PHP Subclass needs another subclass [duplicate] - php

This question already has answers here:
Difference between dependency injection and dependency inversion
(4 answers)
How implement composition in php
(2 answers)
Prefer composition over inheritance?
(35 answers)
Are traits not simply composition?
(4 answers)
Closed 12 months ago.
I have two subclasses and I want to call a method in one subclass from another. Is the only solution to start chaining my classes in order of dependence? Sorry for the noob PHP question. Basically it's a common scenario to have multiple "base" classes such as an email class in which other subclasses will need access to. So do you just starting chaining them?
// BaseClass.php
require_once("./services/checkout.php");
require_once("./services/email.php");
class Base {
// ...
}
// checkout.php
class checkout extends Base {
public function onCheckout() {
// Call send email
$this->sendEmail($email); // <- How to do this?
}
}
// email.php
class email extends Base {
public function sendEmail($email) {
// Send email
}
}

I think it's common to have BaseAction or BaseController but not something as generic as BaseClass. It feels more intuitive to have something like:
class Checkout
{
public function onCheckout(Mailer $mailer)
{
$mailer->sendEmail($email);
}
}
class Mailer
{
public function sendEmail($email)
{
// Send email
}
}
This is still very rough. You most likely want an interface, injected into checkout constructor, perhaps automagically with some dependency injection library that implements autowiring:
interface MessengerInterface
{
public function send(string $text): bool;
}
class Checkout
{
public function __construct(
private MessengerInterface $messenger
) {
}
public function onCheckout()
{
$this->messenger->send('Your order blah blah');
}
}
class Mailer implements MessengerInterface
{
public function send(string $body): bool
{
// Send email
}
}

The key phrase here is "composition vs inheritance".
Inheritance represents an "is-a" relationship. You might say that an HTMLEMail is an Email - it's the same kind of thing, but with extra or different behaviour. But it doesn't make sense to say Checkout is an Emailer - they're two different things, neither is a type of the other.
Composition represents a "has-a" relationship. A Checkout might have an Emailer, which it uses to send e-mails. So they are different classes that you "compose" together. That basically means that rather than $this->sendEmail(), you would write $emailer->sendEmail(), where $emailer is another object that's come from somewhere.
The cleanest way to implement "composition" is via "dependency injection", which is mostly a fancy way of saying "passing objects to other objects".
That might be passing it into the individual method:
class Checkout extends Base {
public function doCheckout($emailer) {
// Call send email
$emailer->sendEmail('email#example.com', 'Hello');
}
}
More flexibly, since you might want to use in multiple methods, passing it into the constructor and storing it on a property:
class Checkout extends Base {
private Emailer $emailer;
public function __construct(Emailer $emailer) {
$this->emailer = $emailer;
}
public function doCheckout() {
// Call send email
$this->emailer->sendEmail('email#example.com', 'Hello');
}
}
This kind of setting of properties in the constructor is so common that PHP 8 has a special short-hand for it called "Constructor Property Promotion":
class Checkout extends Base {
// note the "private" keyword next to the argument
public function __construct(private Emailer $emailer) {
}
public function doCheckout() {
// Call send email
$this->emailer->sendEmail('email#example.com', 'Hello');
}
}
More flexibly still, you can depend on an interface, which means "anything that has the right behaviour can be passed in here, I'll decide on the exact implementation later".
The idea is that you can write the Checkout class without knowing what the inside of the Emailer class is going to look like. You just need to know that sendEmail requires certain arguments, and returns certain things when it's done. Then you can have one implementation that uses a username and password to talk to an SMTP server, one implementation that uses an API key to use a web service, and a third that just logs to a local file for test purposes. The Checkout class doesn't need to know how to create each one, or when to use them, it just waits for one to be provided.
Somewhere else, you have some co-ordinating code that actually knows how to create all these objects. The fancy way to do this in a larger project is with a library like PHP-DI that uses configuration and "auto-wiring" to work out what's needed when, but a simple version just looks like this:
$config = parse_config_file('config.ini');
if ( $config['mode'] === 'debug' ) {
$emailer = new DebugEmailer($config['logfiles']['email_debug']);
}
else {
$emailer = new SMTPEmailer($config['smtp']['username'], $config['smtp']['password']);
}
$checkout = new Checkout($emailer);
$checkout->doCheckout();

