Handling successive Ajax requests - JQUERY - php

I have a search textbox where upon a keypress an AJAX call is made to return search results for the entered text. This results in an AJAX call being made for every single keypress.
For example if I type in airport:
I get 7 ajax requests each searching for a, ai, air, airp, airpo, airpor, airport respectively - however the problem is that they might all start one after the other but don't necessarily end in the same order so more often than not I receive results in the wrong order i.e I might have written airport and received the result for airport only to receive the result for airpo later on.
How do I handle this in jQuery here?
Update:
There is a timer delay of 3 seconds - but the issue is in ensuring that when one AJAX request is made, another Request when made cancels out the previous request and so forth.
How could I do this in code?

Fire the ajax call on a delay - use this in conjunction with the abort() code above:
var typeDelay = function(){
var timer = 0;
return function(callback, ms){
clearTimeout (timer);
timer = setTimeout(callback, ms);
}
}();
$("#searchField").keypress(function(){
typeDelay(function(){
// your ajax search here, with a 300 ms delay...
}, 300);
});

Sending a lookup request at every keystroke is generally a bad idea - I'd suggest instead that you send at short intervals (ie. send the textbox value every 3 seconds or so).
Further, to prevent the asynchronous returns, you could have a flag to keep track of a request's state, so that only 1 can be active at any one time (eg. set on send, cleared on return). This would effectively render your lookups synchronous.
EDIT: Added sample code
var req = null;
function sendRequest (text)
{
// Check for pending request & cancel it
if (req) req.abort ();
req = $.ajax ({
// various options..
success: function (data)
{
// Process data
...
// reset request
req = null;
}
});
}

You can cancel AJAX requests:
var x = $.ajax({
...
});
x.abort()
So if you want to send a new request before the previous one has returned, abort() the first one.

Build an "ajax queue" in jquery... use it to ensure your requests go in order. The below address has a great example near the bottom:
AJAX Streamlining techniques?
Extend the functionality of these queue, to handle Delay and Abort mechanics like the answers above.
If another request is submitted to the queue before the delay is over, abort the queued request.
Suggestion: add the functionality of delay and abort mechanics properly to the queue so that the values can be requested when you post a request to the queue, like params, that way your queue plugin remains reusable outside this need.

Related

How to use inside ajax success function variable outside of ajax function [duplicate]

