Singleton pattern returns different objects - php

So I am in a big mess here. I can say that my questions are few. I tried to make a singleton pattern but it returns me two different objects. This is what I made (saw in another post) and tried to test it.
class Singleton
{
private static $instance = [];
public function __construct(){}
public function __clone(){}
public function __wakeup(){
throw new Exception("Cannot unserialize singleton");
}
public static function getInstance()
{
$class = get_called_class();
if(!isset(self::$instance[$class])){
self::$instance[$class] = new static();
}
return self::$instance[$class];
}
}
class Dog extends Singleton
{
public $name;
public function __construct($name)
{
$this->name = $name;
}
}
$dog = new Dog("Jorko");
$dog2 = new Dog("Peshko");
echo $dog->name; // returns "Jorko"
echo $dog2->name; // returns "Pesho"
I thought the second object ($dog2) should not be created and I would get $dog again. And why are we creating empty __constructor in the class Singleton? Also, why are we using this get_called_class? I mean according to php manual Gets the name of the class the static method is called in.. That is what it returns but isn't new static. I thought that new static do the same thing. I am in a real mess. I searched around the web but can't get it clear in my head. Thank you a lot!

Actually this is not correct. To implement the singleton pattern correct the constructor has to be protected to prevent the creation of an object with the new operator. The magic methods __clone and __wakeup should be private to prevent cloning and unserializing of the object.
If you set the accessibility on these methods like i said, you can get an instance of the singleton object by using the static method getInstance() which is there for that very reason.

Related

What is the point of using self::$_instance = new self()

I'm working on learning OOP PHP and have come across this:
//Store the single instance
private static $_instance;
/*
Get an instance of the database
#return database
*/
public static function getInstance () {
if (!self::$_instance) {
self::$_instance = new self();
}
return self::$_instance;
}
What is the point of setting $_instance to a new self()? I know that all this line is doing is creating a new instance of the class it's in but why would one need to do this? Is there any reason this would ever be needed? I don't ever even call it again in the class. Thanks for any help in advanced.
The idea is that whenever you call getInstance() throughout your code, you will always get the same instance.
This is useful in some cases where you only want to get access to the same object. Often objects like this might have a private constructor, which effectively forces you to always act on the same instance (also known as a singleton).
Generally people say 'Singletons are evil'. They are good to avoid because they can cause major design issues. In some cases they can still be a good idea though.
work example
class Singleton
{
public $data;
private static $instance = null;
public function __construct()
{
$this->data = rand();
}
public static function getInstance()
{
if (is_null(self::$instance))
self::$instance = new self;
return self::$instance;
}
//no clone
private function __clone() {}
//no serialize
private function __wakeup() {}
}
$singleton = Singleton::getInstance();
echo $singleton->data;
echo '<br>';
$singleton2 = Singleton::getInstance();
echo $singleton2->data;
echo '<br>';
This is the Singleton pattern.
It is used when you have an object that requires initialization and/or tear-down work and that work should be performed just once.
The instance cache forces there to only be one instance of the class, ever.

