find.
Update 1
Found solution assemblysys.com/php-point-in-polygon-algorithm - this algo works same as MySQL algo!
Update 2
Compared PHP speed vs MySQL (I was thinking that PHP should be much more faster), but no. Compared 47k dots.
18-06-2020 21:34:45 - PHP Speed Check Start
18-06-2020 21:34:51 - FIN! PHP Check. NOT = 41085 / IN = 5512
18-06-2020 21:34:51 - MYSQL Speed Check Start
18-06-2020 21:34:58 - FIN! MYSQL Check. NOT = 41085 / IN = 5512
Here's a possible algorithm.
Define a new coordinate system with your point of interest at the center.
In your new coordinate system, convert all of your polygon vertices into polar coordinates.
Traverse the polygon, keeping track of the net change in angle, ∆θ. Always use the smallest possible value for each change in angle.
If, once you've traversed the polygon, your total ∆θ is 0, then you're outside the polygon. On the other hand, if it's is ±2π, then you're inside.
If, by chance ∆θ>2π or ∆θ<-2π, that means you have a polygon that doubles back on itself.
Writing the code is left as an exercise. :)
Updated code so i will be easier to use with google maps:
It accept array like:
Array
(
[0] => stdClass Object
(
[lat] => 43.685927
[lng] => -79.745829
)
[1] => stdClass Object
(
[lat] => 43.686004
[lng] => -79.745954
)
[2] => stdClass Object
(
[lat] => 43.686429
[lng] => -79.746642
)
So it will be easier to use with google maps:
function is_in_polygon2($longitude_x, $latitude_y,$polygon)
{
$i = $j = $c = 0;
$points_polygon = count($polygon)-1;
for ($i = 0, $j = $points_polygon ; $i < $points_polygon; $j = $i++) {
if ( (($polygon[$i]->lat > $latitude_y != ($polygon[$j]->lat > $latitude_y)) &&
($longitude_x < ($polygon[$j]->lng - $polygon[$i]->lng) * ($latitude_y - $polygon[$i]->lat) / ($polygon[$j]->lat - $polygon[$i]->lat) + $polygon[$i]->lng) ) )
$c = !$c;
}
return $c;
}
I have created code in php codeigniter, in my controller i have create two functions like below
public function checkLatLng(){
$vertices_y = array(22.774,22.174,22.466,22.666,22.966,22.321); // x-coordinates of the vertices of the polygon (LATITUDES)
$vertices_x = array(70.190,70.090,77.118,77.618,77.418,77.757); // y-coordinates of the vertices of the polygon (LONGITUDES)
$points_polygon = count($vertices_x)-1;
$longitude_x = $this->input->get("longitude"); // Your Longitude
$latitude_y = $this->input->get("latitude"); // Your Latitude
if ($this->is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y)){
echo "Is in polygon!";
}
else
echo "Is not in polygon";
}
Another function for check the lat-lng is below
public function is_in_polygon($points_polygon, $vertices_x, $vertices_y, $longitude_x, $latitude_y){
$i = $j = $c = $point = 0;
for ($i = 0, $j = $points_polygon ; $i < $points_polygon; $j = $i++) {
$point = $i;
if( $point == $points_polygon )
$point = 0;
if ( (($vertices_y[$point] > $latitude_y != ($vertices_y[$j] > $latitude_y)) && ($longitude_x < ($vertices_x[$j] - $vertices_x[$point]) * ($latitude_y - $vertices_y[$point]) / ($vertices_y[$j] - $vertices_y[$point]) + $vertices_x[$point]) ) )
$c = !$c;
}
return $c;
}
For your testing purpose i passed below things
latitude=22.808059
longitude=77.522014
My Polygon

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