Given the following examples, why is outerScopeVar undefined in all cases?
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = 'lolcat.png';
alert(outerScopeVar);
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello Asynchronous World!';
}, 0);
alert(outerScopeVar);
// Example using some jQuery
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
});
alert(outerScopeVar);
// Node.js example
var outerScopeVar;
fs.readFile('./catdog.html', function(err, data) {
outerScopeVar = data;
});
console.log(outerScopeVar);
// with promises
var outerScopeVar;
myPromise.then(function (response) {
outerScopeVar = response;
});
console.log(outerScopeVar);
// with observables
var outerScopeVar;
myObservable.subscribe(function (value) {
outerScopeVar = value;
});
console.log(outerScopeVar);
// geolocation API
var outerScopeVar;
navigator.geolocation.getCurrentPosition(function (pos) {
outerScopeVar = pos;
});
console.log(outerScopeVar);
Why does it output undefined in all of these examples? I don't want workarounds, I want to know why this is happening.
Note: This is a canonical question for JavaScript asynchronicity. Feel free to improve this question and add more simplified examples which the community can identify with.
One word answer: asynchronicity.
Forewords
This topic has been iterated at least a couple of thousands of times here in Stack Overflow. Hence, first off I'd like to point out some extremely useful resources:
#Felix Kling's answer to "How do I return the response from an asynchronous call?". See his excellent answer explaining synchronous and asynchronous flows, as well as the "Restructure code" section.
#Benjamin Gruenbaum has also put a lot of effort into explaining asynchronicity in the same thread.
#Matt Esch's answer to "Get data from fs.readFile" also explains asynchronicity extremely well in a simple manner.
The answer to the question at hand
Let's trace the common behavior first. In all examples, the outerScopeVar is modified inside of a function. That function is clearly not executed immediately; it is being assigned or passed as an argument. That is what we call a callback.
Now the question is, when is that callback called?
It depends on the case. Let's try to trace some common behavior again:
img.onload may be called sometime in the future when (and if) the image has successfully loaded.
setTimeout may be called sometime in the future after the delay has expired and the timeout hasn't been canceled by clearTimeout. Note: even when using 0 as delay, all browsers have a minimum timeout delay cap (specified to be 4ms in the HTML5 spec).
jQuery $.post's callback may be called sometime in the future when (and if) the Ajax request has been completed successfully.
Node.js's fs.readFile may be called sometime in the future when the file has been read successfully or thrown an error.
In all cases, we have a callback that may run sometime in the future. This "sometime in the future" is what we refer to as asynchronous flow.
Asynchronous execution is pushed out of the synchronous flow. That is, the asynchronous code will never execute while the synchronous code stack is executing. This is the meaning of JavaScript being single-threaded.
More specifically, when the JS engine is idle -- not executing a stack of (a)synchronous code -- it will poll for events that may have triggered asynchronous callbacks (e.g. expired timeout, received network response) and execute them one after another. This is regarded as Event Loop.
That is, the asynchronous code highlighted in the hand-drawn red shapes may execute only after all the remaining synchronous code in their respective code blocks have executed:
In short, the callback functions are created synchronously but executed asynchronously. You can't rely on the execution of an asynchronous function until you know it has been executed, and how to do that?
It is simple, really. The logic that depends on the asynchronous function execution should be started/called from inside this asynchronous function. For example, moving the alerts and console.logs inside the callback function would output the expected result because the result is available at that point.
Implementing your own callback logic
Often you need to do more things with the result from an asynchronous function or do different things with the result depending on where the asynchronous function has been called. Let's tackle a bit more complex example:
var outerScopeVar;
helloCatAsync();
alert(outerScopeVar);
function helloCatAsync() {
setTimeout(function() {
outerScopeVar = 'Nya';
}, Math.random() * 2000);
}
Note: I'm using setTimeout with a random delay as a generic asynchronous function; the same example applies to Ajax, readFile, onload, and any other asynchronous flow.
This example clearly suffers from the same issue as the other examples; it is not waiting until the asynchronous function executes.
Let's tackle it by implementing a callback system of our own. First off, we get rid of that ugly outerScopeVar which is completely useless in this case. Then we add a parameter that accepts a function argument, our callback. When the asynchronous operation finishes, we call this callback, passing the result. The implementation (please read the comments in order):
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
alert(result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
// 3. Start async operation:
setTimeout(function() {
// 4. Finished async operation,
// call the callback, passing the result as an argument
callback('Nya');
}, Math.random() * 2000);
}
Code snippet of the above example:
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
console.log("1. function called...")
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
console.log("5. result is: ", result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
console.log("2. callback here is the function passed as argument above...")
// 3. Start async operation:
setTimeout(function() {
console.log("3. start async operation...")
console.log("4. finished async operation, calling the callback, passing the result...")
// 4. Finished async operation,
// call the callback passing the result as argument
callback('Nya');
}, Math.random() * 2000);
}
Most often in real use cases, the DOM API and most libraries already provide the callback functionality (the helloCatAsync implementation in this demonstrative example). You only need to pass the callback function and understand that it will execute out of the synchronous flow and restructure your code to accommodate for that.
You will also notice that due to the asynchronous nature, it is impossible to return a value from an asynchronous flow back to the synchronous flow where the callback was defined, as the asynchronous callbacks are executed long after the synchronous code has already finished executing.
Instead of returning a value from an asynchronous callback, you will have to make use of the callback pattern, or... Promises.
Promises
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise - MDN).
Promises (a.k.a. Futures) provide a more linear, and thus pleasant, reading of the asynchronous code, but explaining their entire functionality is out of the scope of this question. Instead, I'll leave these excellent resources for the interested:
JavaScript Promises - HTML5 Rocks
You're Missing the Point of Promises - domenic.me
More reading material about JavaScript asynchronicity
The Art of Node - Callbacks explains asynchronous code and callbacks very well with vanilla JS examples and Node.js code as well.
Note: I've marked this answer as Community Wiki. Hence anyone with at least 100 reputations can edit and improve it! Please feel free to improve this answer or submit a completely new answer if you'd like as well.
I want to turn this question into a canonical topic to answer asynchronicity issues that are unrelated to Ajax (there is How to return the response from an AJAX call? for that), hence this topic needs your help to be as good and helpful as possible!
Fabrício's answer is spot on; but I wanted to complement his answer with something less technical, which focusses on an analogy to help explain the concept of asynchronicity.
An Analogy...
Yesterday, the work I was doing required some information from a colleague. I rang him up; here's how the conversation went:
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim wants a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. Give me a ring back when you've got the information!
At this point, I hung up the phone. Since I needed information from Bob to complete my report, I left the report and went for a coffee instead, then I caught up on some email. 40 minutes later (Bob is slow), Bob called back and gave me the information I needed. At this point, I resumed my work with my report, as I had all the information I needed.
Imagine if the conversation had gone like this instead;
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim want's a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. I'll wait.
And I sat there and waited. And waited. And waited. For 40 minutes. Doing nothing but waiting. Eventually, Bob gave me the information, we hung up, and I completed my report. But I'd lost 40 minutes of productivity.
This is asynchronous vs. synchronous behavior
This is exactly what is happening in all the examples in our question. Loading an image, loading a file off disk, and requesting a page via AJAX are all slow operations (in the context of modern computing).
Rather than waiting for these slow operations to complete, JavaScript lets you register a callback function which will be executed when the slow operation has completed. In the meantime, however, JavaScript will continue to execute other code. The fact that JavaScript executes other code whilst waiting for the slow operation to complete makes the behaviorasynchronous. Had JavaScript waited around for the operation to complete before executing any other code, this would have been synchronous behavior.
var outerScopeVar;
var img = document.createElement('img');
// Here we register the callback function.
img.onload = function() {
// Code within this function will be executed once the image has loaded.
outerScopeVar = this.width;
};
// But, while the image is loading, JavaScript continues executing, and
// processes the following lines of JavaScript.
img.src = 'lolcat.png';
alert(outerScopeVar);
In the code above, we're asking JavaScript to load lolcat.png, which is a sloooow operation. The callback function will be executed once this slow operation has done, but in the meantime, JavaScript will keep processing the next lines of code; i.e. alert(outerScopeVar).
This is why we see the alert showing undefined; since the alert() is processed immediately, rather than after the image has been loaded.
In order to fix our code, all we have to do is move the alert(outerScopeVar) code into the callback function. As a consequence of this, we no longer need the outerScopeVar variable declared as a global variable.
var img = document.createElement('img');
img.onload = function() {
var localScopeVar = this.width;
alert(localScopeVar);
};
img.src = 'lolcat.png';
You'll always see a callback is specified as a function, because that's the only* way in JavaScript to define some code, but not execute it until later.
Therefore, in all of our examples, the function() { /* Do something */ } is the callback; to fix all the examples, all we have to do is move the code which needs the response of the operation into there!
* Technically you can use eval() as well, but eval() is evil for this purpose
How do I keep my caller waiting?
You might currently have some code similar to this;
function getWidthOfImage(src) {
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = src;
return outerScopeVar;
}
var width = getWidthOfImage('lolcat.png');
alert(width);
However, we now know that the return outerScopeVar happens immediately; before the onload callback function has updated the variable. This leads to getWidthOfImage() returning undefined, and undefined being alerted.
To fix this, we need to allow the function calling getWidthOfImage() to register a callback, then move the alert'ing of the width to be within that callback;
function getWidthOfImage(src, cb) {
var img = document.createElement('img');
img.onload = function() {
cb(this.width);
};
img.src = src;
}
getWidthOfImage('lolcat.png', function (width) {
alert(width);
});
... as before, note that we've been able to remove the global variables (in this case width).
Here's a more concise answer for people that are looking for a quick reference as well as some examples using promises and async/await.
Start with the naive approach (that doesn't work) for a function that calls an asynchronous method (in this case setTimeout) and returns a message:
function getMessage() {
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello asynchronous world!';
}, 0);
return outerScopeVar;
}
console.log(getMessage());
undefined gets logged in this case because getMessage returns before the setTimeout callback is called and updates outerScopeVar.
The two main ways to solve it are using callbacks and promises:
Callbacks
The change here is that getMessage accepts a callback parameter that will be called to deliver the results back to the calling code once available.
function getMessage(callback) {
setTimeout(function() {
callback('Hello asynchronous world!');
}, 0);
}
getMessage(function(message) {
console.log(message);
});
Promises
Promises provide an alternative which is more flexible than callbacks because they can be naturally combined to coordinate multiple async operations. A Promises/A+ standard implementation is natively provided in node.js (0.12+) and many current browsers, but is also implemented in libraries like Bluebird and Q.
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});
jQuery Deferreds
jQuery provides functionality that's similar to promises with its Deferreds.
function getMessage() {
var deferred = $.Deferred();
setTimeout(function() {
deferred.resolve('Hello asynchronous world!');
}, 0);
return deferred.promise();
}
getMessage().done(function(message) {
console.log(message);
});
async/await
If your JavaScript environment includes support for async and await (like Node.js 7.6+), then you can use promises synchronously within async functions:
function getMessage () {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