Singleton access / PHP Magic method __toString/ printing a static object

what I'm trying to achieve (PHP 5.3) is to have an accessor to my representation of, for example, the HTML Body of a page. Instead of echoing everything directly it should be added to an array of entries in that singleton. Example: myBodyClass::add('<h1>Title</h1>');
add() is declared as public static function add($strEntry) {}
Now should I just add them to a static array $entries like self::$entries[] = $strEntry; (class VersionB) or should I use an instance like self::getInstance()->entries[] = $strEntry;? (class VersionA) (whereby getInstance() would of course instanciate ´...new self;´ if necessary)
I don't quite understand the difference yet, I'm afraid.
The second part of my question is how to print the object. The PHP manual is a bit thin about why __toString() cannot be static - but then again I would understand a parser to have a problem distinguishing echo myBodyClass from a constant (so is that the reason?)
Ideally I would like to call add() as often as needed to add all parts of the body, and then use something like echo myHeaderClass, myBodyClass, myFooterClass; at the end of the script, which should invoke the __toString() methods within the classes.
Thanks for pointing me into the correct direction.
Code Example
class VersionA
{
private static $instance = null;
private $entries = array();
private final function __construct(){}
private final function __clone(){}
private static final function getInstance()
{
if (self::$instance === null) :
self::$instance = new self;
endif;
return self::$instance;
}
public static function add($sString)
{
self::getInstance()->entries[] = $sString;
}
public static function getHtml()
{
return implode("\r\n", self::getInstance()->entries);
}
}
class VersionB
{
private static $entries = array();
private final function __construct(){}
private final function __clone(){}
public static function add($sString)
{
self::$entries[] = $sString;
}
public static function getHtml()
{
return implode("\r\n", self::$entries);
}
}
(Copied from comments, as requested by OP...)
You're missing the point of a singleton. There is a difference between a singleton object and a static class. If you want to use methods that act on an object (like __toString()), then you need it to be an object; a static class isn't good enough. If you want to avoid calling getInstance all the time, then set a variable to the object, and pass it around everywhere like you would with other objects, per the Dependency Injection pattern. That would probably be best practice advice anyway.
The thing with a static class is that it isn't really OOP; it's just a bunch of global functions with a shared class name. One may as well use plain functions with a namespace declaration.
But the main reason for using a genuine singleton is swappability. Assuming you follow my advice above and create a single reference to the object that you pass around your code, it becomes a lot easier to swap in an alternative object since you don't have the hard-coded class name being referenced all over the place. This makes it a lot easier to write decent unit tests for your code that uses the class.
Hope that helps.
You should probably not use a static add method.
The idea of a singleton is that you create a single instance of a class so that external objects can interact with that instance. That means that your add method should not be static.
You could do something like:
class MyBodyClass
{
protected $entries = array();
protected $instance;
public static function getInstance()
{
if (is_null($this->instance)) {
$this->instance = new self();
}
return $this->instance;
}
private function __construct() {}
public function add($strEntry)
{
$this->entires[] = $strEntry;
}
}
And call it like this:
MyBodyClass::getInstance()->add('<h1>blah</h1>');
Something like this should work:
class MySingleton
{
public static function getInstance()
{
static $inst = null;
if ($inst === null) {
$inst = new MySingleton();
}
return $inst;
}
private function __construct() { }
public static function add() {}
public function __toString() {
echo 'Something';
}
}
$body = MySingleton::getInstance();
$body::add('Something');
echo $body;

PHP maintain class state

I'd like to have a library class that maintains state across the same request. My use case is that I want to pass 'messages' to the class, and then call them at any time from a view. Messages can be added from any part of the application.
I had originally done this via static methods, which worked fine. However, as part of the lib, I also need to call __construct and __destruct(), which can't be done on a static class.
Here's a very simple example of what I am trying to do:
class Messages
{
private static $messages = array();
public function __construct()
{
// do something
}
public function __destruct()
{
// do something else
}
public static function add($message)
{
self::$messages[] = $message;
}
public static function get()
{
return self::$messages;
}
}
I can then add messages anywhere in my code by doing
Messages::add('a new message');
I'd like to avoid using static if at all possible (testability). I have looked at DI, but it doesn't seem appropriate, unless I'm missing something.
I could create a class (non-static) instead, but how do I then ensure that all messages are written to the same object - so that I can retrieve them all later?
What's the best way to tackle this?
I looks like you could benefit from using the Singleton pattern - it is designed for an object that must have only one instance throughout a request. Basically, you create a private constructor and a static method to retrieve the sole instance. Here is an example of a singleton that will do what you describe.
<?php
class Messages
{
private static $_instance;
private $_messages = array();
private function __construct() {
// Initialize
}
static public function instance() {
if (! self::$_instance) {
self::$_instance = new self();
}
return self::$_instance;
}
public function add_message( $msg ) {
$this->_messages[] = $message;
}
public function get_messages() {
return $this->_messages;
}
private function __destruct() {
// Tear-down
}
}
$my_messages = Messages::instance();
$my_messages->add_message( 'How now, brown cow?' );
// ...
$your_messages = Messages::instance();
$msgs = $your_messages->get_messages();
echo $your_messages[0]; // Prints, "How now, brown cow?"
Since the constructor is private, you can only create a Messages object from within a method of the object itself. Since you have a static method, instance(), you can create a new Messages instance from there. However, if an instance already exists, you want to return that instance.
Basically, a singleton is the gatekeeper to its own instance, and it stubbornly refuses to ever let more than one instance of itself exist.
Sounds like you are wanting to do a Singleton class. This will create an instance in one class and allow you to access that same instance in another class. Check out http://www.developertutorials.com/tutorials/php/php-singleton-design-pattern-050729-1050/ for more information.
How about making it a singleton class?
class Messages
{
// singleton instance of Messages
private static $instance;
public function __construct() { ... }
public static function getInstance()
{
if (!self::$instance)
{
self::$instance = new Messages();
}
return self::$instance;
}
}
This would ensure that all your messages get written to the same object, and also allow you to call __construct and __destruct
What you need is the Singleton pattern:
final class Singleton {
// static variable to store the instance
private static $instance = NULL;
// disable normal class constructing
private function __construct() {}
// instead of using the normal way to construct the class you'll use this method
public static function getInstance() {
if (NULL === self::$instance) {
self::$instance = new self;
}
return self::$instance;
}
// disable external cloning of the object
private function __clone() {}
}
// get the instance across some of your scripts
$singleton = Singleton::getInstance();
Sounds a bit like you want a singleton, although as an anti-pattern I'd avoid it.
You could do a full static class where every static member calls a self::_isBuilt(); method to do your construct elements. Destruct is a little trickier.
The best case for your needs might be a normal (non-static) class that you build right away and then access from a global... not super neat, but allows construct/destruct and members, and your statics to use $this which could be helpful. If you don't like the global variable, you could also wrap it in a method (a trick used in JS a fair bit) but it's not really any neater.
As a normal global class:
$myClass=new myClass();
//Access anywhere as:
globals['myClass']->myFunction(..);
Wrapped in a function
function my_class() {
static $var=null;
if ($var===null) $var=new myClass();
return $var;
}
//Access anywhere as:
my_class()->myFunction(..);