Please read Traits in Php. It seem that would be the right thing for your goal:
PHP-Traits (php.org)
PHP-Traits (W3Schools - easier to understand)
I would suggest to reconsider your inheritance, whether it makes sense that E-Mail class and Checkout-Class inherit from the same base class. They should do total different and independent things by their own. If you want to send an e-mail from the checkout-class then try to implement an e-mail class and inject an instance of it to the checkout object.

Related

optional dependencies within a class

I'm looking for some direction regarding the following, I'm new to OOP and getting there but think either my lack of understanding is causing me to get stuck in a rabbit hole or I'm just over thinking things too much and being anal.
basically i have a main class called "CurlRequest" which sole purpose is to perform curl requests, providing a url and params it returns me some html. This class works and functions as intended and I'm happy with that.
I use this class for a few projects but for one I then wanted to track the performance of my requests made. attempted, failed, passed etc, so i created a static class for this which manages all my counters. I place counter references like the following at different areas in my CurlRequest class.
PerformanceTracker::Increment('CurlRequest.Attempted');
PerformanceTracker::Increment('CurlRequest.Passed');
PerformanceTracker::Increment('CurlRequest.Failed');
I have around 10 or so of these with my class tracking all kinds of things during the curl request and i also use my PerformanceTracker class in other classes i made.
However like mentioned i only wanted to do this for one of my projects, so find my self in the situation of having my original CurlRequest class and an altered one with performance counters in it.
My question is, is their a way i can use the same class for any project and choose to use the PerformanceTracker class or not. The obvious way i thought of was to pass an $option argument into the class and then have if statements around all the counters, but can't help think its messy.
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($this->owner . '.CurlRequest.Failed');
}
this also adds a lot of extra code to the class.
I suggest placing the if statement in a separate method
private function handlePerformanceTracker($q)
{
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($q);
}
}
And call this method instead of your calls to
PerformanceTracker::Increment(...);
Also if you find that you want to track performance differently between your projects it might be useful to change your constructor to accept a callable argument, this way you externalize the actual implementation from the CurlRequest class itself.
public function __construct(..., callable performanceHandler)
Then when you instantiate your class:
$curlRequest = new CurlRequest(..., function($outcome) {
//your implementation
});
You can use inheritance and create a subclass that performs the logging before delegating to the parents methods:
class PerformanceTracker
{
static function Increment($s)
{
echo $s;
}
}
class CurlRequest
{
function get($url){
//preform curl request, save html to variable etc
//dummy vars used here so working example code
$html = 'html here';
$curlError = false;
if($curlError){
$this->error($curlError);
}
return $this->success($html);
}
protected function success($html)
{
return $html;
}
protected function error($curlError)
{
throw new Exception($curlError);
}
}
class LoggingCurlRequest extends CurlRequest
{
function get($url)
{
PerformanceTracker::Increment('CurlRequest.Attempted');
return parent::get($url);
}
function success($html)
{
PerformanceTracker::Increment('CurlRequest.Passed');
return parent::success($html);
}
function error($curlError)
{
PerformanceTracker::Increment('CurlRequest.Failed');
parent::error($curlError);
}
}
$lcr = new LoggingCurlRequest();
$lcr->get('unused in example');
As i have used dummy classes with minimal code to demo the technique the benefit might not be obvious, but in you real code, the methods in the CurlRequest class will be more complex, but the methods in the logging class will remain as two liners, with the log function and the call to the parent method.
Using this technique you can modify the parent class without effecting the derived classes (provided the method signatures dont change), can create other derived classes (how about a CachingCurlRequest) etc.
For the full benefits of OOP you should look into dependency injection and interfaces
From an OOP perspective you could use the 'Null' object pattern. This just means that the dependency used by the CurlRequest class is abstract (possibly an interface?). You would then have Two concrete implementations of PerformanceTracker: the one you have today and one that does nothing (it does not have any behavior). In this way for the one project when you instantiate the CurlRequest class it would use the concrete implementation that has behavior and for all the other projects it would use the concrete implementation with no behavior. All of the code in CurlRequest would look the same but it would have different behavior depending on which concrete implementation it was using

PHP: Static method in Class vs Global function in Namespace?