async function main() {
let message = await getMessage();
console.log(message);
}
main();
To state the obvious, the cup represents outerScopeVar.
Asynchronous functions be like...
The other answers are excellent and I just want to provide a straight forward answer to this. Just limiting to jQuery asynchronous calls
All ajax calls (including the $.get or $.post or $.ajax) are asynchronous.
Considering your example
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2
outerScopeVar = response;
});
alert(outerScopeVar); //line 3
The code execution starts from line 1, declares the variable and triggers and asynchronous call on line 2, (i.e., the post request) and it continues its execution from line 3, without waiting for the post request to complete its execution.
Lets say that the post request takes 10 seconds to complete, the value of outerScopeVar will only be set after those 10 seconds.
To try out,
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2, takes 10 seconds to complete
outerScopeVar = response;
});
alert("Lets wait for some time here! Waiting is fun"); //line 3
alert(outerScopeVar); //line 4
Now when you execute this, you would get an alert on line 3. Now wait for some time until you are sure the post request has returned some value. Then when you click OK, on the alert box, next alert would print the expected value, because you waited for it.
In real life scenario, the code becomes,
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
alert(outerScopeVar);
});
All the code that depends on the asynchronous calls, is moved inside the asynchronous block, or by waiting on the asynchronous calls.
In all these scenarios outerScopeVar is modified or assigned a value asynchronously or happening in a later time(waiting or listening for some event to occur),for which the current execution will not wait.So all these cases current execution flow results in outerScopeVar = undefined
Let's discuss each examples(I marked the portion which is called asynchronously or delayed for some events to occur):
1.
Here we register an eventlistner which will be executed upon that particular event.Here loading of image.Then the current execution continuous with next lines img.src = 'lolcat.png'; and alert(outerScopeVar); meanwhile the event may not occur. i.e, funtion img.onload wait for the referred image to load, asynchrously. This will happen all the folowing example- the event may differ.
2.
Here the timeout event plays the role, which will invoke the handler after the specified time. Here it is 0, but still it registers an asynchronous event it will be added to the last position of the Event Queue for execution, which makes the guaranteed delay.
3.
This time ajax callback.
4.
Node can be consider as a king of asynchronous coding.Here the marked function is registered as a callback handler which will be executed after reading the specified file.
5.
Obvious promise (something will be done in future) is asynchronous. see What are the differences between Deferred, Promise and Future in JavaScript?
https://www.quora.com/Whats-the-difference-between-a-promise-and-a-callback-in-Javascript
The short answer is : asynchronicity.
Why asynchronous is needed?
JavaScript is single-threaded, meaning that two bits of the script cannot run at the same time; they have to run one after another. In browsers, JavaScript shares a thread with a load of other stuff that differs from browser to browser. But typically JavaScript is in the same queue as painting, updating styles, and handling user actions (such as highlighting text and interacting with form controls). Activity in one of these things delays the others.
You've probably used events and callbacks to get around this. Here are events:
var img1 = document.querySelector('.img-1');
img1.addEventListener('load', function() {
// image loaded
console.log("Loaded");
});
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This isn't sneezy at all. We get the image, add a couple of listeners, then JavaScript can stop executing until one of those listeners is called.
Unfortunately, in the example above, it's possible that the events happened before we started listening for them, so we need to work around that using the "complete" property of images:
var img1 = document.querySelector('.img-1');
function loaded() {
// image loaded
console.log("Loaded");
}
if (img1.complete) {
loaded();
} else {
img1.addEventListener('load', loaded);
}
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This doesn't catch images that errored before we got a chance to listen for them; unfortunately, the DOM doesn't give us a way to do that. Also, this is loading one image. Things get even more complex if we want to know when a set of images have loaded.
Events aren't always the best way
Events are great for things that can happen multiple times on the same object— keyup, touchstart etc. With those events, you don't really care about what happened before you attached the listener.
The two main ways to do it correctly: are callbacks and promises.
Callbacks
Callbacks are functions that are passed inside the arguments of other functions, this procedure is valid in JavaScript because functions are objects and objects can be passed as arguments to functions. The basic structure of the callback function looks something like this:
function getMessage(callback) {
callback();
}
function showMessage() {
console.log("Hello world! I am a callback");
}
getMessage(showMessage);
Promise
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise).
A promise is a placeholder representing the eventual result (value) of an asynchronous operation
the promise placeholder will be replaced by the result value (if successful) or reason for failure (if unsuccessful)
If you don't need to know when something happened, but just whether it happened or not, then a promise is what you are looking for.
A promise is a bit like an event listener, except that:
a promise can only succeed or fail once
a promise can't switch from fail to success, or vice versa
once you have a result, the promise is immutable
if a promise has succeeded or failed, and you later add a success/failure callback, the correct callback will be called
it doesn't matter that the event occurred before you added the callback
Note: Always return a result from a function inside a Promise, otherwise there's nothing for the subsequent function to act on.
Promise Terminology
A promise can be:
fulfilled: The action relating to the promise succeeded
the asynchronous operation has completed
the promise has a value
the promise will not change again
rejected: The action relating to the promise failed
the asynchronous operation failed
the promise will never be fulfilled
the promise has a reason indicating why the operation failed
the promise will not change again
pending: Hasn't fulfilled or rejected yet
the asynchronous operation hasn't been completed yet
can transition to fulfilled or rejected
settled: Has been fulfilled or rejected and is thus immutable
How to Create a Promise
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello world! I am a promise');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});