Access property of 'singleton' class PHP

I am not sure whether the technique I use is appropriate or not.
I have a class, singleton, with a subinstance like this:
final class Singleton {
public $subinstance;
private static $instance = NULL;
private function __construct() {
$this->subinstance = new subinstance();
}
public static function getInstance() {
if (NULL === self::$instance) {
self::$instance = new self;
}
return self::$instance;
}
private function __clone() {}
}
And now if I want to access the subinstance from outside the class in another class, I do:
$s = singleton::getInstance();
$s->subinstance->....
Is this the right way to do this?
And what happens when I do $s=singleton::getInstance();, does the entire singleton class gets copied into $s or is this more like a pointer?
What you are doing is fine, although in your example code I'm assuming you meant to write:
$s = Singleton::getInstance(); // with the S capitalized
When you call the getInstance method, the class is looking to see if a version of itself has already been instantiated. If it has, it will return a reference to that instance instead of creating an entirely new instance. If the instance has not been created yet, it will create the instance and then return a reference to it.
I'm not sure why sixeightzero has stated that you shouldn't instantiate a class in the constructor of your instance. You shouldn't experience any issues when doing so.
If you do $a = singleton, $a will be a reference to the singleton class. Any changes in $a will reflect in access by singleton:: etc.. (pointer)
Why are you doing a subinstance in the constructor? This can cause issues, and should create a method to handle the subinstance outside the constructor inside a protected method. What does your subinstance look like?

what is the exact difference between PHP static class and singleton class

I have always used a Singleton class for a registry object in PHP. As all Singleton classes I think the main method looks like this:
class registry
{
public static function singleton()
{
if( !isset( self::$instance ) )
{
self::$instance = new registry();
}
return self::$instance;
}
public function doSomething()
{
echo 'something';
}
}
So whenever I need something of the registry class I use a function like this:
registry::singleton()->doSomethine();
Now I do not understand what the difference is between creating just a normal static function. Will it create a new object if I just use a normal static class.
class registry
{
public static function doSomething()
{
echo 'something';
}
}
Now I can just use:
registry::doSomethine();
Can someone explain to me what the function is of the singleton class. I really do not understand this.
A static function is a function that can be called without creating an object of a class.
registry::doSomething()
A Singleton is a design pattern, that should prevent the users of the class from creating more than one instance of a class. So, there is usually only one instance of a singleton class. A Singleton's constructor should be declared private and have a static method providing a single instance-object:
class Singleton
{
private Singleton()
{
}
private static var $instance = null;
public static getInstance()
{
if(self::$instance == null)
self::$instance = new Singleton();
return self::$instance;
}
}
For more information see http://en.wikipedia.org/wiki/Singleton_pattern
P.S: Sorry for my bad PHP, the syntax may not be 100% correct, but you should roughly understand what I mean in terms of OOP.
The fact that the Singleton is a design-pattern that restricts instantiation of a class to one single object, it is possible to do some stuff that is slightly more difficult with a static class:
Lazy initialization
Replace implementation internally by sub-classing the Factory
Manage via configuration
However, there are several drawbacks to singletons, so it is better in general to use patterns such as Factory as you get additional benefits such as decoupling.

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