What's the difference between creating a Global function in a Namespace (and calling it from the global namespace):
<?php
namespace MyNamespace {
function MyFunction($x, $y) {
return $x + $y;
}
}
namespace { //global code... in a new file
var_dump(MyNamespace\MyFunction(1,2));
}
and creating a static class method, and calling from the global Namespace?:
<?php
class MyClass {
public static function MyFunction($x, $y) {
return $x + $y;
}
}
var_dump(MyClass::MyFunction(1,2));
Is there any reason to prefer one method over the other?
Is there any reason to prefer one method over the other?
(below assumes you're asking/referring to a difference between a static class method and a function in a namespace)
Historically (before namespaces arrived), people were forced to use classes with static functions to not pollute a global namespace. This is one of the reasons you're likely to encounter this method more often.
You might prefer to use a static method if you need access to class's data or if you think of leaving a door to overriding them in descendant classes (the so-called 'flexibility and functionality' by some).
You might prefer a namespaced function when all you want is ...uh, ahem... a function. Think of some util, functional or collections functions like compose/partial, retry , filter/map/some/every etc. You are probably not expecting this to be overwritten in a child class, right? Neither it need access to some static class member.
There is one particular annoying problem with (namespaced) functions though, that classes don't suffer from. And it's autoloading. To put it short, there is no way to autoload a function at the moment. And this is another reason you'd likely encounter classes with static methods (when they don't necessarily need to be) more often in practice.
The primary difference is the global namespace can only ever have one function named MyFunction.
Using namespaces, each namespace can have it's own copy of MyFunction. This allows you to flexibility to create a common API without having to come up with clever names.
For example:
namespace Mail {
public static function send() {
// Send Mail
}
}
namespace SMS {
public static function send() {
// Send Text Message
}
}
That wouldn't be possible with a single global namespace. But now you have a predictable interface to call Mail\send() or SMS\send().
For classes, the ability to create these contracts works much better than functions within a namespace, because you get the ability to build interfaces and use abstraction.
For example:
abstract class Mail {
public static function send() {
// Create empty implementation (have to do this because it is static)
};
}
class MailChimp extends Mail {
public static function send() {
// Send Mail
}
}
class MailGun extends Mail {
public static function send() {
// Send Mail
}
}
With that, we can now namespace things under "Mail", but also effectively under the specific implementations of mail, and keep the common send() API we've come to know and love.
Is there any reason to prefer one method over the other?
Either will work. You just get more functionality and flexibility when dealing with classes.

Do interfaces just DESCRIBE what implemenations need to do?