how to show Ajax request progress

I have this ajax request to update my db.
function ajax_submit(){
var submit_val=$("#stato").serialize();
dest="plan/new_bp1.php";
$.ajax({
type: "POST",
url: dest,
data: submit_val,
success: function(data){
data1=data.split("|");
if(data1[0]=="Successo"){
$("#spnmsg").fadeTo(200,0.1,
function(){$(this).removeClass().addClass("spn_success").html(data1[1]).fadeTo(900,1)});
}else if(data1[0]=="Errore"){
$("#spnmsg").fadeTo(200,0.1,
function(){$(this).removeClass().addClass("spn_error").html(data1[1]).fadeTo(900,1)});
}
},
complete: function(){
setTimeout(function(){ $('.container').load('plan/home.php');},2000);
}
});
}
The called script will take long to perform since it has to select, elaborate and insert around 4.000 recors each time. What I do now is to add a spinner on the screen to give users a feedback that the request is working (triggered by AjaxStart and AjaxStop).
At the end of the call the complete function will echo what the php script will echo.
What I'd like to do is to have a counter that will update during the script execution where I can say something like "X records out of 4.000 processed"
On the script side I have no problem to calculate the number of processed records and the number of record overall.
How can I update my script to show the progress?
You have a couple of options.
1) Right when the request starts you can start polling a different endpoint that just serves out the number of records that have been processed, like #adeneo suggested. You don't have to write to a file every time a record is processed. You can just store it in memory and ensure that the route handler you have to handle requests coming in for the progress has access to that same memory.
2) Implement a websocket endpoint on your server that pushes out the number of processed records. Basically, on the server then, you will call that Websocket library code to push out the progress. You will also have to create a Websocket connection on the Javascript side, which is trivial, and listen for those messages.

How to prevent an AJAX request(called on keydown) to block further keystrokes in an autosuggestion searchbox( in PHP)?