I'm just learning about PHP's interfaces as I have never really used them before, but as I understand it they are only a interface, as they are called, to kind of uphold how classes that implement them are structured?
So for example, if you wanted to make two different classes for two different databases you could do:
class mysql {
public function connect() {
// code here
}
public function getData() {
// code here
}
}
class mongoDB {
public function connect() {
// code here
}
public function getData() {
// code here
}
}
...and that would technically be the same as:
interface database {
public function connect() {
}
public function getData() {
}
}
class mysql implements database {
public function connect() {
// code here
}
public function getData() {
// code here
}
}
class mongoDB implements database {
public function connect() {
// code here
}
public function getData() {
// code here
}
}
...am I right? It's just that using an interface it makes sure you don't go doing something like the below and hence not being able to change databases easily?
class mysql {
public function connect_mysql() {
// code here
}
public function getData() {
// code here
}
}
class mongoDB {
public function connect_mongo() {
// code here
}
public function getData() {
// code here
}
}
Is that pretty much the reasoning behind them?
What the interface does is it standardises what your code can rely on, and at the same time decouples that from a specific implementation. Wow, that sounds complicated. It's easier to illustrate it from the perspective of a user of interfaces:
function (MyDatabaseInterface $db) {
$db->connect();
$db->getData();
}
Type hints are a big part of using interfaces. This function declares that its argument must be an instance of MyDatabaseInterface, in other words, any object that implements MyDatabaseInterface. It is entirely up to you what specific object that is, as long as it implements MyDatabaseInterface. And since in MyDatabaseInterface you have specified the methods connect() and getData(), you can be sure that any object being passed in has these methods and that you can call them.
The other way around, have a look at this function:
/**
* #return MyDatabaseInterface
*/
function foo() {
...
}
It is irrelevant what this function does internally, but it declares that it will return an object of type MyDatabaseInterface, in other words some object that implements MyDatabaseInterface. When you call it, you know what you can rely on:
$bar = foo();
$bar->connect();
$bar->getData();
This function may return an instance of mysql or of mongoDB, it is none of your concern. You simply stick to what was declared in the interface and your code will work regardless of what specific object you get.
An interface literally defines the interface between code. It defines what methods code can safely call on other code, without tying down the specifics to specific classes. Your specific objects could define a ton more methods than are defined in the interface; an interface does not declare a class structure. A class could implement several interfaces at once, meaning it implements all the methods of all the interfaces; each individual interface would then just represent a subset of all the possible methods that could be called on an object.
You should describe specific "tasks" or "abilities" which can be accomplished in an interface, not "classes". It's a good sign if your interface names end with "-able", like Iterable. A class can then implement several interfaces and thereby describe all the things it "can do". You can then require function arguments with a certain "ability" at specific points, as shown in the example code above. This isolates and decouples parts of code from one another, which makes your code more flexible, reusable and adaptable to change.
For a useful real world scenario, imagine a larger development team which is working on a large project. There are several sub-teams, each responsible for a different part of the application. They all sit down together and come up with a general plan. At some point, the code of these separate teams needs to interact with each other. They can define these interfaces upfront:
"I'll need to call some method on your code that gives me the user credentials."
"OK, then you'll need to give me some object from which I can get the foobar."
"Then over here we'll have to talk to Joe's component to send the baz data."
...
They can define the different methods they will need to talk to each other in an interface before any code has been written, then go off and do their own thing. They can rely on code which hasn't even been written yet, because they already decided on what the interface will look like. They can even substitute the real code with mock objects for the time being while Joe is still hammering out his real code, then simply switch it in later with whatever Joe comes up with. And all those techniques are useful even if you're just working by yourself.

how to call parent constructor just once in all child instances in php

I am trying to develop an object oriented PHP application in which whole php application will be extending from MyApplicationBase base class. But the problems is I want to create only single instance of MyApplicationBase. Below is the code which explains what I mean
class MyApplicationBase{
static $called=0;
public var $db;
function __construct()
{
self::$called++;
echo "<pre>MyApplicationBase Created ".self::$called." times</pre>";
$this->db=new DatabaseWrapper();
}
}
class ApplicationSecurity extends MyApplicationBase{
function is_logged_in()
{
$res=$this->db->query("user check db query goes here");
return ($res)?true:false;
}
//..... other methods related to ApplicationSecurity class
}
class ApplicationBusinessLogic extends MyApplicationBase{
// business logic methods here which may use base class vars like $db
// this may also use instance of ApplicationSecurity class
}
class ApplicationTemplating extends MyApplicationBase{
protected function outputHeader()
{
require_once('path/to/themes/header.php');
}
protected function outputSidebar()
{
require_once('path/to/themes/siderbar.php');
}
protected function outputMainbody()
{
require_once('path/to/themes/mainbody.php');
$app=new ApplicationBusinessLogic();
$app->initiate();
}
protected function outputFooter()
{
require_once('path/to/themes/footer.php');
}
public function outputTemplate()
{
$this->outputHeader();
$this->outputSidebar();
$this->outputMainbody();
$this->outputFooter();
}
}
//index.php file code starts here--------
$myPhpApplication = new ApplicationTemplating();
$myPhpApplication->outputTemplate();
My goal is when I create instance of my application then It only call the single instance of "MyApplicationBase" class instead of calling it multiple times. Please do tell me how can I achieve this. I am google for 5 hours but unable to find any solution yet.
I am trying to develop an object oriented PHP application in which whole php application will be extending from MyApplicationBase base class.
As PHP has single inheritance, this is by far the most worst idea to do object oriented PHP programming.
But the problems is I want to create only single instance of MyApplicationBase.
As every class is a MyApplicationBase you actually don't want that because it would mean you could instantiate exactly one class in your whole application.
What you're probably looking for is some kind of ApplicationClass which you pass along and of which just a single instance exists.
This would at least allow you in the future to throw such a "block in road" away more easily then if you would have got extended from there.
In any case you should program against an ApplicationInterface instead of an ApplicationClass to make this throwing away - as it will be necessary - easier.
The best thing for sure would be to not do anything in that direction and only write code you need in the first place.
To only write code you need, you need to develop test-driven. Why not start with that if you want to do object oriented programming?
Well I suppose that you want to avoid multiple connections to the database in this case. Solution is simple with Dependency injection, just initialize your database connection outside of MyApplicationBase class and then pass it as a constructor parameter (beware of constuctor hell though). Like this:
class MyApplicationBase{
static $called=0;
public $db;
function __construct($db)
{
self::$called++;
echo "<pre>MyApplicationBase Created ".self::$called." times</pre>";
$this->db= $d;
}
}
$db = new DatabaseWrapper();
$templating = new ApplicationTemplating($db);
$security = new ApplicationSecurity($db);
You could also take a look at some framework, they usually come with some dependency injection capabilities.