I've made a searchbox in PHP, wherein as the user types in the search string, an autosuggestion div appears and shows search results.I have been successful in achieving the end result, but there is an issue:
Since I'm calling the AJAX on every keystroke, I am not able to type anything in running, since every keydown first waits the ajax request to get completed, hence blocking any further keydown. So I first type a character,have to wait for search results and then type another character. No one wants to wait this long.
I can think of an alternative in which I have to prefetch all the possible search result, like in this example:
http://jqueryui.com/autocomplete/
But this won't be a good solution in my case as I want to load search result from the server at the time of keypress only.(Of course that's how even Google search works).
Is there any way I can make the keystrokes independent of AJAX and still let AJAX do it's own thing without blocking my keyboard input?
If you don't want you're user being forced to wait for the return of the ajax call after each keystrokes before being able to type another letter, you'll need to abort the ajax call onkeydown.
One way of doing so is to check if the ajax request isRunning if it is abort it and run a new one with the new query.
if(xhrRunning)
xhr.abort(); //kill the request
xhrRunning = true;
xhr = $.ajax({
type: "POST",
url: "suggestion.php",
data: "q="+var,
success: function(msg){
xhrRunning = false;
//Do you're treatement
}
});
PS : Make sure that in you're code async is not set to false if set to false synchronous requests may temporarily lock the browser, disabling any actions while the request is active.

jQuery AJAX Wait

I have constructed a PHP file which scrapes a web page (using cURL) to obtain some data, and outputs it to the screen in JSON format.
The target website involves some redirects which temporarily outputs data to my PHP file. Once the redirects have completed successfully, the JSON is presented as expected. The problem that I am encountering is that when I try to access the JSON using jQuery's $.ajax() method, it sometimes returns the incorrect data, because it isn't waiting for the redirects to complete.
My question is if it's possible to tell the AJAX request to wait a certain number of seconds before returning the data, thus allowing time for the redirects in the PHP script to execute successfully?
Please note that there is no cleaner solution for the page scrape, the redirects are essential and have to be outputted to the screen for the scraping to complete.
There's always timeout in the settings.
jQuery docs:
timeout Number
Set a timeout (in milliseconds) for the request. This will
override any global timeout set with $.ajaxSetup().
The timeout period starts at the point the $.ajax call is made;
if several other requests are in progress and the browser
has no connections available, it is possible for a request
to time out before it can be sent. In jQuery 1.4.x and below,
the XMLHttpRequest object will be in an invalid state if
the request times out; accessing any object members may
throw an exception. In Firefox 3.0+ only, script and JSONP
requests cannot be cancelled by a timeout; the script will
run even if it arrives after the timeout period.
You should use promise() in jQuery.
You could always store the result of your ajax call and then wait for the redirects to finsih, i.e.:
$.ajax({
success: function(e)
{
var wait = setTimeout(function(){ doSomethingWithData(e.data); }, 5000); //5 sec
}
})
Alternatively, you could set up an Interval to check if something happened (redirect finished) every x amount of ms. I'm assuming your redirects are letting you know they completed?
http://examples.hmp.is.it/ajaxProgressUpdater/
$i=0;
while (true)
{
if (self::$driver->executeScript("return $.active == 0")) {
break;
}
if($i == 20) {
break;
}
$i++;`enter code here`
echo $i;
usleep(10000);
}

Calculating ajax call time before getting the response

I have finished a facebook app that uses php and ajax to get statisicts about friends and find best match. The app is using tabs and is working fine, however sometimes when I click on one tab to send ajax request and loading icon shows I do not get any response back and the loading icon keeps showing. Is there a way that I can count how many seconds an ajax call is taking so I redirect the user to an altertanive html page after x number of seconds?
To achieve what you'd like to obtain, you could call (after X seconds, using setTimeout()) a function that checks if the ajax response has been loaded.
For example:
var responseLoaded = false;
function checkIt(){
if(!responseLoaded)
window.location = "%http://alternative-page%";
}
setTimeout(checkIt,10000) //after 10 seconds
responseLoaded could be a global variable that can be set to true at the end of the ajax response.
Or, alternatively, you could check if some DOM element or JS var is present (i.e. created by AJAX call) at that time (when the function has been called through setTimeout)
Then, You could use
Date.getTime()
To obtain the current timestamp. You can compare the timestamp at the beginning with the one at the end of the ajax response to see the total time it takes. (just if you want to check the average ajax loading time)
Another option would be to set the timeout parameter of the of the xmlhttprequest object. In jQuery it's the timeout option in the options object.
$.ajax ({
timeout: 1000,
success: successCallback,
error: function (req, error, errorStatus) {
if (error == 'timeout') {
//send them to other page....
}
}
});
You would probably want to put in some more error handlers though... also, since the xmlhttpobject2 has on timeout function callback, this process might be more streamlined now...
Don't quote me exactly on the syntax either. I'm writing this on my phone from memory....

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