PHP Multiple Inheritance with Interfaces

I'm trying to understand how using interfaces gives me multiple inheritance as I've been googling.
class A
{
function do1(){}
function do2(){}
function do3(){}
}
class B extends A
{
function do4(){}
function do5(){}
function do6(){}
}
class C extends B
{
}
In the above example, class C has all the methods from class A and B. However, class B also has all the methods of class A, which is not necessary desired.
My searches have come up to use interfaces to solve this issue by moving methods to a class and creating interfaces, as below.
interface A
{
function do1();
function do2();
function do3();
}
interface B
{
function do4();
function do5();
function do6();
}
class C implements A, B
{
function do1(){}
function do2(){}
function do3(){}
function do4(){}
function do5(){}
function do6(){}
}
I don't really see how this solves the issue because all the code is in the new class. If I just wanted to use class A as originally, I would have to create a new class that implement interface A and copy the same code to the new class.
Is there something I'm missing?
PHP doesn't have multiple inheritance. If you have PHP 5.4, though, you can use traits to at least avoid every class having to copy code.
interface A {
public function do1();
public function do2();
public function do3();
}
trait Alike {
public function do1() { }
public function do2() { }
public function do3() { }
}
interface B {
public function do4();
public function do5();
public function do6();
}
trait Blike {
public function do4() { }
public function do5() { }
public function do6() { }
}
class C implements A, B {
use Alike, Blike;
}
class D implements A {
use Alike;
// You can even "override" methods defined in a trait
public function do2() { }
}
Note, though, you have to both implement the interface and use the trait (or, of course, provide your own implementation). And C and D are not related at all, except in both implementing the A interface. Traits are basically just interpreter-level copy and paste, and do not affect inheritance.
The first thing to understand about interfaces is that they are NOT used for inheritance. That is a very important thing to understand. If you're trying to make several classes share the same concrete code, that is not what an interface is for.
The second thing to understand is the difference between client code, and service code.
Client code is essentially the "last step" in a sequence of requests for data. A controller or a view in MVC can be considered client code. The model, meanwhile can be considered service code.
Interfaces are intended for client code to enforce consistency in the types of data it gets from services. Or another way to think about it - interfaces are a way for services to make sure they will be compatible with a request from client code. That is ALL they do. They quite literally provide an interface by which data is accessed, not an implementation that multiple classes can share.
So to give you a concrete example:
Client Code - a ProfileViewController class for a user's forum profile
class ProfileViewController
{
public function showProfile(User $user)
{
$user->getProfile();
}
}
Service Code - a User model that retrieves data and passes it on to the client code that is requesting it
class User
{
public function getProfile()
{
$profile = Do some SQL query here or something
return $profile;
}
}
Now suppose later on you decide to break up Users into Members, Administrators, Referees, Moderators, Writers, Editors etc, and that each has their own unique type of profile. (e.g. its own custom query, or data, or what have you)
There are now two problems present here:
You need to guarantee that whatever you pass in there will contain a getProfile() method.
showProfile() will fail if you pass in anything other than a User object.
1 is easy to solve through abstract classes and methods (or through Interfaces). 2 at first sounds easy as well, because you can just make Moderators, Admins, and Members all subclasses of a User base class.
But then what happens when down the road, in addition to USER profiles, you want to have generic profiles for things. Perhaps you want to show profiles of sports players, or even profiles of celebrities. They're not users, but they still have profiles/details pages.
Because they're not users, it may not make any sense to consider them subclasses of User.
So now you're a bit stuck. showProfile() needs to be able to accept more than just a User object. In fact, you don't know what type of object you will ultimately want to pass in there. But at the same time, since you always want to be able to grab $user->getProfile(), anything you pass in there must be generic enough to be passed in, AND implement a concrete getProfile() method.
Solution? Interfaces!!!!!
First some service code
// First define an interface for ANY service object that will have a profile
interface IHasProfile
{
public function getProfile();
}
// Next, define the class for an object that should have a profile. I'll do a bunch for the sake of an example...
class User implements IHasProfile
{
public function getProfile()
{
$profile = Your unique user profile query here
return $profile;
}
}
class Celebrity implements IHasProfile
{
public function getProfile()
{
$profile = Your unique celebrity profile query here
return $profile;
}
}
class Car implements IHasProfile
{
public function getProfile()
{
$profile = Your unique vehicle profile query goes here
return $profile;
}
}
Next, the client code that will use it
class ProfileViewController
{
public function showProfile(IHasProfile $obj)
{
$obj->getProfile();
}
}
And there you have it. showProfile() has now been abstracted enough that it doesn't care what object it gets, it only cares that the object has a public getProfile() method. So now you can create new types of objects to your heart's content, and if they are intended to have profiles, you can just give them "implements IHasProfile" and they will automatically just work with showProfile().
Kind of a contrived example, but it should illustrate at least the concept of interfaces.
Of course, you could just be "lazy" and not typecast the object at all, and thus allowing ANY object to be passed in. But that's a separate topic entirely ;)
Multiple inheritance is possible only for Interfaces!
such as my output for it:
php > interface A{};
php > interface B{};
php > interface C extends A,B{};
php > class D implements C{};
php > $d = new D();
php > echo ($d instanceof A);
1
I created A and B interfaces and C interface extends them.
After we have D class which implements C interface
Finally, I ask if $d object is instanceof A interface, yeah it's true
For the lulz, I try to create E class which extends D and stdclass classes and get error!
php > class E extends D, stdclass{};
PHP Parse error: syntax error, unexpected ',', expecting '{' in php shell code on line 1
Parse error: syntax error, unexpected ',', expecting '{' in php shell code on line 1
Multiple inheritance is not possible in PHP like in many OOP supported languages
See similar topic here. The topic is in AS3 but gives you answer.
To answer particularly about solving using interfaces is answered in the same post here
As told here by #tonicospinelli, it seems that indeed, PHP allows multiple inheritance of interfaces, but it isn't clearly explained, just given an example
The way multiple inheritance works, PHP passes these using Traits that implement Interfaces.
Once you declare a Class implementing a "multi-interface" (1), you may use already defined Traits to assure inheritance is well-performed.
(1): Saying "multi-interface" I mean a class implementing an interface what extends from multiple other interfaces

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